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Fix #101: Typo in documentation
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@ -47,7 +47,7 @@ List of Functions
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* :func:`Gamestate.new() <Gamestate.new>`
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* :func:`Gamestate.new() <Gamestate.new>`
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* :func:`Gamestate.switch(to, ...) <Gamestate.switch>`
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* :func:`Gamestate.switch(to, ...) <Gamestate.switch>`
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* :func:`Gamestate.Gamestate.current() <Gamestate.Gamestate.current>`
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* :func:`Gamestate.current() <Gamestate.current>`
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* :func:`Gamestate.push(to, ...) <Gamestate.push>`
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* :func:`Gamestate.push(to, ...) <Gamestate.push>`
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* :func:`Gamestate.pop(...) <Gamestate.pop>`
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* :func:`Gamestate.pop(...) <Gamestate.pop>`
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* :func:`Gamestate.<callback>(...) <Gamestate.<callback>>`
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* :func:`Gamestate.<callback>(...) <Gamestate.<callback>>`
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@ -208,7 +208,7 @@ if, and only if, the state was not yet inialized and finally call
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.. function:: Gamestate.Gamestate.current()
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.. function:: Gamestate.current()
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:returns: The active gamestate.
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:returns: The active gamestate.
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