From 0224eadf4dc1024c76d68e3db586e2b60c2c0e61 Mon Sep 17 00:00:00 2001 From: Matthias Richter Date: Fri, 13 Aug 2010 14:42:01 +0200 Subject: [PATCH] cosmetics --- index.html | 69 +++++++++++++++++++++++++++--------------------------- 1 file changed, 35 insertions(+), 34 deletions(-) diff --git a/index.html b/index.html index ae1f9fd..7ceaf9e 100644 --- a/index.html +++ b/index.html @@ -42,9 +42,12 @@ .functionlist a { text-decoration: none; font-weight:bold; color: #506060; } .functionlist a:hover { color: black; } + td, th { vertical-align: top; } .doc table { margin-top: 5px; } + td, th { border-top: 1px dashed #ddd; } th { text-align: left; font-weight: normal; font-style: italic; text-decoration: underline; } - td { padding-left: 1em; } + td { padding-left: 1em; margin: 0; } + td.p { text-align: right; } .doc td em { font-size: .8em; font-weight:bold; font-style:normal; padding-right: .6em;} .doc pre, code { color: black; padding: 0; font-family: fixed; border: 1px solid #ddd; background: #e7ecec; } @@ -121,8 +124,8 @@ module by clicking these:
function vector(x,y)^ top Creates a new vector. Element access with v.x and v.y. - - + +
Parameters:[number]x:x coordinate
[number]y:y coordinate
Parameters:[number]x:x coordinate
[number]y:y coordinate
Returns:the vector
@@ -131,7 +134,7 @@ module by clicking these:
function isvector(v)^ top Tests for vector type. - +
Parameters:vvariable to test
Parameters:v:variable to test
Returns:true if v is a vector
@@ -217,7 +220,7 @@ print(a:dist(b)) -- prints 1.4142135623731
function vector:rotated(phi)^ top Get rotated vector. The original vector remains unchanged. - +
Parameters:[number]phi:Rotation angle in radians.
Parameters:[number]phi:Rotation angle in radians.
@@ -250,7 +253,7 @@ print(a:dist(b)) -- prints 1.4142135623731
function Class(constructor)^ top Creates a new unnamed class. - + @@ -380,15 +383,15 @@ result:foo() -- error: method does not exist
function Camera(pos, zoom, rotation)^ top - Create a new camera with position pos, zoom zoom and rotation rotation. Parameters: + Create a new camera with position pos, zoom zoom and rotation rotation.
Parameters:[optional function]constructor
Parameters:[optional function]constructor A function used to construct the class. The first parameter of this function is the object, the others are parameters given upon construction.
Returns:the new class
- + - + - + - +
Parameters:[optional vector]pos:
Parameters:[optional vector]pos: Initial position of the camera. Defaults to (0,0).
[optional number]zoom:
[optional number]zoom: Initial zoom. Defaults to 1.
[optional number]rotation:
[optional number]rotation: Initial rotation in radians. Defaults to 0.
Returns:a new camera object
Returns:a new camera object
@@ -481,8 +484,8 @@ camera:deapply() is the gamestate before the switch and ... are the additionals arguments given to Gamestate.switch.

- - + +
Parameters:[gamestate]to:target gamestate.
...:additional arguments to pass
Parameters:[gamestate]to:target gamestate.
...:additional arguments to pass
Returns:the result of to:enter(current, ...)
@@ -522,27 +525,25 @@ camera:deapply() -

List of callbacks

-
Each gamestate can have a list of callbacks:^ top - - - - - - - - - - - - - - - -
enter(previous, ...)Gets called upon entering the state. Don't call this yourself, use - Gamestate.switch instead.
leave()Gets called upon leaving the state. The same warning as with enter applies.
update(dt)Manully called by Gamestate.update, or automatically like love.update - when using Gamestate.registerEvents().
draw()Manully called by Gamestate.draw, or automatically like love.draw
keypressed(key, unicode)Manully called by Gamestate.keypressed, or automatically like love.keypressed
keyreleased(key)Manully called by Gamestate.keyreleased, or automatically like love.keyreleased
mousereleased(x,y,btn)Manully called by Gamestate.mousereleased, or automatically like love.mousereleased
-
+

List of callbacks^ top

+ + + + + + + + + + + + + + + +
enter(previous, ...)Gets called upon entering the state. Don't call this yourself, use + Gamestate.switch instead.
leave()Gets called upon leaving the state. The same warning as with enter applies.
update(dt)Manully called by Gamestate.update, or automatically like love.update + when using Gamestate.registerEvents().
draw()Manully called by Gamestate.draw, or automatically like love.draw
keypressed(key, unicode)Manully called by Gamestate.keypressed, or automatically like love.keypressed
keyreleased(key)Manully called by Gamestate.keyreleased, or automatically like love.keyreleased
mousereleased(x,y,btn)Manully called by Gamestate.mousereleased, or automatically like love.mousereleased