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https://github.com/dataarts/dat.gui.git
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124 lines
3.1 KiB
JavaScript
124 lines
3.1 KiB
JavaScript
function DynamicText(message, width, height, textAscent) {
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var message = message;
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this.width = width;
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this.height = height;
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this.textAscent = textAscent;
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var r = document.createElement('canvas');
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var s = r.getContext('2d');
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var c = document.createElement('canvas');
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var g = c.getContext('2d');
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r.setAttribute('width', width);
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c.setAttribute('width', width);
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r.setAttribute('height', height);
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c.setAttribute('height', height);
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// document.getElementById('helvetica-demo').appendChild(r);
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document.getElementById('helvetica-demo').appendChild(c);
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var pixels = [];
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var particles = [];
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s.font = "800 "+textAscent+"px helvetica, arial, sans-serif";
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var createParticles = function(m) {
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s.fillStyle = "#fff";
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s.fillRect(0, 0, width, height);
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s.fillStyle = "#222";
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s.fillText(m, 0, textAscent);
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// Pull reference
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var imageData = s.getImageData(0, 0, width, height);
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pixels = imageData.data;
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// Set reference onto particles
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for(var i = 0; i < pixels.length; i+=4) {
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if(pixels[i] < 255) {
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var p = getPosition(i);
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var c = getPixel(p.x, p.y);
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particles.push( new Particle(p.x, p.y, c) );
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}
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}
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};
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var render = function() {
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g.clearRect(0, 0, width, height);
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for(var i = 0; i < particles.length; i++) {
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particles[i].update();
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var p = particles[i].position;
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g.fillStyle = particles[i].color;
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g.fillRect(p.x, p.y, 1, 1);
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}
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};
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var getPosition = function(i) {
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return { x: (i - (width * 4) * Math.floor(i/(width * 4))) / 4, y: Math.floor(i/(width * 4)) };
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};
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var getPixel = function(x, y) {
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var base = (y * width + x) * 4;
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return { r: pixels[base + 0], g: pixels[base + 1], b: pixels[base + 2], a: pixels[base + 3]};
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};
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this.__defineGetter__("message", function() {
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return message;
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});
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this.__defineSetter__("message", function(m) {
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message = m;
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particles = [];
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createParticles(message);
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render();
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});
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createParticles(message);
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setInterval(render, 30);
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}
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function Particle(x, y, c) {
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var x = x;
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var y = y;
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this.color = "rgb("+c.r+", "+c.g+", "+c.b+")";
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this.update = function() {
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// x+=Math.random() - Math.random();
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};
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this.__defineGetter__("x", function() {
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return x;
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});
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this.__defineGetter__("y", function() {
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return y;
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});
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this.__defineGetter__("position", function() {
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return { x: x, y: y };
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});
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this.__defineSetter__("x", function(n) {
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x = n;
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});
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this.__defineSetter__("y", function(n) {
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y = n;
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});
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// Dependent on Vector format
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this.__defineSetter__("position", function(p) {
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if(p.x && p.y) {
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x = p.x;
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y = p.y;
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}
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});
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} |