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Fix #57: remove writing to global variable in smooth.linear
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@ -42,7 +42,7 @@ function camera.smooth.linear(speed)
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return function(dx,dy, s)
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return function(dx,dy, s)
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-- normalize direction
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-- normalize direction
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local d = math.sqrt(dx*dx+dy*dy)
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local d = math.sqrt(dx*dx+dy*dy)
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dts = math.min((s or speed) * love.timer.getDelta(), d) -- prevent overshooting the goal
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local dts = math.min((s or speed) * love.timer.getDelta(), d) -- prevent overshooting the goal
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if d > 0 then
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if d > 0 then
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dx,dy = dx/d, dy/d
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dx,dy = dx/d, dy/d
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end
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end
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