local md5 = require "md5" local http = require "socket.http" local GJ = { gameID, gameKey, isLoggedIn = false, username, userToken } local BASE_URL = "http://gamejolt.com/api/game/v1/" local function req(s, f, pu, pt) local url = BASE_URL .. s .. "&game_id=" .. tostring(GJ.gameID) .. "&format=" .. f if pu then url = url .. "&username=" .. GJ.username end if pt then url = url .. "&user_token=" .. GJ.userToken end local b = md5.sumhexa(url .. GJ.gameKey) url = url .. "&signature=" .. b local r, e = http.request(url) return r end local function parseKeypair(s, on) local c, len = 0, string.len(s) local b, k, v while c < len do b = string.find(s, ":", c) if b == nil then break end k = string.sub(s, c, b - 1) c = b + 2 b = string.find(s, '"', c) v = string.sub(s, c, b - 1) c = b + 3 on(k, v) end end local function handleTrophies(str) local d = req("trophies/?" .. str, "keypair", true, true) local t, f = {} parseKeypair(d, function(k, v) if k ~= "success" then if k == "id" then f = {} table.insert(t, f) end f[k] = v end end) return t end function GJ.init(id, key) GJ.gameID = id GJ.gameKey = key end -- users function GJ.authUser(name, token) GJ.username = name GJ.userToken = token local s = string.find(req("users/auth/?", "dump", true, true), "SUCCESS") ~= nil GJ.isLoggedIn = s return s end function GJ.fetchUserByName(name) local r = req("users/?username=" .. name, "keypair", false, false) local t = {} parseKeypair(r, function(k, v) t[k] = v end) return t end function GJ.fetchUserByID(id) local r = req("users/?user_id=" .. id, "keypair", false, false) local t = {} parseKeypair(r, function(k, v) t[k] = v end) return t end -- sessions function GJ.openSession() return string.find(req("sessions/open/?", "dump", true, true), "SUCCESS") ~= nil end function GJ.pingSession(active) local status = "idle" if active then status = "active" end return string.find(req("sessions/open/?status=" .. status, "dump", true, true), "SUCCESS") ~= nil end function GJ.closeSession() return string.find(req("sessions/close/?", "dump", true, true), "SUCCESS") ~= nil end -- data store function GJ.fetchData(key, isGlobal) local pu, pt = true, true if isGlobal then pu, pt = false, false end local d = req("data-store/?key=" .. key, "dump", pu, pt) return string.sub(d, string.find(d, "\n"), string.len(d)) end function GJ.setData(key, data, isGlobal) local pu, pt = true, true if isGlobal then pu, pt = false, false end return string.find(req("data-store/set/?key=" .. key .. "&data=" .. tostring(data), "dump", pu, pt), "SUCCESS") ~= nil end function GJ.updateData(key, value, operation, isGlobal) local pu, pt = true, true if isGlobal then pu, pt = false, false end local d = req("data-store/update/?key=" .. key .. "&operation=" .. operation .. "&value=" .. tostring(value), "dump", pu, pt) return string.sub(d, string.find(d, "\n"), string.len(d)) end function GJ.removeData(key, isGlobal) local pu, pt = true, true if isGlobal then pu, pt = false, false end return string.find(req("data-store/remove/?key=" .. key, "dump", pu, pt), "SUCCESS") ~= nil end function GJ.fetchStorageKeys(isGlobal) local pu, pt = true, true if isGlobal then pu, pt = false, false end local d = req("data-store/get-keys/?", "keypair", pu, pt) local t = {} parseKeypair(d, function(k, v) if k ~= "success" then table.insert(t, v) end end) return t end -- trophies function GJ.giveTrophy(id) return string.find(req("trophies/add-achieved/?trophy_id=" .. tostring(id), "dump", true, true), "SUCCESS") ~= nil end function GJ.fetchTrophy(id) local d = req("trophies/?trophy_id=" .. tostring(id), "keypair", true, true) local t = {} parseKeypair(d, function(k, v) if k ~= "success" then t[k] = v end end) return t end function GJ.fetchTrophiesByStatus(achieved) return handleTrophies("achieved=" .. tostring(achieved)) end function GJ.fetchAllTrophies() return handleTrophies("") end return GJ