# dat-gui dat-gui creates an interface that you can use to modify variables with very little code. [ Basic Usage ]( #basic-usage ) • [ Limits ]( #limits ) • [ Colors ]( #colors ) • [ Events ]( #events ) • [ Folders ]( #folders ) • [ Saving ]( #saving ) ### Basic Usage Download the [minified library]( todo ) and include it in your html. ```html ``` Create controllers by adding objects and their properties. dat-gui chooses a controller based on the variable's initial value. ```javascript var gui = new Gui(); gui.add( object, 'numberProperty', 0, 1 ); // Slider gui.add( object, 'stringProperty' ); // Text box gui.add( object, 'booleanProperty' ); // Check box gui.add( object, 'functionProperty' ); // Button ``` ### Limits You can specify limits on numbers. A number with a min and max value becomes a slider. ```javascript gui.add( text, 'growthSpeed', -5, 5 ); // Min and max gui.add( text, 'noiseStrength' ).step( 5 ); // Increment amount gui.add( text, 'maxSize' ).min( 0 ).step( 0.25 ); // Mix and match ``` You can also provide a list of accepted values for a dropdown. ```javascript // Choose from accepted values gui.add( text, 'message', [ 'pizza', 'chrome', 'hooray' ] ); // Choose from named values gui.add( text, 'speed', { Stopped: 0, Slow: 0.1, Fast: 5 } ); ``` ### Colors dat-gui has a color selector and understands many different representations of color. The following creates color controllers for color variables of different formats. ```javascript text.color0 = "#ffae23"; // CSS string text.color1 = [ 0, 128, 255 ]; // RGB array text.color2 = [ 0, 128, 255, 0.3 ]; // RGB with alpha text.color3 = { h: 350, s: 0.9, v: 0.3 }; // Hue, saturation, value var gui = new Gui(); gui.addColor(text, 'color0'); gui.addColor(text, 'color1'); gui.addColor(text, 'color2'); gui.addColor(text, 'color3'); ``` ### Events You can listen for events on individual controllers using an event listener syntax. ```javascript var controller = gui.add(fizzyText, 'maxSize', 0, 10); controller.onChange(function(value) { // Fires on every change, drag, keypress, etc. }); controller.onFinishChange(function(value) { // Fires when a controller loses focus. alert("The new value is " + value); }); ``` ### Folders You can nest as many dat-gui as you want. Nested dat-gui act as collapsible folders. ```javascript var gui = new Gui(); var f1 = gui.addFolder('Flow Field'); f1.add(text, 'speed'); f1.add(text, 'noiseStrength'); var f2 = gui.addFolder('Letters'); f2.add(text, 'growthSpeed'); f2.add(text, 'maxSize'); f2.open(); ``` The comment method adds a tooltip to a controller. ```javascript f2.add(text, 'message').comment( 'This is the comment.' ); ``` ### Saving Add a save menu to the interface by calling `gui.remember` on all the objects you've added to the Gui. ```javascript var fizzyText = new FizzyText(); var gui = new Gui(); gui.remember(fizzyText); // Add controllers ... ``` Click the gear icon to change your save settings. You can either save your dat-gui values to localStorage, or by copying and pasting a JSON object into your source code as follows: ```javascript var fizzyText = new FizzyText(); var gui = new Gui( { load: JSON } ); gui.remember( fizzyText ); // Add controllers ... ``` ### Presets The save menu also allows you to save all of your settings as presets. Click Save to modify the current preset, or New to create a new preset from existing settings. Clicking Revert will clear all unsaved changes to the current preset. Switch between presets using the dropdown in the save menu. You can specify the default like this: ```javascript var gui = new Gui({ load: JSON, preset: 'Flow' }); ``` A word of caution about localStorage: Paste the JSON save object into your source frequently. Using localStorage to save presets can make you faster, but its easy to lose your settings by clearing browsing data, changing browsers, or even by changing the URL of the page you're working on. ### Save to Disk dat-gui comes with a node server that saves your settings to disk. This way you don't have to worry about losing your values to local storage or copying and pasting a JSON string. First, run the node script: ```sh $ node gui-server ``` Next, instantiate your Gui with a path to a JSON file to store settings. dat-gui will read from this file on load and write to this file on change. ```javascript var gui = new Gui( { load: 'path/to/file.json' } ); ``` ### Custom Placement By default, Gui panels are created with fixed position, and are automatically appended to the body. You can change this behavior by setting the `autoPlace` parameter to `false`. ```javascript var gui = new Gui( { autoPlace: false } ); var customContainer = document.getElementById('my-gui-container'); customContainer.appendChild(gui.domElement); ``` Since dat-gui is built using [Web Components]( todo ), you can also use HTML syntax to add controllers to the page. ```html