mirror of
https://github.com/dataarts/dat.gui.git
synced 2024-12-12 04:08:27 +00:00
312 lines
6.7 KiB
JavaScript
312 lines
6.7 KiB
JavaScript
GUI.millis = function() {
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var d = new Date();
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return d.getTime();
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};
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GUI.Controller.prototype.at = function(when, what, tween) {
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// TODO: Disable if we're using loaded JSON. Don't want to duplicate events.
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if (!this.scrubber) {
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GUI.error('You must create a new Timer for this GUI in order to define events.');
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return this;
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}
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this.scrubber.add(new GUI.ScrubberPoint(this.scrubber, when, what));
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this.scrubber.render();
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return this;
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}
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GUI.loadJSON = function(json) {
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if (typeof json == 'string') {
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json = eval('('+json+')');
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}
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GUI.loadedJSON = json;
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}
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GUI.loadedJSON = null;
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GUI.getJSON = function() {
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var guis = [];
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for (var i in GUI.allGuis) {
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guis.push(GUI.allGuis[i].getJSON());
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}
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var obj = {guis:guis};
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return {guis:guis};
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}
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GUI.closeSave = function() {
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//
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}
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GUI.save = function() {
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var jsonString = JSON.stringify(GUI.getJSON());
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var dialogue = document.createElement('div');
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dialogue.setAttribute('id', 'guidat-save-dialogue');
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var a = document.createElement('a');
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a.setAttribute('href', window.location.href+'?gui='+escape(jsonString));
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a.innerHTML = 'Use this URL.';
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var span2 = document.createElement('span');
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span2.innerHTML = '… or paste this into the beginning of your source:';
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var textarea = document.createElement('textarea');
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//textarea.setAttribute('disabled', 'true');
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textarea.innerHTML += 'GUI.loadJSON('+jsonString+');';
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var close = document.createElement('div');
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close.setAttribute('id', 'guidat-save-dialogue-close');
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close.addEventListener('click', function() {
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GUI.closeSave();
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}, false);
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dialogue.appendChild(a);
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dialogue.appendChild(span2);
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dialogue.appendChild(textarea);
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document.body.appendChild(dialogue);
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textarea.addEventListener('click', function() {
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this.select();
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}, false);
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}
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GUI.Timer = function(gui) {
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var _this = this;
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this.hoverPoint = null;
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this.activePoint = null;
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this.gui = gui;
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this.gui.timer = this;
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this.gui.domElement.setAttribute('class', 'guidat time');
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this.gui.domElement.style.width = '100%';
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// Put toggle button on top.
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var toggleButton = this.gui.domElement.lastChild;
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this.gui.domElement.removeChild(toggleButton);
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this.gui.domElement.insertBefore(toggleButton, this.gui.domElement.firstChild);
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// Create tween dropdown.
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this.tweenSelector = document.createElement('select');
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this.tweenSelector.setAttribute('class', 'guidat-tween-selector');
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for (var i in GUI.Easing) {
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var opt = document.createElement('option');
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opt.innerHTML = i;
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this.tweenSelector.appendChild(opt);
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}
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this.tweenSelector.addEventListener('change', function(e) {
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if (_this.activePoint != null) {
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_this.activePoint.tween = GUI.Easing[this.value];
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}
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}, false);
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this.gui.domElement.appendChild(this.tweenSelector);
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this.showTweenSelector = function() {
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_this.tweenSelector.style.display = 'block';
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}
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this.hideTweenSelector = function() {
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_this.tweenSelector.style.display = 'none';
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}
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this.hideTweenSelector();
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var playhead = 0;
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var lastPlayhead = 0;
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var playListeners = [];
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var windowListeners = [];
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var windowWidth = 10000;
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var windowMin = -windowWidth/4;
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var thisTime;
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var lastTime;
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var playInterval = -1;
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var playResolution = 1000/60;
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var playing = false;
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var snapIncrement = 250;
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var useSnap = false;
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this.__defineGetter__('useSnap', function() {
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return useSnap;
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});
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this.__defineSetter__('useSnap', function(v) {
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useSnap = v;
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for (var i in _this.scrubbers) {
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_this.scrubbers[i].render();
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};
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});
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this.__defineGetter__('snapIncrement', function() {
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return snapIncrement;
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});
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this.__defineSetter__('snapIncrement', function(v) {
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if (snapIncrement > 0) {
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snapIncrement = v;
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for (var i in _this.scrubbers) {
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_this.scrubbers[i].render();
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};
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}
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});
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this.snap = function(t) {
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if (!this.useSnap) {
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return t;
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}
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var r = Math.round(t/this.snapIncrement)*this.snapIncrement;
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return r;
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}
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this.scrubbers = [];
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window.addEventListener('keyup', function(e) {
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if (GUI.disableKeyListeners) return;
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switch (e.keyCode) {
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case 32:
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_this.playPause();
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break;
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case 13:
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_this.stop();
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break;
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case 8:
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if (_this.activePoint != null) {
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_this.activePoint.remove();
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_this.activePoint = null;
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}
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_this.hideTweenSelector();
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break;
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}
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}, false);
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this.getJSON = function() {
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var scrubberArr = [];
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for (var i in _this.scrubbers) {
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scrubberArr.push(_this.scrubbers[i].getJSON());
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}
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var obj = {'windowMin':_this.windowMin,
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'windowWidth':_this.windowWidth,
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'playhead':_this.playhead,
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'snapIncrement': _this.snapIncrement,
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'useSnap': _this.useSnap,
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'scrubbers': scrubberArr};
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return obj;
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};
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this.__defineGetter__('windowMin', function() {
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return windowMin;
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});
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this.__defineSetter__('windowMin', function(v) {
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windowMin = v;
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for (var i in windowListeners) {
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windowListeners[i].call(windowListeners[i]);
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}
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});
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this.__defineGetter__('windowWidth', function() {
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return windowWidth;
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});
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this.__defineSetter__('windowWidth', function(v) {
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// TODO: Make these constants.
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windowWidth = GUI.constrain(v, 1000, 60000);
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for (var i in windowListeners) {
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windowListeners[i].call(windowListeners[i]);
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}
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});
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this.__defineGetter__('playhead', function() {
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return playhead;
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});
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this.__defineSetter__('playhead', function(t) {
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lastPlayhead = playhead;
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playhead = t;
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if (playing) {
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windowMin += ((playhead-windowWidth/2)-windowMin)*0.3;
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}
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for (var i = 0; i < playListeners.length; i++) {
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playListeners[i].call(this, playhead, lastPlayhead);
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}
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});
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this.__defineGetter__('playing', function() {
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return playing;
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});
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this.play = function() {
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playing = true;
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lastTime = GUI.millis();
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if (playInterval == -1) {
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playInterval = setInterval(this.update, playResolution);
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}
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};
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this.update = function() {
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thisTime = GUI.millis();
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_this.playhead = _this.playhead + (thisTime - lastTime);
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lastTime = thisTime;
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};
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this.pause = function() {
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playing = false;
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clearInterval(playInterval);
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playInterval = -1;
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};
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this.playPause = function() {
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if (playing) {
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this.pause();
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} else {
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this.play();
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}
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}
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this.stop = function() {
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this.pause();
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this.playhead = 0;
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this.windowMin = -windowWidth/4;
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};
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this.addPlayListener = function(fnc) {
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playListeners.push(fnc);
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};
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this.addWindowListener = function(fnc) {
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windowListeners.push(fnc);
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};
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// Load saved stuff.
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if (gui.json && gui.json.timer) {
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this.playhead = gui.json.timer.playhead;
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this.snapIncrement = gui.json.timer.snapIncrement;
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this.useSnap = gui.json.timer.useSnap;
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this.windowMin = gui.json.timer.windowMin;
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this.windowWidth = gui.json.timer.windowWidth;
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}
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}
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