mirror of
https://github.com/dataarts/dat.gui.git
synced 2024-12-12 04:08:27 +00:00
278 lines
5.3 KiB
JavaScript
278 lines
5.3 KiB
JavaScript
// Would really love to make it so that as FEW changes as possible are required to gui.js in order to make this work. Would love to make it so you simply include gui.scrubber.min.js in addition to gui.min.js.
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GUI.Controller.prototype.at = function(when, what, tween) {
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this.scrubber.addPoint(new GUI.ScrubberPoint(this.scrubber, when, what));
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this.scrubber.render();
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return this;
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}
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GUI.Scrubber = function(controller, timer) {
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var _this = this;
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var points = [];
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this.timer = timer;
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this.controller = controller;
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this.controller.scrubber = this;
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this.domElement = document.createElement('div');
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this.domElement.setAttribute('class', 'guidat-time');
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var canvas = document.createElement('canvas');
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this.domElement.appendChild(canvas);
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this.g = canvas.getContext('2d');
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var width;
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var height;
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this.__defineGetter__("width", function() {
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return width;
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});
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this.__defineGetter__("height", function() {
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return height;
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});
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controller.domElement.insertBefore(this.domElement, controller.propertyNameElement.nextSibling);
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this.addPoint = function(point) {
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points.push(point);
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points.sort(function(a,b) {
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return a.time - b.time;
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});
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}
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this.render = function() {
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// TODO: if visible ...
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_this.g.clearRect(0, 0, width, height);
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for (var i in points) {
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points[i].render();
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}
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// Draw playhead
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_this.g.strokeStyle = "red";
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var t = Math.round(GUI.map(_this.timer.playhead, _this.timer.windowMin, _this.timer.windowMin+_this.timer.windowWidth, 0, width))+0.5;
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_this.g.beginPath();
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_this.g.moveTo(t, 0);
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_this.g.lineTo(t, height);
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_this.g.stroke();
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}
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this.render();
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var onResize = function() {
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canvas.width = width = _this.domElement.offsetWidth;
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canvas.height = height = _this.domElement.offsetHeight;
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_this.render();
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};
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window.addEventListener('resize', function(e) {
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onResize();
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}, false);
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onResize();
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this.timer.addPlayListener(this.render);
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var onPlayChange = function(curTime, prevTime) {
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// This assumes a SORTED point array
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// And a PROGRESSING/INCREASING/GROWING playhead
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for (var i = 0; i < points.length; i++) {
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var cur = points[i];
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if (cur.time < prevTime) {
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continue;
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}
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if (cur.time >= prevTime && cur.time <= curTime) {
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pointHandlers[_this.controller.type].call(_this, cur);
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}
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}
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};
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var pointHandlers = {
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'function': function(point) {
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this.controller.getValue().call(this);
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},
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'boolean': function(point) {
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this.controller.setValue(point.value);
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},
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'string': function(point) {
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this.controller.setValue(point.value);
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},
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'number': function(point) {
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//
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}
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}
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this.timer.addPlayListener(onPlayChange);
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this.timer.addWindowListener(this.render);
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};
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GUI.ScrubberPoint = function(scrubber, time, value) {
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var _this = this;
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var g = scrubber.g;
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var timer = scrubber.timer;
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this.value = value;
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var rectSize = 4;
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this.__defineGetter__("time", function() {
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return time;
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});
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this.render = function() {
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var x = GUI.map(time, timer.windowMin, timer.windowMin+timer.windowWidth, 0, 1);
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if (x >= 0 && x <= 1) {
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x = Math.round(GUI.map(x, 0, 1, 0, scrubber.width));
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}
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g.save();
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g.translate(x-rectSize/2, 0);
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g.fillStyle = "#ffd800";
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g.fillRect(0, 0, rectSize/2, scrubber.height-1);
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g.fillStyle = "#ff9000";
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g.fillRect(rectSize/2, 0, rectSize/2, scrubber.height-1);
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g.restore();
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}
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}
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GUI.Timer = function(gui) {
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var _this = this;
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this.gui = gui;
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this.gui.timer = this;
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var playhead = 0;
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var lastPlayhead = 0;
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var playListeners = [];
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var windowListeners = [];
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var windowMin = 0;
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var windowWidth = 10000;
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var thisTime;
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var lastTime;
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var playInterval = -1;
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var playResolution = 1000/60;
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var playing = false;
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var millis = function() {
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var d = new Date();
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return d.getTime();
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}
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this.__defineGetter__("windowMin", function() {
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return windowMin;
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});
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this.__defineSetter__("windowMin", function(v) {
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windowMin = v;
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for (var i in windowListeners) {
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windowListeners[i].call(windowListeners[i]);
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}
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});
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this.__defineGetter__("windowWidth", function() {
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return windowWidth;
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});
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this.__defineSetter__("windowWidth", function(v) {
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windowWidth = v;
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for (var i in windowListeners) {
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windowListeners[i].call(windowListeners[i]);
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}
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});
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this.__defineGetter__("playhead", function() {
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return playhead;
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});
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this.__defineSetter__("playhead", function(t) {
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lastPlayhead = playhead;
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playhead = t;
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for (var i = 0; i < playListeners.length; i++) {
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playListeners[i].call(this, playhead, lastPlayhead);
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}
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});
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this.__defineGetter__("playing", function() {
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return playing;
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});
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this.play = function() {
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playing = true;
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lastTime = millis();
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if (playInterval == -1) {
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playInterval = setInterval(this.update, playResolution);
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}
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};
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this.update = function() {
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thisTime = millis();
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_this.playhead = _this.playhead + (thisTime - lastTime);
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lastTime = thisTime;
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};
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this.pause = function() {
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playing = false;
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clearInterval(playInterval);
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playInterval = -1;
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};
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this.playPause = function() {
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if (playing) {
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this.pause();
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} else {
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this.play();
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}
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}
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this.stop = function() {
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this.pause();
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this.playhead = 0;
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};
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this.addPlayListener = function(fnc) {
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playListeners.push(fnc);
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};
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this.addWindowListener = function(fnc) {
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windowListeners.push(fnc);
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};
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} |