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Fix typo thingy
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parent
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11
doc.lua
11
doc.lua
@ -153,12 +153,15 @@ end]===],
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long = [===[
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Register all love callbacks to call Gamestate.update(), Gamestate.draw(), etc. automatically.
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This is by done the love callbacks, e.g.:
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\[local _update = love.update
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This is by done by overwriting the love callbacks, e.g.:
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{## local old_update = love.update
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function love.update(dt)
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_update(dt)
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old_update(dt)
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Gamestate.current:update(dt)
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end\]]===],
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end}
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{!! Note:} Only works when called in {# love.load()} or any other function that is executed
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after the whole file is loaded.]===],
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params = {},
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returns = {},
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example = [===[
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@ -136,12 +136,13 @@ end
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function love.keypressed(key, code)
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Gamestate.keypressed(key, code)
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end</code></pre></div></div><a name="Gamestate-registerEvents"></a><div class="ref-block"><h4>function <span class="name">registerEvents</span><span class="arglist">()</span><a class="top" href="#Gamestate">^ top</a></h4><p> Register all love callbacks to call Gamestate.update(), Gamestate.draw(), etc. automatically.</p><p> This is by done the love callbacks, e.g.:
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\[local _update = love.update
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end</code></pre></div></div><a name="Gamestate-registerEvents"></a><div class="ref-block"><h4>function <span class="name">registerEvents</span><span class="arglist">()</span><a class="top" href="#Gamestate">^ top</a></h4><p> Register all love callbacks to call Gamestate.update(), Gamestate.draw(), etc. automatically.</p><p> This is by done by overwriting the love callbacks, e.g.:
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<pre><code class="lua">local old_update = love.update
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function love.update(dt)
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_update(dt)
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old_update(dt)
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Gamestate.current:update(dt)
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end\]</p><div class="arguments">Parameters:<dl><dt>None.</dt></dl></div><div class="returns">Returns:<dl><dt>Nothing.</dt></dl></div><div class="example">Example:<pre><code class="lua">function love.load()
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end</code></pre></p><p><span class="warning">Note:</span> Only works when called in <code>love.load()</code> or any other function that is executed
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after the whole file is loaded.</p><div class="arguments">Parameters:<dl><dt>None.</dt></dl></div><div class="returns">Returns:<dl><dt>Nothing.</dt></dl></div><div class="example">Example:<pre><code class="lua">function love.load()
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Gamestate.registerEvents()
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Gamestate.switch(menu)
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end</code></pre></div></div></div>
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