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gamejoltlua/gamejolt.lua

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local md5 = require "md5"
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local http = require "socket.http"
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local GJ = {
gameID, gameKey,
isLoggedIn = false,
username, userToken
}
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local BASE_URL = "http://gamejolt.com/api/game/v1/"
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local function req(s, f, pu, pt)
local url = BASE_URL .. s .. "&game_id=" .. tostring(GJ.gameID) .. "&format=" .. f
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if pu then url = url .. "&username=" .. GJ.username end
if pt then url = url .. "&user_token=" .. GJ.userToken end
local b = md5.sumhexa(url .. GJ.gameKey)
url = url .. "&signature=" .. b
local r, e = http.request(url)
return r
end
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function parseKeypair(s, on)
local c, len = 0, string.len(s)
local b, k, v
while c < len do
b = string.find(s, ":", c)
if b == nil then break end
k = string.sub(s, c, b - 1)
c = b + 2
b = string.find(s, '"', c)
v = string.sub(s, c, b - 1)
c = b + 2
on(k, v)
end
end
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function GJ.init(id, key)
GJ.gameID = id
GJ.gameKey = key
end
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-- users
function GJ.authUser(name, token)
GJ.username = name
GJ.userToken = token
local s = string.find(req("users/auth/?", "dump", true, true), "SUCCESS") ~= nil
GJ.isLoggedIn = s
return s
end
function GJ.fetchUserByName(name)
local r = req("users/?username=" .. name, "keypair", false, false)
local t = {}
parseKeypair(r, function(k, v)
t[k] = v
end)
return t
end
function GJ.fetchUserByID(id)
local r = req("users/?user_id=" .. id, "keypair", false, false)
local t = {}
parseKeypair(r, function(k, v)
t[k] = v
end)
return t
end
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-- sessions
function GJ.openSession()
return string.find(req("sessions/open/?", "dump", true, true), "SUCCESS") ~= nil
end
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function GJ.pingSession(active)
local status = "idle"
if active then status = "active" end
return string.find(req("sessions/open/?status=" .. status, "dump", true, true), "SUCCESS") ~= nil
end
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function GJ.closeSession()
return string.find(req("sessions/close/?", "dump", true, true), "SUCCESS") ~= nil
end
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-- data store
function GJ.fetchData(key, isGlobal)
local pu, pt = true, true
if isGlobal then pu, pt = false, false end
local d = req("data-store/?key=" .. key, "dump", pu, pt)
return string.sub(d, string.find(d, "\n"), string.len(d))
end
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function GJ.setData(key, data, isGlobal)
local pu, pt = true, true
if isGlobal then pu, pt = false, false end
return string.find(req("data-store/set/?key=" .. key .. "&data=" .. tostring(data), "dump", pu, pt), "SUCCESS") ~= nil
end
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function GJ.updateData(key, value, operation, isGlobal)
local pu, pt = true, true
if isGlobal then pu, pt = false, false end
local d = req("data-store/update/?key=" .. key .. "&operation=" .. operation .. "&value=" .. tostring(value), "dump", pu, pt)
return string.sub(d, string.find(d, "\n"), string.len(d))
end
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function GJ.removeData(key, isGlobal)
local pu, pt = true, true
if isGlobal then pu, pt = false, false end
return string.find(req("data-store/remove/?key=" .. key, "dump", pu, pt), "SUCCESS") ~= nil
end
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function GJ.fetchStorageKeys(isGlobal)
local pu, pt = true, true
if isGlobal then pu, pt = false, false end
local d = req("data-store/get-keys/?", "keypair", pu, pt)
local t = {}
parseKeypair(d, function(k, v)
if k ~= "success" then table.insert(t, v) end
end)
return t
end
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-- trophies
function GJ.giveTrophy(id)
return string.find(req("trophies/add-achieved/?trophy_id=" .. tostring(id), "dump", true, true), "SUCCESS") ~= nil
end
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return GJ