2010-08-17 18:32:42 +00:00
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require 'ringbuffer'
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local sequence = {}
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sequence.__index = sequence
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function Sequence(...)
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local seq = {}
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seq.scenes = Ringbuffer(...)
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return setmetatable(seq, sequence)
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end
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function sequence:add(...)
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self.scenes:append(...)
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end
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function sequence:select(k)
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local scene = assert(self.scenes:get(), "No scene in sequence")
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2010-08-17 19:54:09 +00:00
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scene:leave()
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self.scenes.current = k % self.scenes:size()
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scene = assert(self.scenes:get(), "No scene in sequence")
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scene:enter()
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2010-08-17 18:32:42 +00:00
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scene.time = 0
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end
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function sequence:rewind()
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self:select(1)
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end
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function sequence:prevScene()
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2010-08-17 19:54:09 +00:00
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local scene = assert(self.scenes:get(), "No scene in sequence")
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scene:leave()
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scene = assert(self.scenes:prev(), "No scene in sequence")
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scene:enter()
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2010-08-17 18:32:42 +00:00
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scene.time = 0
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end
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function sequence:nextScene()
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2010-08-17 19:54:09 +00:00
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local scene = assert(self.scenes:get(), "No scene in sequence")
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scene:leave()
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scene = assert(self.scenes:next(), "No scene in sequence")
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scene:enter()
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2010-08-17 18:32:42 +00:00
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scene.time = 0
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end
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function sequence:draw()
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local scene = assert(self.scenes:get(), "No scene in sequence")
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scene:draw()
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end
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function sequence:update(dt)
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local scene = assert(self.scenes:get(), "No scene in sequence")
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scene:update(dt)
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scene.time = scene.time + dt
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if scene:isFinished() then
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self:nextScene()
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end
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end
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local scene = {}
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scene.__index = scene
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local function __NULL__() end
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function Scene(length)
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local sc = {time = 0, length = length or -1}
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sc.update = __NULL__
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sc.enter = __NULL__
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sc.leave = __NULL__
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return setmetatable(sc, scene)
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end
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function scene:isFinished()
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return self.length > 0 and self.time >= self.length
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end
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