Markdown readme, document vector and class

This commit is contained in:
Matthias Richter 2010-08-09 18:54:22 +02:00
parent f491a92eaa
commit 321048cd41
2 changed files with 214 additions and 95 deletions

214
README.md Normal file
View File

@ -0,0 +1,214 @@
HUMP - Helper Utilities for Massive Progression
===============================================
__HUMP__ is a small collection of tools for developing games with LÖVE.
Contents:
------------
* *vector.lua*: powerful vector class (pure lua)
* *class.lua*: "class" system supporting function inheritance
* *camera.lua*: translate-, zoom- and rotatable camera
* *gamestate.lua*: class to handle gamestates
Documentation
=============
vector.lua
----------
A vector class implementing everything you want to do with vectors, and some more.
#### Basic ####
**function vector(x,y)**<br />
Creates a new vector. Element access with `v.x` and `v.y`.<br />
*Parameters:*
* `x` (_number_) - x coordinate
* `y` (_number_) - y coordinate
*Returns:* the vector
**function isvector(v)**<br />
Tests for vector type.<br />
*Parameters:*
* `v` - variable to test<br />
*Returns:* `true` if `v` is a vector
**function Vector:clone()**<br />
Clones a vector. Use when you do not want to create references.<br />
*Returns:* New vector with the same coordinates.
**function Vector:unpack()**<br />
Unpacks the vector.<br />
*Returns:* the coordinate tuple `x, y`
*Example:*
v = vector(1,2)
print(v:unpack()) -- prints "1 2"
#### Operators ####
Arithmetic (`+`, `-`, `*`, `/`) and comparative operators (`==`, `<=`, `<`) are defined.
* `+` and `-` _only_ work on vectors. `-` is also the unary minus (e.g. `print(-vector(1,0)) -- prints (-1,0)`
* `a * b` works on vectors and numbers: ==<br />==If `a` is a number and `b` is a vector (or vice versa), the result the scalar multiplication. If `a` and `b` are vectors, then the result is the _dot product_.|
* `a / b` is only defined for `a` being a vector and `b` being a number. Result is the same as `a * 1/b`
`<=` and `<` sort lexically, i.e. `a <= b` if it holds: `a.x < b.x` or `a.y < b.y` if `a.x == b.x`
#### Even more! ####
**function vector:permul(other)**<br />
Perform element-wise multiplication.
**function vector:len()**<br />
Get length of vector.
**function vector:len2()**<br />
Get squared length.
**function vector:dist(other)**<br />
Get distance to other vector.
*Example:*
a,b = vector(0,1), vector(1,0)
print(a:dist(b)) -- prints 1.4142135623731`
**function vector:normalized()**<br />
Get normalized vector. The original vector remains unchanged.
**function vector:normalize_inplace()**<br />
Normalize vector and return it.<br />
*Warning:* This will change the state of all references to this vector.
**function Vector:rotated(phi)**<br />
Get rotated vector. The original vector remains unchanged.<br />
*Parameters:*
* `phi` - Rotation angle in radians.
**function Vector:rotate_inplace(phi)**<br />
Rotate the vector and return it.<br />
*Warning:* This will change the state of all references to this vector.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
class.lua
---------
Simple class-like system for Lua. Supports definition of class types and inheritance of functions.
For an example how to use this, see below.
**function Class([constructor])**<br/>
Creates a new unnamed class.
*Parameters:*
* _optional_ `constructor` - A function used to construct the class. The first parameter of this function is the object, the others are parameters given upon construction.
*Example:*
Feline = Class(function(self, size, weight)
self.size = size self.weight = weight
end)
function Feline:stats()
return string.format("size: %.02f, weight %.02f", self.size, self.weight)
end
garfield = Feline(.7, 45)
felix = Feline(.8, 12)
print("Garfield: " .. garfield:stats(), "Felix: " .. felix:stats())
**function Class{name = name, constructor}**<br />
Create a named class, i.e. define a __tostring metamethod. Parameters are the same as above.
Great for debugging. Both `name` and `constructor` can be omitted (but why would you want to?)
*Example:*
Feline = Class{name = "Feline", function(self, size, weight)
self.size = size self.weight = weight
end}
print(Feline) -- prints 'Feline'
**function Interface([name])**<br />
Shortcut to `Class{name = name}`, i.e. a possibly named class without constructor.
**function Inherit(class, super, ...)**<br />
Add functions of `super` to `class`. Multiple interfaces can be defined.<br />
`super`'s constructor can be accessed via super.construct(self). See example below.
#### Example usage ####
Feline = Class{name = "Feline", function(self, size, weight)
self.size = size self.weight = weight
end}
function Feline:stats()
return string.format("size: %.02f, weight %.02f", self.size, self.weight)
end
function Feline:speak() print("meow") end
Cat = Class{name = "Cat", function(self, name, size, weight)
Feline.construct(self, size, weight)
self.name = name
end}
Inherit(Cat, Feline)
function Cat:stats()
return string.format("name: %s, %s", self.name, Feline.stats(self))
end
Tiger = Class{name = "tiger", function(self, size, weight)
Feline.construct(self, size, weight)
end}
Inherit(Tiger, Feline)
function Tiger:speak() print("ROAR!") end
felix = Cat("Felix", .8, 12)
hobbes = Tiger(2.2, 68)
print(felix:stats(), hobbes:stats())
felix:speak()
hobbes:speak()
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
camera.lua
----------
_Depends on vector.lua_
**TODO**
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
gamestate.lua
-------------
**TODO**

View File

@ -1,95 +0,0 @@
h1. HUMP - Helper Utilities for Massive Progression
__HUMP__ is a small collection of tools for developing games with LÖVE.
h2. Contents:
* *vector.lua*: powerful vector class (pure lua)
* *class.lua*: "class" system supporting function inheritance
* *camera.lua*: translate-, zoom- and rotatable camera
* *gamestate.lua*: class to handle gamestates
h1. Documentation
h2. vector.lua
h4. Basic
@function vector(x,y)@
Creates a new vector. Element access with @v.x@ and @v.y@.
|Parameters:| @x@ _number_ | x coordinate |
| | @y@ _number_ | y coordinate |
|Returns: | the vector | |
@function isvector(v)@
Tests for vector type.
|Parameters:| @v@ |
|Returns: | @true@ if @v@ is a vector |
@function Vector:clone()@
Clones a vector.
|Returns: | new vector with the same coordinates |
@function Vector:unpack()@
Unpacks the vector.
|Returns: | the coordinate tuple @x, y@ |
*Example:*
@v = vector(1,2)
print(v:unpack()) -- prints "1 2"@
h4. Operators
Arithmetic (@+@, @-@, @*@, @/@) and comparative operators (@==@, @<=@, @<@) are defined.
* @+@ and @-@ _only_ work on vectors. @-@ is also the unary minus (e.g. @print(-vector(1,0)) -- prints (-1,0)@
* @a * b@ works on vectors and numbers: ==<br />==If @a@ is a number and @b@ is a vector (or vice versa), the result the scalar multiplication. If @a@ and @b@ are vectors, then the result is the _dot product_.|
* @a / b@ is only defined for @a@ being a vector and @b@ being a number. Result is the same as @a * 1/b@
@<=@ and @<@ sort lexically, i.e. @a <= b@ if it holds: @a.x < b.x@ or @a.y < b.y@ if @a.x == b.x@
h4. Even more!
@function vector:permul(other)@
Perform element-wise multiplication.
@function vector:len()@
Get length of vector.
@function vector:len2()@
Get squared length.
@function vector:dist(other)@
Get distance to other vector.
*Example:*
@a,b = vector(0,1), vector(1,0)
print(a:dist(b)) -- prints 1.4142135623731@
@function vector:normalized()@
Get normalized vector. The original vector remains unchanged.
@function vector:normalize_inplace()@
Normalize vector and return it.
*Warning:* This will change the state of all references to this vector.
@function Vector:rotated(phi)@
Get rotated vector. The original vector remains unchanged.
|Parameters:| @phi@ | Rotation angle in radians. |
@function Vector:rotate_inplace(phi)@
Rotate the vector and return it.
*Warning:* This will change the state of all references to this vector.
h2. class.lua
h2. camera.lua
_Depends on vector.lua_
h2. gamestate.lua