391 lines
13 KiB
CMake
391 lines
13 KiB
CMake
# LuaDist CMake utility library for Lua.
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#
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# Copyright (C) 2007-2012 LuaDist.
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# by David Manura, Peter Drahos
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# Redistribution and use of this file is allowed according to the terms of the MIT license.
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# For details see the COPYRIGHT file distributed with LuaDist.
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# Please note that the package source code is licensed under its own license.
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set ( INSTALL_LMOD ${INSTALL_LIB}/lua
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CACHE PATH "Directory to install Lua modules." )
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set ( INSTALL_CMOD ${INSTALL_LIB}/lua
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CACHE PATH "Directory to install Lua binary modules." )
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option ( SKIP_LUA_WRAPPER
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"Do not build and install Lua executable wrappers." OFF)
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# List of (Lua module name, file path) pairs.
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# Used internally by add_lua_test. Built by add_lua_module.
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set ( _lua_modules )
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# utility function: appends path `path` to path `basepath`, properly
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# handling cases when `path` may be relative or absolute.
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macro ( _append_path basepath path result )
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if ( IS_ABSOLUTE "${path}" )
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set ( ${result} "${path}" )
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else ()
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set ( ${result} "${basepath}/${path}" )
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endif ()
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endmacro ()
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# install_lua_executable ( target source )
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# Automatically generate a binary wrapper for lua application and install it
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# The wrapper and the source of the application will be placed into /bin
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# If the application source did not have .lua suffix then it will be added
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# USE: lua_executable ( sputnik src/sputnik.lua )
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macro ( install_lua_executable _name _source )
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get_filename_component ( _source_name ${_source} NAME_WE )
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if ( NOT SKIP_LUA_WRAPPER )
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enable_language ( C )
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find_package ( Lua REQUIRED )
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include_directories ( ${LUA_INCLUDE_DIR} )
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set ( _wrapper ${CMAKE_CURRENT_BINARY_DIR}/${_name}.c )
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set ( _code
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"// Not so simple executable wrapper for Lua apps
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#include <stdio.h>
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#include <signal.h>
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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lua_State *L\;
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static int getargs (lua_State *L, char **argv, int n) {
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int narg\;
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int i\;
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int argc = 0\;
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while (argv[argc]) argc++\;
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narg = argc - (n + 1)\;
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luaL_checkstack(L, narg + 3, \"too many arguments to script\")\;
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for (i=n+1\; i < argc\; i++)
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lua_pushstring(L, argv[i])\;
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lua_createtable(L, narg, n + 1)\;
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for (i=0\; i < argc\; i++) {
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lua_pushstring(L, argv[i])\;
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lua_rawseti(L, -2, i - n)\;
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}
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return narg\;
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}
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static void lstop (lua_State *L, lua_Debug *ar) {
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(void)ar\;
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lua_sethook(L, NULL, 0, 0)\;
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luaL_error(L, \"interrupted!\")\;
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}
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static void laction (int i) {
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signal(i, SIG_DFL)\;
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lua_sethook(L, lstop, LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT, 1)\;
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}
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static void l_message (const char *pname, const char *msg) {
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if (pname) fprintf(stderr, \"%s: \", pname)\;
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fprintf(stderr, \"%s\\n\", msg)\;
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fflush(stderr)\;
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}
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static int report (lua_State *L, int status) {
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if (status && !lua_isnil(L, -1)) {
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const char *msg = lua_tostring(L, -1)\;
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if (msg == NULL) msg = \"(error object is not a string)\"\;
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l_message(\"${_source_name}\", msg)\;
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lua_pop(L, 1)\;
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}
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return status\;
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}
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static int traceback (lua_State *L) {
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if (!lua_isstring(L, 1))
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return 1\;
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lua_getfield(L, LUA_GLOBALSINDEX, \"debug\")\;
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if (!lua_istable(L, -1)) {
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lua_pop(L, 1)\;
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return 1\;
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}
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lua_getfield(L, -1, \"traceback\")\;
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if (!lua_isfunction(L, -1)) {
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lua_pop(L, 2)\;
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return 1\;
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}
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lua_pushvalue(L, 1)\;
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lua_pushinteger(L, 2)\;
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lua_call(L, 2, 1)\;
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return 1\;
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}
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static int docall (lua_State *L, int narg, int clear) {
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int status\;
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int base = lua_gettop(L) - narg\;
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lua_pushcfunction(L, traceback)\;
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lua_insert(L, base)\;
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signal(SIGINT, laction)\;
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status = lua_pcall(L, narg, (clear ? 0 : LUA_MULTRET), base)\;
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signal(SIGINT, SIG_DFL)\;
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lua_remove(L, base)\;
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if (status != 0) lua_gc(L, LUA_GCCOLLECT, 0)\;
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return status\;
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}
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int main (int argc, char **argv) {
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L=lua_open()\;
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lua_gc(L, LUA_GCSTOP, 0)\;
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luaL_openlibs(L)\;
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lua_gc(L, LUA_GCRESTART, 0)\;
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int narg = getargs(L, argv, 0)\;
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lua_setglobal(L, \"arg\")\;
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// Script
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char script[500] = \"./${_source_name}.lua\"\;
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lua_getglobal(L, \"_PROGDIR\")\;
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if (lua_isstring(L, -1)) {
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sprintf( script, \"%s/${_source_name}.lua\", lua_tostring(L, -1))\;
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}
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lua_pop(L, 1)\;
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// Run
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int status = luaL_loadfile(L, script)\;
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lua_insert(L, -(narg+1))\;
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if (status == 0)
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status = docall(L, narg, 0)\;
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else
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lua_pop(L, narg)\;
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report(L, status)\;
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lua_close(L)\;
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return status\;
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};
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")
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file ( WRITE ${_wrapper} ${_code} )
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add_executable ( ${_name} ${_wrapper} )
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target_link_libraries ( ${_name} ${LUA_LIBRARY} )
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install ( TARGETS ${_name} DESTINATION ${INSTALL_BIN} )
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endif()
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install ( PROGRAMS ${_source} DESTINATION ${INSTALL_BIN}
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RENAME ${_source_name}.lua )
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endmacro ()
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macro ( _lua_module_helper is_install _name )
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parse_arguments ( _MODULE "LINK;ALL_IN_ONE" "" ${ARGN} )
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# _target is CMake-compatible target name for module (e.g. socket_core).
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# _module is relative path of target (e.g. socket/core),
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# without extension (e.g. .lua/.so/.dll).
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# _MODULE_SRC is list of module source files (e.g. .lua and .c files).
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# _MODULE_NAMES is list of module names (e.g. socket.core).
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if ( _MODULE_ALL_IN_ONE )
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string ( REGEX REPLACE "\\..*" "" _target "${_name}" )
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string ( REGEX REPLACE "\\..*" "" _module "${_name}" )
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set ( _target "${_target}_all_in_one")
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set ( _MODULE_SRC ${_MODULE_ALL_IN_ONE} )
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set ( _MODULE_NAMES ${_name} ${_MODULE_DEFAULT_ARGS} )
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else ()
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string ( REPLACE "." "_" _target "${_name}" )
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string ( REPLACE "." "/" _module "${_name}" )
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set ( _MODULE_SRC ${_MODULE_DEFAULT_ARGS} )
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set ( _MODULE_NAMES ${_name} )
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endif ()
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if ( NOT _MODULE_SRC )
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message ( FATAL_ERROR "no module sources specified" )
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endif ()
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list ( GET _MODULE_SRC 0 _first_source )
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get_filename_component ( _ext ${_first_source} EXT )
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if ( _ext STREQUAL ".lua" ) # Lua source module
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list ( LENGTH _MODULE_SRC _len )
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if ( _len GREATER 1 )
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message ( FATAL_ERROR "more than one source file specified" )
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endif ()
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set ( _module "${_module}.lua" )
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get_filename_component ( _module_dir ${_module} PATH )
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get_filename_component ( _module_filename ${_module} NAME )
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_append_path ( "${CMAKE_CURRENT_SOURCE_DIR}" "${_first_source}" _module_path )
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list ( APPEND _lua_modules "${_name}" "${_module_path}" )
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if ( ${is_install} )
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install ( FILES ${_first_source} DESTINATION ${INSTALL_LMOD}/${_module_dir}
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RENAME ${_module_filename} )
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endif ()
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else () # Lua C binary module
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enable_language ( C )
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find_package ( Lua REQUIRED )
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include_directories ( ${LUA_INCLUDE_DIR} )
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set ( _module "${_module}${CMAKE_SHARED_MODULE_SUFFIX}" )
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get_filename_component ( _module_dir ${_module} PATH )
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get_filename_component ( _module_filenamebase ${_module} NAME_WE )
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foreach ( _thisname ${_MODULE_NAMES} )
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list ( APPEND _lua_modules "${_thisname}"
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"${CMAKE_CURRENT_BINARY_DIR}/\${CMAKE_CFG_INTDIR}/${_module}" )
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endforeach ()
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add_library( ${_target} MODULE ${_MODULE_SRC})
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target_link_libraries ( ${_target} ${LUA_LIBRARY} ${_MODULE_LINK} )
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set_target_properties ( ${_target} PROPERTIES LIBRARY_OUTPUT_DIRECTORY
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"${_module_dir}" PREFIX "" OUTPUT_NAME "${_module_filenamebase}" )
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if ( ${is_install} )
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install ( TARGETS ${_target} DESTINATION ${INSTALL_CMOD}/${_module_dir})
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endif ()
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endif ()
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endmacro ()
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# add_lua_module
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# Builds a Lua source module into a destination locatable by Lua
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# require syntax.
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# Binary modules are also supported where this function takes sources and
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# libraries to compile separated by LINK keyword.
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# USE: add_lua_module ( socket.http src/http.lua )
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# USE2: add_lua_module ( mime.core src/mime.c )
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# USE3: add_lua_module ( socket.core ${SRC_SOCKET} LINK ${LIB_SOCKET} )
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# USE4: add_lua_module ( ssl.context ssl.core ALL_IN_ONE src/context.c src/ssl.c )
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# This form builds an "all-in-one" module (e.g. ssl.so or ssl.dll containing
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# both modules ssl.context and ssl.core). The CMake target name will be
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# ssl_all_in_one.
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# Also sets variable _module_path (relative path where module typically
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# would be installed).
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macro ( add_lua_module )
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_lua_module_helper ( 0 ${ARGN} )
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endmacro ()
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# install_lua_module
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# This is the same as `add_lua_module` but also installs the module.
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# USE: install_lua_module ( socket.http src/http.lua )
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# USE2: install_lua_module ( mime.core src/mime.c )
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# USE3: install_lua_module ( socket.core ${SRC_SOCKET} LINK ${LIB_SOCKET} )
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macro ( install_lua_module )
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_lua_module_helper ( 1 ${ARGN} )
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endmacro ()
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# Builds string representing Lua table mapping Lua modules names to file
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# paths. Used internally.
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macro ( _make_module_table _outvar )
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set ( ${_outvar} )
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list ( LENGTH _lua_modules _n )
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if ( ${_n} GREATER 0 ) # avoids cmake complaint
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foreach ( _i RANGE 1 ${_n} 2 )
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list ( GET _lua_modules ${_i} _path )
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math ( EXPR _ii ${_i}-1 )
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list ( GET _lua_modules ${_ii} _name )
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set ( ${_outvar} "${_table} ['${_name}'] = '${_path}'\;\n")
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endforeach ()
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endif ()
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set ( ${_outvar}
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"local modules = {
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${_table}}" )
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endmacro ()
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# add_lua_test ( _testfile [ WORKING_DIRECTORY _working_dir ] )
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# Runs Lua script `_testfile` under CTest tester.
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# Optional named argument `WORKING_DIRECTORY` is current working directory to
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# run test under (defaults to ${CMAKE_CURRENT_BINARY_DIR}).
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# Both paths, if relative, are relative to ${CMAKE_CURRENT_SOURCE_DIR}.
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# Any modules previously defined with install_lua_module are automatically
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# preloaded (via package.preload) prior to running the test script.
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# Under LuaDist, set test=true in config.lua to enable testing.
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# USE: add_lua_test ( test/test1.lua [args...] [WORKING_DIRECTORY dir])
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macro ( add_lua_test _testfile )
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if ( NOT SKIP_TESTING )
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parse_arguments ( _ARG "WORKING_DIRECTORY" "" ${ARGN} )
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include ( CTest )
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find_program ( LUA NAMES lua lua.bat )
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get_filename_component ( TESTFILEABS ${_testfile} ABSOLUTE )
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get_filename_component ( TESTFILENAME ${_testfile} NAME )
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get_filename_component ( TESTFILEBASE ${_testfile} NAME_WE )
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# Write wrapper script.
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# Note: One simple way to allow the script to find modules is
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# to just put them in package.preload.
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set ( TESTWRAPPER ${CMAKE_CURRENT_BINARY_DIR}/${TESTFILENAME} )
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_make_module_table ( _table )
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set ( TESTWRAPPERSOURCE
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"local CMAKE_CFG_INTDIR = ... or '.'
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${_table}
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local function preload_modules(modules)
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for name, path in pairs(modules) do
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if path:match'%.lua' then
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package.preload[name] = assert(loadfile(path))
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else
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local name = name:gsub('.*%-', '') -- remove any hyphen prefix
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local symbol = 'luaopen_' .. name:gsub('%.', '_')
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--improve: generalize to support all-in-one loader?
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local path = path:gsub('%$%{CMAKE_CFG_INTDIR%}', CMAKE_CFG_INTDIR)
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package.preload[name] = assert(package.loadlib(path, symbol))
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end
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end
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end
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preload_modules(modules)
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arg[0] = '${TESTFILEABS}'
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table.remove(arg, 1)
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return assert(loadfile '${TESTFILEABS}')(unpack(arg))
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" )
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if ( _ARG_WORKING_DIRECTORY )
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get_filename_component (
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TESTCURRENTDIRABS ${_ARG_WORKING_DIRECTORY} ABSOLUTE )
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# note: CMake 2.6 (unlike 2.8) lacks WORKING_DIRECTORY parameter.
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set ( _pre ${CMAKE_COMMAND} -E chdir "${TESTCURRENTDIRABS}" )
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endif ()
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file ( WRITE ${TESTWRAPPER} ${TESTWRAPPERSOURCE})
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add_test ( NAME ${TESTFILEBASE} COMMAND ${_pre} ${LUA}
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${TESTWRAPPER} "${CMAKE_CFG_INTDIR}"
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${_ARG_DEFAULT_ARGS} )
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endif ()
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# see also http://gdcm.svn.sourceforge.net/viewvc/gdcm/Sandbox/CMakeModules/UsePythonTest.cmake
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# Note: ${CMAKE_CFG_INTDIR} is a command-line argument to allow proper
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# expansion by the native build tool.
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endmacro ()
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# Converts Lua source file `_source` to binary string embedded in C source
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# file `_target`. Optionally compiles Lua source to byte code (not available
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# under LuaJIT2, which doesn't have a bytecode loader). Additionally, Lua
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# versions of bin2c [1] and luac [2] may be passed respectively as additional
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# arguments.
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#
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# [1] http://lua-users.org/wiki/BinToCee
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# [2] http://lua-users.org/wiki/LuaCompilerInLua
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function ( add_lua_bin2c _target _source )
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find_program ( LUA NAMES lua lua.bat )
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execute_process ( COMMAND ${LUA} -e "string.dump(function()end)"
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RESULT_VARIABLE _LUA_DUMP_RESULT ERROR_QUIET )
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if ( NOT ${_LUA_DUMP_RESULT} )
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SET ( HAVE_LUA_DUMP true )
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endif ()
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message ( "-- string.dump=${HAVE_LUA_DUMP}" )
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if ( ARGV2 )
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get_filename_component ( BIN2C ${ARGV2} ABSOLUTE )
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set ( BIN2C ${LUA} ${BIN2C} )
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else ()
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find_program ( BIN2C NAMES bin2c bin2c.bat )
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endif ()
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if ( HAVE_LUA_DUMP )
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if ( ARGV3 )
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get_filename_component ( LUAC ${ARGV3} ABSOLUTE )
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set ( LUAC ${LUA} ${LUAC} )
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else ()
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find_program ( LUAC NAMES luac luac.bat )
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endif ()
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endif ( HAVE_LUA_DUMP )
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message ( "-- bin2c=${BIN2C}" )
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message ( "-- luac=${LUAC}" )
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get_filename_component ( SOURCEABS ${_source} ABSOLUTE )
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if ( HAVE_LUA_DUMP )
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get_filename_component ( SOURCEBASE ${_source} NAME_WE )
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add_custom_command (
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OUTPUT ${_target} DEPENDS ${_source}
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COMMAND ${LUAC} -o ${CMAKE_CURRENT_BINARY_DIR}/${SOURCEBASE}.lo
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${SOURCEABS}
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COMMAND ${BIN2C} ${CMAKE_CURRENT_BINARY_DIR}/${SOURCEBASE}.lo
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">${_target}" )
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else ()
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add_custom_command (
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OUTPUT ${_target} DEPENDS ${SOURCEABS}
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COMMAND ${BIN2C} ${_source} ">${_target}" )
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endif ()
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endfunction()
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