build | ||
docs | ||
elements | ||
examples | ||
.bowerrc | ||
.gitignore | ||
bower.json | ||
gui.html | ||
gulpfile.js | ||
index.html | ||
package.json | ||
README.md |
dat-gui
With very little code, dat gui creates an interface that you can use to modify variables.
Basic Usage
Download the minified library and include it in your html.
<script src="gui.js"></script>
The following code makes a number box for the variable object.someNumber
.
var gui = new Gui();
gui.add( object, 'someNumber' );
dat-gui decides what type of controller to use based on the variable's initial value.
var gui = new Gui();
gui.add( object, 'stringProperty' ); // Text box
gui.add( object, 'booleanProperty' ); // Check box
gui.add( object, 'functionProperty' ); // Button
Constraining Input
You can specify limits on numbers. A number with a min and max value becomes a slider.
gui.add( text, 'growthSpeed', -5, 5 ); // Min and max
gui.add( text, 'noiseStrength' ).step( 5 ); // Increment amount
gui.add( text, 'maxSize' ).min( 0 ).step( 0.25 ); // Mix and match
You can also provide a list of accepted values for a dropdown.
// Choose from accepted values
gui.add( text, 'message', [ 'pizza', 'chrome', 'hooray' ] );
// Choose from named values
gui.add( text, 'speed', { Stopped: 0, Slow: 0.1, Fast: 5 } );
Color Controllers
dat-gui has a color selector and understands many different representations of color. The following creates color controllers for color variables of different formats.
var FizzyText = function() {
this.color0 = "#ffae23"; // CSS string
this.color1 = [ 0, 128, 255 ]; // RGB array
this.color2 = [ 0, 128, 255, 0.3 ]; // RGB with alpha
this.color3 = { h: 350, s: 0.9, v: 0.3 }; // Hue, saturation, value
// Define render logic ...
};
window.onload = function() {
var text = new FizzyText();
var gui = new Gui();
gui.addColor(text, 'color0');
gui.addColor(text, 'color1');
gui.addColor(text, 'color2');
gui.addColor(text, 'color3');
};
Events
You can listen for events on individual controllers using an event listener syntax.
var controller = gui.add(fizzyText, 'maxSize', 0, 10);
controller.onChange(function(value) {
// Fires on every change, drag, keypress, etc.
});
controller.onFinishChange(function(value) {
// Fires when a controller loses focus.
alert("The new value is " + value);
});
Folders
You can nest as many Gui's as you want. Nested Gui's act as collapsible folders.
var gui = new Gui();
var f1 = gui.addFolder('Flow Field');
f1.add(text, 'speed');
f1.add(text, 'noiseStrength');
var f2 = gui.addFolder('Letters');
f2.add(text, 'growthSpeed');
f2.add(text, 'maxSize');
f2.add(text, 'message');
f2.open();
Saving Values
Add a save menu to the interface by calling gui.remember
on all the objects you've added to the Gui.
var fizzyText = new FizzyText();
var gui = new Gui();
gui.remember(fizzyText);
// Add controllers ...
Click the gear icon to change your save settings. You can either save your Gui's values to localStorage, or by copying and pasting a JSON object into your source code as follows:
var fizzyText = new FizzyText();
var gui = new Gui({ load: JSON });
gui.remember(fizzyText);
// Add controllers ...
Save to disk
dat-gui comes with a node server that listens for changes to your Gui and saves them to disk. This way you don't have to worry about losing your local storage or copying and pasting a JSON string.
First, run the node script:
$ node gui-server
Next, instantiate your Gui with a path to a JSON file to store settings.
var gui = new Gui( { save: 'path/to/file.json' } );
gui.remember( fizzyText );
// Add controllers ...
Custom Placement
By default, Gui panels are created with fixed position, and are automatically appended to the body.
You can change this behavior by setting the autoPlace
parameter to false
.
var gui = new Gui( { autoPlace: false } );
var customContainer = document.getElementById('my-gui-container');
customContainer.appendChild(gui.domElement);
HTML Elements
Since dat-gui is built using Web Components, you can use HTML syntax to add controllers to the page.
<body>
<controller-number id="my-controller" min="-2" max="2" step="1" value="0"></controller-number>
<script>
var controller = document.getElementById( 'my-controller' );
controller.onChange( function() {
// react to UI changes ...
} );
</script>
</body>
Defining Custom Controllers
dat-gui uses Polymer under the hood to define custom elements. A dat-gui controller is just a Polymer element with two important requirements:
- Controllers must extend
<controller-base>
. - Controllers must be associated with a data type.
Take for example this (simplified) source for dat-gui's <controller-number>
:
Polymer( 'controller-number', {
// Define element ...
} );
Gui.register( 'controller-number', function( value ) {
return typeof value == 'number';
} );
Gui.register
takes an element name and a test function. The call to Gui.register
tells dat-gui to add a <controller-number>
to the panel when the user adds a variable whose type is 'number'
.
A test function takes a value added with gui.add
and returns a boolean that determines if the controller is appropriate for the value. This example uses duck typing to register <vector-controller>
for values that have properties x
, y
and z
.
Gui.register( 'vector-controller', function( value ) {
return value.hasOwnProperty( 'x' ) &&
value.hasOwnProperty( 'y' ) &&
value.hasOwnProperty( 'z' );
} );
Publishing Custom Controllers
You should use bower and format your plugin all nice and it should have a certain prefix yada yada.