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add function angle()
returns the angle between a vector and the default rotation
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parent
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commit
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10
vector.lua
10
vector.lua
@ -135,6 +135,16 @@ function vector:rotated(phi)
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return new(c * self.x - s * self.y, s * self.x + c * self.y)
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end
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function vector:angle()
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local a = new(1,0)
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local angle = math.acos((a*self)/(a:len()*self:len()))
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if self.y < 0 then
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return -angle
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else
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return angle
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end
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end
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function vector:perpendicular()
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return new(-self.y, self.x)
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end
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