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Fixed a typo in the gamestate docs
Sorry about Atom doing its thing with empty lines...
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@ -101,6 +101,8 @@ corresponding LÖVE callbacks and receive receive the same arguments (e.g.
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**Example**::
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menu = {} -- previously: Gamestate.new()
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function menu:init()
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self.background = love.graphics.newImage('bg.jpg')
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Buttons.initialize()
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end
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@ -346,4 +348,3 @@ This is by done by overwriting the love callbacks, e.g.::
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Gamestate.registerEvents{'draw', 'update', 'quit'}
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Gamestate.switch(menu)
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end
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