mirror of
https://github.com/dataarts/dat.gui.git
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294 lines
10 KiB
HTML
294 lines
10 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>gui-dat</title>
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<link rel="icon" type="image/png" href="demo/assets/favicon.png" />
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<link href="demo/demo.css" media="screen" rel="stylesheet" type="text/css" />
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<link href="gui.css" media="screen" rel="stylesheet" type="text/css" />
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<script type="text/javascript" src="gui.js">
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</script>
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<script type="text/javascript" src="controllers/slider.js">
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</script>
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<script type="text/javascript" src="controllers/controller.js">
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</script>
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<script type="text/javascript" src="controllers/controller.boolean.js">
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</script>
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<script type="text/javascript" src="controllers/controller.function.js">
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</script>
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<script type="text/javascript" src="controllers/controller.number.js">
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</script>
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<script type="text/javascript" src="controllers/controller.string.js">
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</script>
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<script type="text/javascript" src="demo/improvedNoise.js">
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</script>
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<script type="text/javascript" src="demo/prettify.js">
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</script>
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<script type="text/javascript" src="demo/demo.js">
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</script>
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<script type="text/javascript">
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//<![CDATA[
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window.onload = function() {
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prettyPrint();
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var fizzyText = new FizzyText("gui-dat");
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var gui = new GUI();
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// Text field
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gui.add(fizzyText, "message");
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// Sliders with min and max
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gui.add(fizzyText, "maxSize", 0.5, 7);
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gui.add(fizzyText, "growthSpeed", 0.01, 1);
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gui.add(fizzyText, "speed", 0.1, 2);
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// Sliders with min, max and increment.
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gui.add(fizzyText, "noiseStrength", 10, 100, 5);
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// Boolean checkbox
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gui.add(fizzyText, "displayOutline");
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// Fires a function called "explode"
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gui.add(fizzyText, "explode").name("Explode!"); // Specify a custom name.
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// Javascript for documentation
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getCollapsables();
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handleListening();
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};
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function toggle(e) {
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if(this.className == 'collapsed') {
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this.className = 'expanded';
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} else {
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this.className = 'collapsed';
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}
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}
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function getCollapsables() {
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if (document.getElementsByClassName == undefined) {
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document.getElementsByClassName = function(className)
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{
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var hasClassName = new RegExp("(?:^|\\s)" + className + "(?:$|\\s)");
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var allElements = document.getElementsByTagName("*");
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var results = [];
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var element;
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for (var i = 0; (element = allElements[i]) != null; i++) {
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var elementClass = element.className;
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if (elementClass && elementClass.indexOf(className) != -1 && hasClassName.test(elementClass))
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results.push(element);
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}
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return results;
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};
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}
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collapsed = document.getElementsByClassName('collapsed');
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expanded = document.getElementsByClassName('expanded');
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}
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function handleListening() {
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for(var i = 0; i < collapsed.length; i++) {
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collapsed[i].addEventListener('click', toggle, false);
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}
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for(var j = 0; j < expanded.length; j++) {
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expanded[i].addEventListener('click', toggle, false);
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}
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}
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//]]>
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</script>
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</head>
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<body>
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<div id="container">
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<!-- GUIDAT logo -->
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<div id="helvetica-demo"></div>
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<!-- It gives you this! -->
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<div id="notifier"></div>
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<h1><a href="http://twitter.com/guidat"><img src="demo/assets/profile.png" border="0" alt="GUI-DAT flag" /></a></h1>
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<p><strong>gui-dat</strong> is a lightweight controller library for JavaScript. It allows you to easily manipulate variables and fire functions on the fly.</p>
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<ul>
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<li><a href="https://github.com/jonobr1/gui-dat/raw/versions/gui.min.js"><strong>Download the minified source</strong></a> <small>[11kb]</small></li>
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<li><a href="http://github.com/jonobr1/gui-dat">Contribute on GitHub!</a></li>
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</ul>
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<h2>Basic Usage</h2>
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<pre id="demo-pre" class="prettyprint">
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<script type="text/javascript" src="gui.min.js"></script>
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<script type="text/javascript">
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window.onload = function() {
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var fizzyText = new <a href="demo/demo.js">FizzyText</a>("gui-dat");
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var gui = new GUI();
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// Text field
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gui.add(fizzyText, "message");
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// Sliders with min and max
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gui.add(fizzyText, "maxSize", 0.5, 7);
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gui.add(fizzyText, "growthSpeed", 0.01, 1);
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gui.add(fizzyText, "speed", 0.1, 2);
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// Sliders with min, max and increment.
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gui.add(fizzyText, "noiseStrength", 10, 100, 5);
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// Boolean checkbox
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gui.add(fizzyText, "displayOutline");
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// Fires a function called "explode"
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gui.add(fizzyText, "explode").name("Explode!"); // Specify a custom name.
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};
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</script>
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</pre>
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<ul id="desc">
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<li><strong>gui-dat</strong> will infer the type of the property you're trying to add<br />
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(based on its initial value) and create the corresponding control.</li>
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<li>The properties must be public, i.e. defined by <code><strong>this</strong>.prop = value</code>.</li>
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</ul>
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<!--
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<h2 class="collapsed">Fire a function when someone uses a control</h2>
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<pre class="prettyprint">gui.add(obj, "propName").onChange(function(n) {
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alert("You changed me to " + n);
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});</pre>-->
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<div class="collapsed">
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<h2 class="section">Saving your parameters</h2>
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<div class="collapsable">
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<p>The simplest way to save your parameters is via <code>GUI.saveURL()</code>. This method directs your browser to a URL containing the current GUI settings.</p>
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<pre class="prettyprint">
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// Make a button for the url function
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gui.add(GUI, "saveURL");</pre>
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</div>
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</div>
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<div class="collapsed">
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<h2 class="section">Advanced saving</h2>
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<div class="collapsable">
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<p>Let's say you'd like to share your settings with someone. Instead of sending a long link with lots of parameters stored in it, you can make your saved settings the defaults.</p>
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<p>First, add the method <code>GUI.showSaveString()</code> to a gui object:</p>
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<pre class="prettyprint">var gui = new GUI();
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// Add some stuff (and pretend I change their values);
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gui.add(someObject, "someProperty");
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gui.add(someObject, "someOtherProperty");
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// Make a save button.
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gui.add(GUI, "showSaveString");</pre>
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<p>Clicking the "showSaveString" button bring up an alert with a string. Copy and paste that string into the method <code>GUI.load()</code> before you instantiate any gui objects.</p>
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<pre class="prettyprint">
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// Replace COPIED STRING with the value you got from showSaveString()
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GUI.load("COPIED STRING");
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var gui = new GUI();
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// Now these properties will be set to the values you just saved.
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gui.add(someObject, "someProperty");
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gui.add(someObject, "someOtherProperty");</pre>
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<p><strong>Save strings won't work if you change the order in which you've added properties to your gui objects, or the order of the gui objects themselves.</strong>. If you want to add more parameters to your gui and use an old save string, make sure they're added after the properties whose values you've saved.</p>
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</div>
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</div>
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<div class="collapsed">
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<h2 class="section">Listen for variable changes outside of the GUI</h2>
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<div class="collapsable">
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<p>Let's say you have a variable that changes by itself from time to time. If you'd like the GUI to reflect those changes, use the <code>listen()</code> method.</p>
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<pre class="prettyprint">gui.add(obj, "changingProperty").listen();</pre>
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</div>
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</div>
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<div class="collapsed">
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<h2 class="section">Advanced listening</h2>
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<div class="collapsable">
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<p>By default, <strong>gui-dat</strong> will create an internal interval that checks for changes in the values you've marked with <code>listen()</code>. If you'd like to check for these changes in an interval of your own definition, use the following:</p>
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<pre class="prettyprint">
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gui.autoListen = false; // disables internal interval
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gui.add(obj, "changingProperty").listen();
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// Make your own loop
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setInterval(function() {
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gui.listen(); // updates values you've marked with listen()
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}, 1000 / 60);</pre>
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<p>Alternatively, you can forego calling <code>listen()</code> on individual controllers, and instead choose to monitor changes in <em>all</em> values controlled by your gui.</p>
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<pre class="prettyprint">
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gui.autoListen = false; // disables internal interval
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gui.add(obj, "add");
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gui.add(obj, "lotsa");
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gui.add(obj, "properties");
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// Make your own loop
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setInterval(function() {
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gui.listenAll(); // updates ALL values managed by this gui
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}, 1000 / 60);</pre>
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</div>
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</div>
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<div class="collapsed">
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<h2 class="section">Multiple panels and custom placement</h2>
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<div class="collapsable">
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<p>You can instantiate multiple <code>GUI</code> objects and name them however you'd like.</p>
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<pre class="prettyprint">var gui1 = new GUI();
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var gui2 = new GUI();
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// The name function overwrites the "Show Controls" text.
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gui1.name("Utilities");
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gui2.name("Camera Placement");</pre>
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<p>By default, <strong>gui-dat</strong> panels will be automatically added to the HTML document and fixed to the top of the screen. You can disable this behavior / styling and append the gui DOM element to a container of your choosing.</p>
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<pre class="prettyprint">
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// Notice this belongs to the GUI class (uppercase)
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// and not an instance thereof.
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GUI.autoPlace = false;
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var gui = new GUI();
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// Do some custom styles ...
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gui.domElement.style.position = "absolute";
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gui.domElement.style.top = "20px";
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gui.domElement.style.left = "20px";
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document.getElementById("my-gui-container").appendChild( gui.domElement );</pre>
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</div>
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</div>
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<div class="collapsed last">
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<h2 class="section">Pro tips.</h2>
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<div class="collapsable">
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<ol id="secrets">
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<li><strong>gui-dat</strong> panels are resizeable. Drag the show/hide button.</li>
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<li>Pro tip #2 forthcoming.</li>
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</ol>
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</div>
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</div>
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<footer>Initiated by <a href="http://georgemichaelbrower.com/">George Michael Brower</a> and <a href="http://jonobr1.com/">Jono Brandel</a> of the Data Arts Team, Google Creative Lab.
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</footer>
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</body>
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</html>
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