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Merge pull request #111 from tobiasvl/patch-1
Fix typos in gamestate docs
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fd0f6c870b
@ -5,7 +5,7 @@ hump.gamestate
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Gamestate = require "hump.gamestate"
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A gamestate encapsulates independent data an behaviour in a single table.
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A gamestate encapsulates independent data and behaviour in a single table.
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A typical game could consist of a menu-state, a level-state and a game-over-state.
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@ -82,7 +82,7 @@ callbacks for initalizing, entering and leaving a state:
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Draw on the screen. Called every frame.
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``focus()``
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Called if the window gets or looses focus.
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Called if the window gets or loses focus.
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``keypressed()``
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Triggered when a key is pressed.
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@ -106,7 +106,7 @@ callbacks for initalizing, entering and leaving a state:
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Called on quitting the game. Only called on the active gamestate.
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When using :func:`Gamestate.registerEvents`, all these callbacks will be called by the
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corresponding LÖVE callbacks and receive receive the same arguments (e.g.
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corresponding LÖVE callbacks and receive the same arguments (e.g.
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``state:update(dt)`` will be called by ``love.update(dt)``).
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**Example**::
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