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Metatable magic in gamestate
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parent
cd3df0c49f
commit
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144
gamestate.lua
144
gamestate.lua
@ -25,25 +25,13 @@ THE SOFTWARE.
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]]--
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local function __NULL__() end
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-- default gamestate produces error on every callback
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local function __ERROR__() error("Gamestate not initialized. Use Gamestate.switch()") end
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current = {
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init = __ERROR__,
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enter = __ERROR__,
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leave = __NULL__,
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update = __ERROR__,
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draw = __ERROR__,
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focus = __ERROR__,
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keyreleased = __ERROR__,
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keypressed = __ERROR__,
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mousepressed = __ERROR__,
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mousereleased = __ERROR__,
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joystickpressed = __ERROR__,
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joystickreleased = __ERROR__,
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quit = __ERROR__,
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}
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local current = setmetatable({leave = __NULL__}, {__index = __ERROR__})
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local function new()
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local GS = {}
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function GS.new()
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return {
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init = __NULL__,
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enter = __NULL__,
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@ -61,7 +49,7 @@ local function new()
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}
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end
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local function switch(to, ...)
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function GS.switch(to, ...)
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assert(to, "Missing argument: Gamestate to switch to")
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current:leave()
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local pre = current
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@ -71,102 +59,30 @@ local function switch(to, ...)
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return current:enter(pre, ...)
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end
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local _update
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local function update(...)
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if _update then _update(...) end
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return current:update(...)
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end
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-- holds all defined love callbacks after GS.registerEvents is called
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-- returns empty function on undefined callback
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local registry = setmetatable({}, {__index = function() return __NULL__ end})
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local _draw
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local function draw(...)
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if _draw then _draw(...) end
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return current:draw(...)
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end
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local _focus
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local function focus(...)
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if _focus then _focus(...) end
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return current:focus(...)
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end
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local _keypressed
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local function keypressed(...)
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if _keypressed then _keypressed(...) end
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return current:keypressed(...)
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end
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local _keyreleased
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local function keyreleased(...)
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if _keyreleased then _keyreleased(...) end
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return current:keyreleased(...)
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end
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local _mousepressed
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local function mousepressed(...)
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if _mousepressed then _mousepressed(...) end
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return current:mousepressed(...)
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end
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local _mousereleased
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local function mousereleased(...)
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if _mousereleased then _mousereleased(...) end
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return current:mousereleased(...)
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end
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local _joystickpressed
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local function joystickpressed(...)
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if _joystickpressed then _joystickpressed(...) end
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return current:joystickpressed(...)
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end
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local _joystickreleased
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local function joystickreleased(...)
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if _joystickreleased then _joystickreleased(...) end
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return current:joystickreleased(...)
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end
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local _quit
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local function quit(...)
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if _quit then _quit(...) end
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return current:quit(...)
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end
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local function registerEvents()
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_update = love.update
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love.update = update
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_draw = love.draw
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love.draw = draw
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_focus = love.focus
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love.focus = focus
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_keypressed = love.keypressed
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love.keypressed = keypressed
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_keyreleased = love.keyreleased
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love.keyreleased = keyreleased
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_mousepressed = love.mousepressed
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love.mousepressed = mousepressed
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_mousereleased = love.mousereleased
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love.mousereleased = mousereleased
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_joystickpressed = love.joystickpressed
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love.joystickpressed = joystickpressed
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_joystickreleased = love.joystickreleased
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love.joystickreleased = joystickreleased
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_quit = love.quit
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love.quit = quit
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end
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-- the module
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return {
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new = new,
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switch = switch,
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update = update,
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draw = draw,
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focus = focus,
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keypressed = keypressed,
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keyreleased = keyreleased,
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mousepressed = mousepressed,
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mousereleased = mousereleased,
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joystickpressed = joystickpressed,
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joystickreleased = joystickreleased,
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quit = quit,
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registerEvents = registerEvents
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local all_callbacks = {
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'update', 'draw', 'focus', 'keypressed', 'keyreleased',
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'mousepressed', 'mousereleased', 'joystickpressed',
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'joystickreleased', 'quit'
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}
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function GS.registerEvents(callbacks)
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callbacks = callbacks or all_callbacks
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for _, f in ipairs(callbacks) do
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registry[f] = love[f]
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love[f] = function(...) GS[f](...) end
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end
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end
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-- forward any undefined functions
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setmetatable(GS, {__index = function(_, func)
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return function(...)
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registry[func](...)
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current[func](current, ...)
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end
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end})
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return GS
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