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Bug: prevent from switching to initial gamestate
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@ -1,10 +1,11 @@
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Gamestate = {}
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local function __NULL__() end
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-- default gamestate produces error on every callback
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local function __ERROR__() error("Gamestate not initialized. Use Gamestate.switch()") end
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Gamestate.current = {
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enter = __ERROR__,
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leave = __ERROR__,
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leave = __NULL__,
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update = __ERROR__,
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draw = __ERROR__,
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keyreleased = __ERROR__,
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@ -12,7 +13,6 @@ Gamestate.current = {
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mousereleased = __ERROR__,
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}
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local function __NULL__() end
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function Gamestate.new()
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return {
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enter = __NULL__,
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@ -27,9 +27,7 @@ end
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function Gamestate.switch(to, ...)
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if not to then return end
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if Gamestate.current then
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Gamestate.current:leave()
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end
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Gamestate.current:leave()
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local pre = Gamestate.current
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Gamestate.current = to
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Gamestate.current:enter(pre, ...)
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