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# GameJolt.lua
Provides access to GameJolt's services for Lua-based projects.
# Usage
Put the files from the repo into your app's folder.
```lua
local GJ = require "gamejolt"
GJ.init(gameID, gameKey)
GJ.authUser(username, usertoken)
GJ.openSession()
-- your further manipulations
```
Haxe-styled interface for GameJolt module:
```haxe
interface GameJolt {
static var isLoggedIn:Bool;
static function init(id:Int, key:String):Void;
// users
static function authUser(name:String, token:String):Bool;
static function fetchUserByName(name:String):UserInfo;
static function fetchUserByID(id:Int):UserInfo;
// sessions
static function openSession():Bool;
static function pingSession(active:Bool):Bool;
static function closeSession():Bool;
// data store
static function fetchData(key:String, ?isGlobal:Bool):Dynamic;
static function setData(key:String, data:Dynamic, ?isGlobal:Bool):Bool;
static function updateData(key:String, value:String, operation:String, ?isGlobal:Bool):String;
static function removeData(key:String, ?isGlobal:Bool):Bool;
static function fetchStorageKeys(?isGlobal:Bool):Array<String>;
// trophies
static function giveTrophy(id:Int):Bool;
static function fetchTrophy(id:Int):TrophyInfo;
static function fetchTrophiesByStatus(achieved:Bool):Array<TrophyInfo>;
static function fetchAllTrophies():Array<TrophyInfo>;
// scores
static function addScore(score:Float, desc:String, ?tableID:Int, ?guestName:String, ?extraData:String):Bool;
static function fetchScores(limit:Int, ?tableID:Int):Array<ScoreInfo>;
static function fetchTables():Array<TableInfo>;
}
```
Visit [docs](http://gamejolt.com/api/doc/game/) for more information.
# Credits
GameJolt.lua is using kikito's [MD5](https://github.com/kikito/md5.lua) and [LuaSocket](http://w3.impa.br/~diego/software/luasocket/home.html).
# License (MIT)
Copyright (c) 2015 insweater
This library is released under the [MIT](http://opensource.org/licenses/MIT) license.