Matthias Richter
4f6c85e514
Add timer.tween
2013-03-31 20:53:53 +02:00
Matthias Richter
c6b75aaa9f
Fix issue #13 : Timer.do_for crashes when after is not supplied
2013-03-23 15:13:12 +01:00
Matthias Richter
ef2c4f6c56
Fix class commons compatibility
2013-02-25 18:46:04 +01:00
Matthias Richter
615dd8f111
Fix gamestate:init() bug, and error on undefined callbacks
2013-02-25 18:46:04 +01:00
vrld
63f1cb933d
Merge pull request #12 from Yonaba/master
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Small typo fix in the Readme
2013-02-23 04:08:41 -08:00
Roland Yonaba
5685ddf9f4
Update README.md
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Typo fixed
2013-02-20 19:17:02 +00:00
Matthias Richter
b0e56809b0
Remove ringbuffer.lua
2013-02-20 17:06:00 +01:00
Matthias Richter
e95ca05202
Update readme
2013-02-20 16:58:20 +01:00
Matthias Richter
8d4e5bb65f
Update license header
2013-02-20 16:54:57 +01:00
Matthias Richter
9f678bc0e2
Rewrite class system
2013-02-20 15:53:13 +01:00
Matthias Richter
5b1b67b23e
Deprecate gamestate constructor
2013-02-20 15:51:50 +01:00
Matthias Richter
f080a9c14a
[Gamestate] Remove __index metamethod for new gamestates (world of pain)
2013-01-27 11:43:39 +01:00
Matthias Richter
d22749990d
Allow arbitraty gamestate callbacks
2013-01-26 12:56:59 +01:00
Matthias Richter
bf862c9b40
Issue 9: Add camera:zoom[To]()
2012-11-01 18:59:08 +01:00
Matthias Richter
9b6aba60dd
Add camera:lookAt(x,y). Augment camera:rotation([phi]).
2012-10-07 13:24:28 +02:00
Matthias Richter
914ee08202
Return GS callback result (for love.quit(), etc)
2012-10-06 09:46:36 +02:00
Matthias Richter
b02273c936
timer.lua: Add do_for(). Remove Interpolator, Oscillator.
2012-10-02 18:28:22 +02:00
Matthias Richter
0f29310dcf
Remove camera dependencies. Add pos + rotation getter.
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hump.camera is not independent of hump.vector-light.
camera:pos() returns the camera position.
camera:rotation() returns the camera rotation.
2012-09-10 10:38:24 +02:00
Matthias Richter
7f92f2c4f1
brief(er) vector factory
2012-06-12 12:58:33 +02:00
Matthias Richter
f78bfa3ca8
Make normalisation in hump.vector-light consistent with hump.vector
2012-05-19 01:36:10 +02:00
Matthias Richter
4f03a71f59
Code cleanup
2012-05-19 01:34:56 +02:00
vrld
b259e75208
Merge pull request #5 from am0d/master
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Fixes divide-by-zero error in vector:normalize() and vector:normalize_inplace()
2012-05-18 16:29:47 -07:00
Matthias Richter
b12f02fb16
Add hump.signal
2012-05-16 15:11:03 +02:00
Matthias Richter
7aa3073037
Add individual timer support (as requested by mofr)
2012-05-08 17:34:41 +02:00
a_m0d
1c683f50a4
Fix divide-by-zero error in vector:normalize()
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and vector:normalize_in_place()
2012-04-18 22:57:47 -04:00
Matthias Richter
006f040a8b
update readme
2012-04-12 16:10:28 +02:00
Matthias Richter
78308d9aab
Include add/sub again
2012-04-12 16:08:36 +02:00
Matthias Richter
ca7977d7da
Make hump.camera use vector-light
2012-04-10 17:32:01 +02:00
Matthias Richter
4441aa7e1b
Add light vector module
2012-04-10 17:00:15 +02:00
Matthias Richter
adcceed73b
Update license header
2012-04-10 17:00:02 +02:00
Matthias Richter
42c3b9b47e
Make Timer.add[Periodic]() return timer handle. Export Timer.handle
2012-03-31 15:05:07 +02:00
Matthias Richter
7c257c891d
Implement issue #4 : Ability to cancel specific timers
2012-03-31 14:31:43 +02:00
Matthias Richter
9d76e4d020
Remove name inference in class.lua.
2012-03-31 14:27:24 +02:00
Matthias Richter
f5adba2cb8
Camera to require vector in any case.
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Before custom vector classes named Vector or vector could override hump
vector class. This feature may result in confusing bugs, so it should
better be removed.
2012-02-17 21:13:18 +01:00
Matthias Richter
3957c73548
Fix wrong variable name in vector:mirrorOn() (thanks, Dani Ka!)
2012-02-17 21:12:41 +01:00
Matthias Richter
1bdeb7ef4a
Avoid unnecessary creation of vector objects
2012-01-21 23:35:31 +01:00
Matthias Richter
99ece87eb6
Metatable magic in gamestate
2011-11-19 20:41:43 +01:00
Matthias Richter
cd3df0c49f
Camera: More intuitive functions names
2011-11-16 13:45:20 +01:00
Matthias Richter
31760b00c7
Update class to match class.commons spec
2011-11-16 13:34:59 +01:00
Matthias Richter
e2144b525d
Adhere to Class-Commons specs with delayed initializers
2011-09-28 18:17:04 +02:00
Matthias Richter
dfac6aa4ce
Add metatable to object before calling the constructor.
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Previously, a constructor had no access to static members via self.
E.g. this would have failed:
class = require 'class'
A = class{function(self) assert(self.foo) end}
A.foo = true
a = A()
2011-09-28 17:48:25 +02:00
Matthias Richter
c8440e2bc0
Fix issue #2 : mousepressed doesn't work in gamestate.lua (thanks, benloran!)
2011-09-08 14:26:02 +02:00
Matthias Richter
2264371c6b
Class commons interface (see https://github.com/bartbes/Class-Commons )
2011-08-29 17:41:05 +02:00
Matthias Richter
6089ad4494
Bug in non-table syntax: "attempt to index local 'args'"
2011-08-12 21:42:58 +02:00
Matthias Richter
28b698fb00
Eliminate use of module(...) function
2011-07-06 14:19:31 +02:00
Matthias Richter
610de8fc98
Make periodic timer stoppable
2011-06-04 15:45:25 +02:00
Matthias Richter
c3e78cce45
Code cleanup
2011-04-24 21:12:33 +02:00
Matthias Richter
49554f2521
Try to infer name of class when no name given. Add obj:is_a(class).
2011-04-11 16:44:31 +02:00
Matthias Richter
e885ec90d4
Add gamestate:init()
2011-03-15 17:34:28 +01:00
Matthias Richter
94da317ed9
Add optional `inherits' argument to class.
...
`inherits' is basically a shortcut to Foo = class{...}
Foo:inherit(supers), i.e. those have the same effect:
Foo:class{ inherits = {super1, super2} }
Bar = class{}
Bar:inherit(super1, super2)
2011-03-12 23:59:43 +01:00