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Fix #52 - Gamestate require init function.
Use __NULL__ when init is not defined in the state.
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@ -40,7 +40,7 @@ local function change_state(stack_offset, to, ...)
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local pre = stack[#stack]
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-- initialize only on first call
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;(initialized_states[to] or to.init)(to)
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;(initialized_states[to] or to.init or __NULL__)(to)
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initialized_states[to] = __NULL__
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stack[#stack+stack_offset] = to
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