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add mousemoved callback to gamestate callbacks (added in LOVE 0.9.2)
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@ -69,10 +69,10 @@ end
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local all_callbacks = {
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local all_callbacks = {
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'draw', 'errhand', 'focus', 'keypressed', 'keyreleased', 'mousefocus',
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'draw', 'errhand', 'focus', 'keypressed', 'keyreleased', 'mousefocus',
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'mousepressed', 'mousereleased', 'quit', 'resize', 'textinput',
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'mousemoved', 'mousepressed', 'mousereleased', 'quit', 'resize',
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'threaderror', 'update', 'visible', 'gamepadaxis', 'gamepadpressed',
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'textinput', 'threaderror', 'update', 'visible', 'gamepadaxis',
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'gamepadreleased', 'joystickadded', 'joystickaxis', 'joystickhat',
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'gamepadpressed', 'gamepadreleased', 'joystickadded', 'joystickaxis',
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'joystickpressed', 'joystickreleased', 'joystickremoved'
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'joystickhat', 'joystickpressed', 'joystickreleased', 'joystickremoved'
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}
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}
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function GS.registerEvents(callbacks)
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function GS.registerEvents(callbacks)
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