add mousemoved callback to gamestate callbacks (added in LOVE 0.9.2)

This commit is contained in:
Harris Munir 2015-03-18 20:08:38 -05:00
parent b18c399def
commit f984cc87e6

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@ -69,10 +69,10 @@ end
local all_callbacks = { local all_callbacks = {
'draw', 'errhand', 'focus', 'keypressed', 'keyreleased', 'mousefocus', 'draw', 'errhand', 'focus', 'keypressed', 'keyreleased', 'mousefocus',
'mousepressed', 'mousereleased', 'quit', 'resize', 'textinput', 'mousemoved', 'mousepressed', 'mousereleased', 'quit', 'resize',
'threaderror', 'update', 'visible', 'gamepadaxis', 'gamepadpressed', 'textinput', 'threaderror', 'update', 'visible', 'gamepadaxis',
'gamepadreleased', 'joystickadded', 'joystickaxis', 'joystickhat', 'gamepadpressed', 'gamepadreleased', 'joystickadded', 'joystickaxis',
'joystickpressed', 'joystickreleased', 'joystickremoved' 'joystickhat', 'joystickpressed', 'joystickreleased', 'joystickremoved'
} }
function GS.registerEvents(callbacks) function GS.registerEvents(callbacks)