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Document camera:zoom[To]()
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README.md
147
README.md
@ -1906,7 +1906,7 @@ worry about that.
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### function new(x,y, zoom, rot) [Create a new camera.]
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### function new(x,y, zoom, rot) [Create a new camera.]
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Creates a new camera. You can access the camera position using `camera.x,
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Creates a new camera. You can access the camera position using `camera.x,
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camera.y`, the zoom using `camera.zoom` and the rotation using `camera.rot`.
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camera.y`, the zoom using `camera.scale` and the rotation using `camera.rot`.
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The module variable name can be used at a shortcut to `new()`.
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The module variable name can be used at a shortcut to `new()`.
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@ -1932,57 +1932,6 @@ The module variable name can be used at a shortcut to `new()`.
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cam = camera(100,100, 2, math.pi/2)
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cam = camera(100,100, 2, math.pi/2)
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### function camera:rotate(angle) [Rotate camera.]
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Rotate the camera by some angle. To set the angle use `camera.rot = new_angle`.
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This function is shortcut to `camera.rot = camera.rot + angle`.
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#### Parameters:
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=number angle=
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Rotation angle in radians
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#### Returns:
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=camera=
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The camera.
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#### Example:
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function love.update(dt)
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camera:rotate(dt)
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end
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#### Example:
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function love.update(dt)
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camera:rotate(dt):move(dt,dt)
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end
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### function camera:rotation(angle) [Get or set camera rotation.]
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Returns `camera.rot`.
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If given an angle, set rotation: `camera.rot = angle`.
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#### Parameters:
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=number angle (optional)=
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Rotation angle in radians
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#### Returns:
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=number=
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Rotation angle in radians.
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#### Example:
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love.graphics.print(camera:rotation(), 10, 10)
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camera:rotation(math.pi/2)
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### function camera:move(dx,dy) [Move camera.]
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### function camera:move(dx,dy) [Move camera.]
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Move the camera *by* some vector. To set the position, use
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Move the camera *by* some vector. To set the position, use
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@ -2066,6 +2015,100 @@ Returns `camera.x, camera.y`.
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end
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end
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### function camera:rotate(angle) [Rotate camera.]
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Rotate the camera by some angle. To set the angle use `camera.rot = new_angle`.
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This function is shortcut to `camera.rot = camera.rot + angle`.
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#### Parameters:
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=number angle=
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Rotation angle in radians
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#### Returns:
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=camera=
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The camera.
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#### Example:
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function love.update(dt)
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camera:rotate(dt)
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end
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#### Example:
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function love.update(dt)
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camera:rotate(dt):move(dt,dt)
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end
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### function camera:rotateTo(angle) [Set camera rotation.]
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Set rotation: `camera.rot = angle`.
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#### Parameters:
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=number angle=
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Rotation angle in radians
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#### Returns:
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=number=
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The camera.
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#### Example:
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camera:rotateTo(math.pi/2)
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### function camera:zoom(mul) [Change zoom.]
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*Multiply* zoom: `camera.scale = camera.scale * mul`.
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#### Parameters:
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=number mul=
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Zoom change. Should be > 0.
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#### Returns:
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=number=
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The camera.
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#### Example:
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camera:zoom(2) -- make everything twice as big
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#### Example:
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camera:zoom(0.5) -- ... and back to normal
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#### Example:
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camera:zoom(-1) -- flip everything
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### function camera:zoomTo(zoom) [Set zoom.]
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Set zoom: `camera.scale = zoom`.
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#### Parameters:
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=number zoom=
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New zoom.
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#### Returns:
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=number=
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The camera.
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#### Example:
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camera:zoomTo(1)
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### function camera:attach() [Attach camera.]
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### function camera:attach() [Attach camera.]
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Start looking through the camera.
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Start looking through the camera.
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81
index.html
81
index.html
@ -1281,8 +1281,8 @@ function love.update(dt)
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cam:move(dx/2, dy/2)
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cam:move(dx/2, dy/2)
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end
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end
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</code></pre>
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</code></pre>
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</div><div class="overview"><h4>Module overview</h4><dl><dt><a href="#hump.cameranew">new()</a></dt><dd>Create a new camera.</dd><dt><a href="#hump.cameracamera:rotate">camera:rotate()</a></dt><dd>Rotate camera.</dd><dt><a href="#hump.cameracamera:rotation">camera:rotation()</a></dt><dd>Get or set camera rotation.</dd><dt><a href="#hump.cameracamera:move">camera:move()</a></dt><dd>Move camera.</dd><dt><a href="#hump.cameracamera:lookAt">camera:lookAt()</a></dt><dd>Move camera to position.</dd><dt><a href="#hump.cameracamera:pos">camera:pos()</a></dt><dd>Get camera position.</dd><dt><a href="#hump.cameracamera:attach">camera:attach()</a></dt><dd>Attach camera.</dd><dt><a href="#hump.cameracamera:detach">camera:detach()</a></dt><dd>Detach camera.</dd><dt><a href="#hump.cameracamera:draw">camera:draw()</a></dt><dd>Attach, draw, then detach.</dd><dt><a href="#hump.cameracamera:worldCoords">camera:worldCoords()</a></dt><dd>Convert point to world coordinates.</dd><dt><a href="#hump.cameracamera:cameraCoords">camera:cameraCoords()</a></dt><dd>Convert point to camera coordinates.</dd><dt><a href="#hump.cameracamera:mousepos">camera:mousepos()</a></dt><dd>Get mouse position in world coordinates.</dd></dl></div><div class="ref-block" id="hump.cameranew"><h4>function <span class="name">new</span><span class="arglist">(x,y, zoom, rot)</span><a class="top" href="#hump.camera">^top</a></h4><p>Creates a new camera. You can access the camera position using <code class="lua">camera.x,
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</div><div class="overview"><h4>Module overview</h4><dl><dt><a href="#hump.cameranew">new()</a></dt><dd>Create a new camera.</dd><dt><a href="#hump.cameracamera:move">camera:move()</a></dt><dd>Move camera.</dd><dt><a href="#hump.cameracamera:lookAt">camera:lookAt()</a></dt><dd>Move camera to position.</dd><dt><a href="#hump.cameracamera:pos">camera:pos()</a></dt><dd>Get camera position.</dd><dt><a href="#hump.cameracamera:rotate">camera:rotate()</a></dt><dd>Rotate camera.</dd><dt><a href="#hump.cameracamera:rotateTo">camera:rotateTo()</a></dt><dd>Set camera rotation.</dd><dt><a href="#hump.cameracamera:zoom">camera:zoom()</a></dt><dd>Change zoom.</dd><dt><a href="#hump.cameracamera:zoomTo">camera:zoomTo()</a></dt><dd>Set zoom.</dd><dt><a href="#hump.cameracamera:attach">camera:attach()</a></dt><dd>Attach camera.</dd><dt><a href="#hump.cameracamera:detach">camera:detach()</a></dt><dd>Detach camera.</dd><dt><a href="#hump.cameracamera:draw">camera:draw()</a></dt><dd>Attach, draw, then detach.</dd><dt><a href="#hump.cameracamera:worldCoords">camera:worldCoords()</a></dt><dd>Convert point to world coordinates.</dd><dt><a href="#hump.cameracamera:cameraCoords">camera:cameraCoords()</a></dt><dd>Convert point to camera coordinates.</dd><dt><a href="#hump.cameracamera:mousepos">camera:mousepos()</a></dt><dd>Get mouse position in world coordinates.</dd></dl></div><div class="ref-block" id="hump.cameranew"><h4>function <span class="name">new</span><span class="arglist">(x,y, zoom, rot)</span><a class="top" href="#hump.camera">^top</a></h4><p>Creates a new camera. You can access the camera position using <code class="lua">camera.x,
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camera.y</code>, the zoom using <code class="lua">camera.zoom</code> and the rotation using <code class="lua">camera.rot</code>.</p>
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camera.y</code>, the zoom using <code class="lua">camera.scale</code> and the rotation using <code class="lua">camera.rot</code>.</p>
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<p>The module variable name can be used at a shortcut to <code class="lua">new()</code>.</p>
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<p>The module variable name can be used at a shortcut to <code class="lua">new()</code>.</p>
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<div class="arguments">Parameters:<dl>
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<div class="arguments">Parameters:<dl>
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@ -1297,35 +1297,6 @@ camera.y</code>, the zoom using <code class="lua">camera.zoom</code> and the rot
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-- camera looking at (100,100) with zoom 2 and rotated by 45 degrees
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-- camera looking at (100,100) with zoom 2 and rotated by 45 degrees
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cam = camera(100,100, 2, math.pi/2)
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cam = camera(100,100, 2, math.pi/2)
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</code></pre>
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</code></pre>
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</div></div><div class="ref-block" id="hump.cameracamera:rotate"><h4>function <span class="name">camera:rotate</span><span class="arglist">(angle)</span><a class="top" href="#hump.camera">^top</a></h4><p>Rotate the camera by some angle. To set the angle use <code class="lua">camera.rot = new_angle</code>.</p>
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<p>This function is shortcut to <code class="lua">camera.rot = camera.rot + angle</code>.</p>
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<div class="arguments">Parameters:<dl>
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<dt>number <code class="lua">angle</code></dt>
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<dd>Rotation angle in radians</dd></dl>
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</div><div class="returns">Returns:<dl>
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<dt>camera</dt>
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<dd>The camera.</dd></dl>
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</div><div class="example">Examples:<pre><code class="lua">function love.update(dt)
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camera:rotate(dt)
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end
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</code></pre>
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<pre><code class="lua">function love.update(dt)
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camera:rotate(dt):move(dt,dt)
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end
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</code></pre>
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</div></div><div class="ref-block" id="hump.cameracamera:rotation"><h4>function <span class="name">camera:rotation</span><span class="arglist">(angle)</span><a class="top" href="#hump.camera">^top</a></h4><p>Returns <code class="lua">camera.rot</code>.</p>
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<p>If given an angle, set rotation: <code class="lua">camera.rot = angle</code>.</p>
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<div class="arguments">Parameters:<dl>
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<dt>number <code class="lua">angle</code> (optional)</dt>
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<dd>Rotation angle in radians</dd></dl>
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</div><div class="returns">Returns:<dl>
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<dt>number</dt>
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<dd>Rotation angle in radians.</dd></dl>
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</div><div class="example">Example:<pre><code class="lua">love.graphics.print(camera:rotation(), 10, 10)
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camera:rotation(math.pi/2)
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</code></pre>
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</div></div><div class="ref-block" id="hump.cameracamera:move"><h4>function <span class="name">camera:move</span><span class="arglist">(dx,dy)</span><a class="top" href="#hump.camera">^top</a></h4><p>Move the camera <em>by</em> some vector. To set the position, use
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</div></div><div class="ref-block" id="hump.cameracamera:move"><h4>function <span class="name">camera:move</span><span class="arglist">(dx,dy)</span><a class="top" href="#hump.camera">^top</a></h4><p>Move the camera <em>by</em> some vector. To set the position, use
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<a href="#hump.cameralookAt"><code class="lua">camera:lookAt(x,y)</code></a>.</p>
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<a href="#hump.cameralookAt"><code class="lua">camera:lookAt(x,y)</code></a>.</p>
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@ -1378,6 +1349,54 @@ function love.update(dt)
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camera:move(dx * dt, dy * dt)
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camera:move(dx * dt, dy * dt)
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end
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end
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</code></pre>
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</code></pre>
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</div></div><div class="ref-block" id="hump.cameracamera:rotate"><h4>function <span class="name">camera:rotate</span><span class="arglist">(angle)</span><a class="top" href="#hump.camera">^top</a></h4><p>Rotate the camera by some angle. To set the angle use <code class="lua">camera.rot = new_angle</code>.</p>
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<p>This function is shortcut to <code class="lua">camera.rot = camera.rot + angle</code>.</p>
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<div class="arguments">Parameters:<dl>
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<dt>number <code class="lua">angle</code></dt>
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<dd>Rotation angle in radians</dd></dl>
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</div><div class="returns">Returns:<dl>
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<dt>camera</dt>
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<dd>The camera.</dd></dl>
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</div><div class="example">Examples:<pre><code class="lua">function love.update(dt)
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camera:rotate(dt)
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end
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</code></pre>
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<pre><code class="lua">function love.update(dt)
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camera:rotate(dt):move(dt,dt)
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end
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</code></pre>
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</div></div><div class="ref-block" id="hump.cameracamera:rotateTo"><h4>function <span class="name">camera:rotateTo</span><span class="arglist">(angle)</span><a class="top" href="#hump.camera">^top</a></h4><p>Set rotation: <code class="lua">camera.rot = angle</code>.</p>
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<div class="arguments">Parameters:<dl>
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<dt>number <code class="lua">angle</code></dt>
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<dd>Rotation angle in radians</dd></dl>
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</div><div class="returns">Returns:<dl>
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<dt>number</dt>
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<dd>The camera.</dd></dl>
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</div><div class="example">Example:<pre><code class="lua">camera:rotateTo(math.pi/2)
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</code></pre>
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</div></div><div class="ref-block" id="hump.cameracamera:zoom"><h4>function <span class="name">camera:zoom</span><span class="arglist">(mul)</span><a class="top" href="#hump.camera">^top</a></h4><p><em>Multiply</em> zoom: <code class="lua">camera.scale = camera.scale * mul</code>.</p>
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<div class="arguments">Parameters:<dl>
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<dt>number <code class="lua">mul</code></dt>
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<dd>Zoom change. Should be > 0.</dd></dl>
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</div><div class="returns">Returns:<dl>
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<dt>number</dt>
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<dd>The camera.</dd></dl>
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</div><div class="example">Examples:<pre><code class="lua">camera:zoom(2) -- make everything twice as big
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</code></pre>
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<pre><code class="lua">camera:zoom(0.5) -- ... and back to normal
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</code></pre>
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<pre><code class="lua">camera:zoom(-1) -- flip everything
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</code></pre>
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</div></div><div class="ref-block" id="hump.cameracamera:zoomTo"><h4>function <span class="name">camera:zoomTo</span><span class="arglist">(zoom)</span><a class="top" href="#hump.camera">^top</a></h4><p>Set zoom: <code class="lua">camera.scale = zoom</code>.</p>
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<div class="arguments">Parameters:<dl>
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<dt>number <code class="lua">zoom</code></dt>
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<dd>New zoom.</dd></dl>
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</div><div class="returns">Returns:<dl>
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<dt>number</dt>
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<dd>The camera.</dd></dl>
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</div><div class="example">Example:<pre><code class="lua">camera:zoomTo(1)
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</code></pre>
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</div></div><div class="ref-block" id="hump.cameracamera:attach"><h4>function <span class="name">camera:attach</span><span class="arglist">()</span><a class="top" href="#hump.camera">^top</a></h4><p>Start looking through the camera.</p>
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</div></div><div class="ref-block" id="hump.cameracamera:attach"><h4>function <span class="name">camera:attach</span><span class="arglist">()</span><a class="top" href="#hump.camera">^top</a></h4><p>Start looking through the camera.</p>
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<p>Apply camera transformations, i.e. move, scale and rotate everything until
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<p>Apply camera transformations, i.e. move, scale and rotate everything until
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