mirror of
https://github.com/dataarts/dat.gui.git
synced 2024-12-12 04:08:27 +00:00
270 lines
5.5 KiB
HTML
270 lines
5.5 KiB
HTML
<link rel="import" href="components/polymer/polymer.html">
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<polymer-element name="gui-number" attributes="min max value step" constructor="NumberController">
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<template>
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<style>
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:host {
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display: block;
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-webkit-text-select: none;
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font-size: 0;
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margin-bottom: 2px;
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height: 20px;
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}
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:host * {
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margin: 0;
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}
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#track-container {
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height: 20px;
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width: 100%;
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}
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#track {
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width: 100%;
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margin-top: 5px;
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height: 10px;
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margin-right: 2px;
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display: inline-block;
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vertical-align: top;
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position: relative;
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border-radius: 20px;
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background: rgba( 0, 0, 0, 0.1 );
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opacity: 0.9;
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-webkit-transition: opacity 0.2s ease-out;
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}
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#fill {
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height: 8px;
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margin-top: 1px;
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margin-left: 1px;
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border-radius: 10px;
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position: absolute;
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background: #fff;
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pointer-events: none;
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opacity: 0.9;
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-webkit-transition: opacity 0.2s ease-out;
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}
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#container:hover #fill,
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#container:hover #track {
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opacity: 1;
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}
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#container.transition #knob {
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-webkit-transition: left 0.1s ease-out;
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}
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#container.transition #fill {
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-webkit-transition: width 0.1s ease-out;
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}
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#knob {
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position: absolute;
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pointer-events: none;
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width: 12px;
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height: 12px;
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background-color: #fff;
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border-radius: 100%;
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margin-left: -6px;
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margin-top: -1px;
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box-shadow: 0 1px 0 rgba( 0, 0, 0, 0.2 );
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}
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.straddle-zero #knob {
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}
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.negative #knob,
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.negative #fill {
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background: #333;
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}
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input {
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display: inline-block;
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vertical-align: top;
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background: transparent;
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border: 0;
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text-align: center;
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outline: none;
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font: bold 10px sans-serif;
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color: #fff;
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-webkit-font-smoothing: antialiased;
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}
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</style>
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<div id="container" horizontal layout>
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<div id="track-container"
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on-down="{{ down }}"
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on-trackx="{{ trackx }}"
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on-trackstart="{{ trackstart }}"
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flex>
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<div id="track">
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<div id="fill">
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</div>
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<div id="knob">
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</div>
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</div>
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</div>
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<input type="text" value="{{ value }}">
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</template>
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</div>
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<script>
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Polymer('gui-number', {
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min: 0,
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max: 100,
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step: 1,
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value: 50,
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object: null,
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property: null,
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ready: function() {
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var _this = this;
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window.addEventListener( 'keydown', function( e ) {
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if ( e.keyCode == 18 ) _this._alt = true;
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}, false );
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window.addEventListener( 'keyup', function( e ) {
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if ( e.keyCode == 18 ) _this._alt = false;
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}, false );
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this.update();
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},
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objectChanged: function() {
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if ( this.property ) {
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this._boundToObject = true;
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this.value = this.object[ this.property ];
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}
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},
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propertyChanged: function() {
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if ( this.object ) {
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this._boundToObject = true;
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this.value = this.object[ this.property ];
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}
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},
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valueChanged: function() {
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this.value = Math.max( this.value, this.min );
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this.value = Math.min( this.value, this.max );
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if ( this._boundToObject ) this.object[ this.property ] = this.value;
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this.update();
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},
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minChanged: function() {
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this.value = Math.max( this.value, this.min );
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this.update();
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},
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maxChanged: function() {
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this.value = Math.min( this.value, this.max );
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this.update();
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},
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update: function() {
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var ratio = this.map( this.value, this.min, this.max, 0, 1 );
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if ( this.min < 0 && this.max > 0 ) {
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this.$.container.classList.add( 'straddle-zero' );
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var zero = this.map( 0, this.min, this.max, 0, 1 );
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if ( this.value >= 0 ) {
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this.$.fill.style.left = zero * 100 + '%';
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this.$.fill.style.width = (ratio - zero) * 100 + '%';
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this.$.fill.style.right = '';
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} else {
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this.$.fill.style.left = '';
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this.$.fill.style.width = (zero - ratio) * 100 + '%';
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this.$.fill.style.right = ( 1 - zero ) * 100 + '%';
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}
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} else {
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this.$.container.classList.remove( 'straddle-zero' );
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this.$.fill.style.left = 0;
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this.$.fill.style.width = ratio * 100 + '%';
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this.$.fill.style.right = '';
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}
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this.$.knob.style.left = ratio * 100 + '%';
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this.$.container.classList.toggle( 'positive', this.value >= 0 );
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this.$.container.classList.toggle( 'negative', this.value < 0 );
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},
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// Events
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// -------------------------------
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down: function( e ) {
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e.preventDefault();
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this.$.container.classList.add( 'transition' );
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this._rect = this.$.track.getBoundingClientRect();
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if ( !this._alt ) this.setValueFromX( e.x );
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},
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trackstart: function( e ) {
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this.$.container.classList.remove( 'transition' );
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},
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trackx: function( e ) {
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var dv = this.setValueFromDX( e.ddx );
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if ( this._alt ) dv /= 10;
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this.value += dv;
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},
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// Helpers
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// -------------------------------
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setValueFromX: function( x ) {
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this.value = this.map( x, this._rect.left, this._rect.right, this.min, this.max );
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},
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setValueFromDX: function( dx ) {
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return this.map( dx, 0, this._rect.width, 0, this.max - this.min );
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},
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map: function( x, a, b, c, d ) {
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return ( x - a ) / ( b - a ) * ( d - c ) + c;
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}
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});
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</script>
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</polymer-element>
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