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496 lines
18 KiB
HTML
496 lines
18 KiB
HTML
<!doctype html>
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<html>
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<head>
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<<<<<<< HEAD
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<title>dat.gui</title>
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<link rel='icon' type='image/png' href='docs/assets/favicon.png'/>
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<!--Minified build-->
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<!--<script type='text/javascript' src='build/DAT.GUI.min.js'></script>-->
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<!--Build--->
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<!--<script type='text/javascript' src='build/DAT.GUI.js'></script>-->
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<!--All source-->
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<link href='src/DAT/GUI/GUI.css' media='screen' rel='stylesheet' type='text/css'/>
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<script type='text/javascript' src='src/DAT/GUI/GUI.js'></script>
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<script type='text/javascript' src='src/DAT/GUI/ControllerNumberSlider.js'></script>
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<script type='text/javascript' src='src/DAT/GUI/Controller.js'></script>
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<script type='text/javascript' src='src/DAT/GUI/ControllerBoolean.js'></script>
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<script type='text/javascript' src='src/DAT/GUI/ControllerString.js'></script>
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<script type='text/javascript' src='src/DAT/GUI/ControllerFunction.js'></script>
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<script type='text/javascript' src='src/DAT/GUI/ControllerNumber.js'></script>
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<!--Demo-->
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<link href='docs/docs.css' media='screen' rel='stylesheet' type='text/css'/>
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<script type='text/javascript' src='docs/RequestAnimationFrame.js'></script>
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<script type='text/javascript' src='docs/improvedNoise.js'></script>
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<script type='text/javascript' src='docs/prettify.js'></script>
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<script type='text/javascript' src='docs/demo.js'></script>
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<script type='text/javascript'>
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//<![CDATA[
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window.onload = function() {
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prettyPrint();
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var fizzyText = new FizzyText('dat.gui');
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var gui = new DAT.GUI();
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// Text field
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gui.add(fizzyText, 'message');
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// Sliders with min + max
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gui.add(fizzyText, 'maxSize').min(0.5).max(7);
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gui.add(fizzyText, 'growthSpeed').min(0.01).max(1).step(0.05);
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gui.add(fizzyText, 'speed', 0.1, 2, 0.05); // shorthand for min/max/step
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// Sliders with min, max and increment.
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gui.add(fizzyText, 'noiseStrength', 10, 100, 5);
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// Boolean checkbox
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gui.add(fizzyText, 'displayOutline');
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// Fires a function called 'explode'
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gui.add(fizzyText, 'explode').name('Explode!'); // Specify a custom name.
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// Javascript for documentation
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getCollapsables();
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handleListening();
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};
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function toggle(e) {
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var collapsable = this.childNodes[3],
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wrapper = collapsable.childNodes[1];
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if (this.className === 'collapsed') {
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this.className = 'expanded';
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collapsable.style.height = wrapper.clientHeight + 'px';
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} else {
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this.className = 'collapsed';
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collapsable.style.height = '0px';
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}
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}
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function getCollapsables() {
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if (document.getElementsByClassName == undefined) {
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document.getElementsByClassName = function(className) {
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var hasClassName = new RegExp('(?:^|\\s)' + className + '(?:$|\\s)');
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var allElements = document.getElementsByTagName('*');
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var results = [];
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var element;
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for (var i = 0; (element = allElements[i]) != null; i++) {
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var elementClass = element.className;
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if (elementClass && elementClass.indexOf(className) != -1 &&
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hasClassName.test(elementClass))
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results.push(element);
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}
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return results;
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};
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}
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collapsed = document.getElementsByClassName('collapsed');
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expanded = document.getElementsByClassName('expanded');
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}
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function handleListening() {
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for (var i = 0; i < collapsed.length; i++) {
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collapsed[i].addEventListener('click', toggle, false);
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}
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for (var j = 0; j < expanded.length; j++) {
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expanded[i].addEventListener('click', toggle, false);
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}
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}
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//]]>
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</script>
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</head>
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<body>
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<div id='container'>
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<!-- GUIDAT logo -->
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<div id='helvetica-demo'></div>
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<!-- It gives you this! -->
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<div id='notifier'></div>
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<h1><a href='http://twitter.com/guidat'><img src='docs/assets/profile.png'
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border='0' alt='dat.gui flag'/></a>
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</h1>
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<p><strong>dat.gui</strong> is a lightweight controller library for JavaScript.
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It allows you to easily manipulate variables and fire functions on the fly.
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</p>
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<ul>
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<li>
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<a href='https://github.com/dataarts/dat.gui/raw/build/DAT.GUI.min.js'><strong>Download the minified source</strong></a>
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<small id='buildsizemin'>[19.6kb]
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</small>
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</li>
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<li>
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<a href='https://github.com/dataarts/dat.gui/raw/build/DAT.GUI.js'><strong>Download the uncompressed source</strong></a>
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<small id='buildsize'>[33.9kb]
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</small>
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</li>
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<li><a href='http://github.com/dataarts/dat.gui'>Contribute on GitHub!</a></li>
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</ul>
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<h2>Basic Usage</h2>
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<pre id='demo-pre' class='prettyprint'>
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<script type='text/javascript' src='DAT.GUI.min.js'></script>
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<script type='text/javascript'>
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window.onload = function() {
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var fizzyText = new <a href='docs/demo.js'>FizzyText</a>('dat.gui');
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var gui = new DAT.GUI();
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// Text field
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gui.add(fizzyText, 'message');
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// Sliders with min + max
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gui.add(fizzyText, 'maxSize').min(0.5).max(7);
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gui.add(fizzyText, 'growthSpeed').min(0.01).max(1).step(0.05);
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gui.add(fizzyText, 'speed', 0.1, 2, 0.05); // shorthand for min/max/step
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gui.add(fizzyText, 'noiseStrength', 10, 100, 5);
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// Boolean checkbox
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gui.add(fizzyText, 'displayOutline');
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// Fires a function called 'explode'
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gui.add(fizzyText, 'explode').name('Explode!'); // Specify a custom name.
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};
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</script>
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</pre>
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<ul id='desc'>
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<li><code>DAT.GUI</code> will infer the type of the property you're trying
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to add<br/>
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(based on its initial value) and create the corresponding control.
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</li>
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<li>The properties must be public, i.e. defined by <code><strong>this</strong>.prop
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= value</code>.
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</li>
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</ul>
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<!--
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<h2 class='collapsed'>Fire a function when someone uses a control</h2>
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<pre class='prettyprint'>gui.add(obj, 'propName').onChange(function(n) {
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alert('You changed me to ' + n);
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});</pre>-->
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<!--<div class='collapsed'>-->
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<!---->
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<!--<h2 class='section'>Saving your parameters</h2>-->
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<!--<div class='collapsable'>-->
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<!--<div>-->
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<!--<p>The simplest way to save your parameters is via-->
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<!--<code>DAT.GUI.saveURL()</code>. This method directs your browser to a-->
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<!--URL containing the current GUI settings.</p>-->
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<!--<pre class='prettyprint last'>-->
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<!--// Make a button for the url function-->
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<!--gui.add(DAT.GUI, 'saveURL');</pre>-->
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<!--</div>-->
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<!--</div>-->
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<!--</div>-->
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<!--<div class='collapsed'>-->
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<!--<h2 class='section'>Advanced saving</h2>-->
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<!--<div class='collapsable'>-->
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<!--<div>-->
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<!--<p>Let's say you'd like to share your settings with someone. Instead of-->
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<!--sending a long link with lots of parameters stored in it, you can make-->
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<!--your saved settings the defaults.</p>-->
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<!--<p>First, add the method <code>DAT.GUI.showSaveString()</code> to a gui-->
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<!--object:</p>-->
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<!--<pre class='prettyprint'>var gui = new DAT.GUI();-->
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<!--// Add some stuff (and pretend I change their values);-->
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<!--gui.add(someObject, 'someProperty');-->
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<!--gui.add(someObject, 'someOtherProperty');-->
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<!--// Make a save button.-->
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<!--gui.add(DAT.GUI, 'showSaveString');</pre>-->
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<!--<p>Clicking the 'showSaveString' button bring up an alert with a string.-->
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<!--Copy and paste that string into the method <code>DAT.GUI.load()</code>-->
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<!--before you instantiate any gui objects.</p>-->
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<!--<pre class='prettyprint'>-->
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<!--// Replace COPIED STRING with the value you got from showSaveString()-->
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<!--DAT.GUI.load('COPIED STRING');-->
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<!--var gui = new DAT.GUI();-->
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<!--// Now these properties will be set to the values you just saved.-->
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<!--gui.add(someObject, 'someProperty');-->
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<!--gui.add(someObject, 'someOtherProperty');</pre>-->
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<!--<p class='last'><strong>Save strings won't work if you change the order in-->
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<!--which you've added properties to your gui objects, or the order of the-->
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<!--gui objects themselves.</strong>. If you want to add more parameters to-->
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<!--your gui and use an old save string, make sure they're added after the-->
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<!--properties whose values you've saved.</p>-->
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<!--</div>-->
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<!--</div>-->
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<!--</div>-->
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<div class='collapsed'>
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<h2 class='section'>Choosing from a list of values</h2>
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<div class='collapsable'>
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<div>
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<pre class='prettyprint first last'>gui.add(obj, 'propertyName').options(1, 2, 3, 5, 8);
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// Alternatively, you can specify custom labels using object syntax
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gui.add(obj, 'propertyName').options({'Small': 1, 'Medium': 2, 'Large': 3});
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</pre>
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</div>
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</div>
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</div>
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<div class='collapsed'>
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<h2 class='section'>Listen for variable changes inside the GUI</h2>
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<div class='collapsable'>
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<div>
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<p>To fire a function whenever a user changes a variable via the GUI, use
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the following syntax:</p>
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<pre class='prettyprint'>gui.add(obj, 'propertyName').onChange(function(newValue) {
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alert('You changed me to ' + newValue);
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});</pre>
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<p>This can be slightly annoying for types like number or string. You may
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not want to fire a function while the user is sliding, or while they're
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typing. To fire a function when the user has <em>finished</em> making
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changes, use the following:</p>
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<pre class='prettyprint'>gui.add(obj, 'propertyName').onFinishChange(function(newValue) {
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alert('You just finished changing me to ' + newValue);
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});</pre>
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<p>Finally, if you'd like to do a little something extra when a function
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is called, use the following:</p>
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<pre class='prettyprint last'>gui.add(obj, 'functionName').onFire(function() {
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alert('You called a function with dat.gui');
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});</pre>
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</div>
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</div>
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</div>
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<div class='collapsed'>
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<h2 class='section'>Listen for variable changes outside of the GUI</h2>
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<div class='collapsable'>
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<div>
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<p>Let's say you have a variable that changes by itself from time to time.
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If you'd like the GUI to reflect those changes, use the <code>listen()</code>
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method.</p>
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<pre
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class='prettyprint last'>gui.add(obj, 'changingProperty').listen();</pre>
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</div>
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</div>
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</div>
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<div class='collapsed'>
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<h2 class='section'>Advanced listening</h2>
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<div class='collapsable'>
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<div>
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<p>By default, <code>DAT.GUI</code> will create an internal interval
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that checks for changes in the values you've marked with
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<code>listen()</code>. If you'd like to check for these changes in an
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interval of your own definition, use the following:</p>
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<pre class='prettyprint'>
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gui.autoListen = false; // disables internal interval
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gui.add(obj, 'changingProperty').listen();
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// Make your own loop
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setInterval(function() {
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gui.listen(); // updates values you've marked with listen()
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}, 1000 / 60);</pre>
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<p>Alternatively, you can forego calling <code>listen()</code> on
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individual controllers, and instead choose to monitor changes in
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<em>all</em> values controlled by your gui.</p>
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<pre class='prettyprint last'>
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gui.autoListen = false; // disables internal interval
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gui.add(obj, 'add');
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gui.add(obj, 'lotsa');
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gui.add(obj, 'properties');
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// Make your own loop
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setInterval(function() {
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gui.listenAll(); // updates ALL values managed by this gui
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}, 1000 / 60);</pre>
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</div>
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</div>
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</div>
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<div class='collapsed'>
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<h2 class='section'>Multiple panels and custom placement</h2>
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<div class='collapsable'>
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<div>
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<p>You can instantiate multiple <code>DAT.GUI</code> objects and name them
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however you'd like.</p>
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<pre class='prettyprint'>var gui1 = new DAT.GUI();
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var gui2 = new DAT.GUI();
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// The name function overwrites the 'Show Controls' text.
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gui1.name('Utilities');
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gui2.name('Camera Placement');</pre>
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<p>By default, <code>DAT.GUI</code> panels will be automatically added
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to the HTML document and fixed to the top of the screen from right to
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left. You can disable this behavior and append the gui DOM element to
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a container of your choosing.</p>
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<pre class='prettyprint last'>
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// Notice this belongs to the DAT.GUI class (uppercase)
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// and not an instance thereof.
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DAT.GUI.autoPlace = false;
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var gui = new DAT.GUI();
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// Do some custom styles ...
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gui.domElement.style.position = 'absolute';
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gui.domElement.style.top = '20px';
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gui.domElement.style.left = '20px';
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document.getElementById('my-gui-container').appendChild( gui.domElement );</pre>
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</div>
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</div>
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</div>
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<div class='collapsed'>
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<h2 class='section'>Pro tips.</h2>
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<div class='collapsable'>
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<div>
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<ol id='secrets'>
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<li><code>DAT.GUI</code> panels are resizeable. Drag the open/close
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button.
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</li>
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<li>Press 'H' to show/hide GUI's.</li>
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</ol>
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</div>
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</div>
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</div>
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<div class='trans'> </div>
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<footer class='trans'>Initiated by <a href='http://georgemichaelbrower.com/'>George
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Michael Brower</a> and <a href='http://jonobr1.com/'>Jono Brandel</a> of the
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Data Arts Team, Google Creative Lab.
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</footer>
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=======
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<title>gui-dat</title>
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<link rel="icon" type="image/png" href="demo/assets/favicon.png" />
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<link href="demo/demo.css" media="screen" rel="stylesheet" type="text/css" />
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<link href="gui.css" media="screen" rel="stylesheet" type="text/css" />
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<script type="text/javascript" src="gui.js"></script>
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<script type="text/javascript" src="controllers/slider.js"></script>
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<script type="text/javascript" src="controllers/controller.js"></script>
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<script type="text/javascript" src="controllers/controller.boolean.js"></script>
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<script type="text/javascript" src="controllers/controller.function.js"></script>
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<script type="text/javascript" src="controllers/controller.number.js"></script>
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<script type="text/javascript" src="controllers/controller.string.js"></script>
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<script type="text/javascript" src="time/scrubber.js"></script>
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<script type="text/javascript" src="time/timer.js"></script>
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<script type="text/javascript" src="demo/improvedNoise.js"></script>
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<script type="text/javascript" src="demo/prettify.js"></script>
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<script type="text/javascript" src="demo/demo.js"></script>
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<script type="text/javascript">
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//<![CDATA[
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var timer;
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window.onload = function() {
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GUI.loadJSON({"guis":[{"open":true,"width":280,"openHeight":319,"scroll":0,"values":["gui-dat",1.35,7,0.5425,0.4132,10,false,null,0,null],"timer":{"windowMin":-4225.189783755155,"windowWidth":11596,"playhead":1704,"snapIncrement":250,"useSnap":true,"scrubbers":[{"points":[{"value":"gui-dat","time":-3250},{"value":"over","time":5500},{"value":"time","time":9750}]},{"points":[{"value":1.3499999999999999,"time":644.1387},{"value":1.3499999999999999,"time":9750,"tween":"CircularEaseIn"}]},{"points":[{"value":0,"time":-2750,"tween":"SinusoidalEaseInOut"},{"value":7,"time":659.1556},{"value":7,"time":2211.2348},{"value":5.525,"time":5500},{"value":8.955,"time":6413.8663},{"value":8.339963195382083,"time":12000,"tween":"SinusoidalEaseInOut"},{"value":0,"time":16500}]},{"points":[{"value":0.5049,"time":-532.8902,"tween":"Hold"},{"value":0.5544,"time":1666.4321},{"value":0.01,"time":3382.0743,"tween":"Hold"},{"value":0.9900000000000001,"time":5500},{"value":0.18810000000000002,"time":9500,"tween":"Hold"},{"value":0.3069,"time":9750},{"value":0.1683,"time":11000},{"value":0.0495,"time":11750}]},{"points":[{"value":0.39899999999999997,"time":1652.5592,"tween":"SinusoidalEaseInOut"},{"value":7.6000000000000005,"time":3471.5432,"tween":"Hold"},{"value":0.8,"time":5500},{"value":1.3,"time":6000},{"value":0.1,"time":9750},{"value":0.01,"time":11500,"tween":"SinusoidalEaseInOut"},{"value":1.9000000000000001,"time":15250}]},{"points":[{"value":10,"time":795.5192,"tween":"Hold"},{"value":10,"time":5500},{"value":75,"time":5500,"tween":"CircularEaseOut"},{"value":45,"time":9750}]},{"points":[]},{"points":[{"time":9750}]},{"points":[{"value":0,"time":250,"tween":"Hold"}]},{"points":[{"time":18250}]}]}},{"open":true,"width":280,"openHeight":127,"scroll":0,"values":[null,true,250,null]}]});
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var fizzyText = new FizzyText("gui-dat");
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var gui = new GUI();
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var timerControls = new GUI();
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timer = new GUI.Timer(gui);
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// Text field
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gui.add(fizzyText, "message");
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gui.add(fizzyText, "scale", 0.25, 4);
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// Sliders with min and max
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gui.add(fizzyText, "maxSize", 0, 20);
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gui.add(fizzyText, "growthSpeed", 0.01, 1);
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gui.add(fizzyText, "speed", 0, 10);
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// Sliders with min, max and increment.
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gui.add(fizzyText, "noiseStrength", 10, 100, 5);
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|
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// Boolean checkbox
|
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gui.add(fizzyText, "displayOutline");
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|
|
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// Fires a function called "explode"
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|
gui.add(fizzyText, "explode");
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|
|
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|
|
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timerControls.add(timer, "playPause");
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timerControls.add(timer, "useSnap");
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|
timerControls.add(timer, "snapIncrement");
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|
|
|
timerControls.add(GUI, "save");
|
|
|
|
var thing = {
|
|
loop: function() {
|
|
timer.playhead = -3500;
|
|
timer.play();
|
|
}
|
|
};
|
|
|
|
gui.add(fizzyText, 'y', -500, 500);
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|
|
|
|
|
gui.add(thing, 'loop');
|
|
|
|
//GUI.hide();
|
|
timer.playhead = 0;
|
|
timer.play();
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
//]]>
|
|
</script>
|
|
</head>
|
|
|
|
<body>
|
|
|
|
<!-- GUIDAT logo -->
|
|
<div id="helvetica-demo"></div>
|
|
|
|
|
|
>>>>>>> 12aa1bb166dfd75ea0be40adec481706cf6a2c14
|
|
</body>
|
|
</html>
|