Matthias Richter
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96c9648a62
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[refactor]: use fromPolar() in randomDirection()
More compact code and one less temporary table in
vector:randomDirection()
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2017-11-04 11:19:27 +01:00 |
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grunkgrunk
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b6c04082b0
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changed signature of random and added documentation
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2017-11-03 22:04:27 +01:00 |
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grunkgrunk
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775862119a
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added random vector function in both vector files and created default argument to fromPolar function. Also formatted the returned module in both files
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2017-11-01 15:44:04 +01:00 |
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Matthias Richter
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192e9112e6
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Implement polar <-> cartesian conversions
See pull request #73
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2017-03-16 20:14:34 +01:00 |
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Matthias Richter
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e10fa66e60
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Fix vector-light.trim() (see 2abe666ce9 )
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2014-03-03 23:01:48 +01:00 |
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Matthias Richter
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32e0aaeaa6
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Fix #25: vector:angleTo() returns wrong angle.
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2013-11-04 22:04:16 +01:00 |
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Matthias Richter
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015ff8a23a
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Add vector.angleTo(x,y, u,v)
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2013-07-30 11:55:06 +02:00 |
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Guido Lorenz
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003ebea480
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Add dist2() function to vector-light
This returns the squared distance between the two vectors.
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2013-07-24 16:16:50 +02:00 |
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Matthias Richter
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e9b86ef2d5
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Rename truncate to trim. Cleanup code.
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2013-04-27 12:26:56 +02:00 |
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Ricardo Zanini
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ba8f724844
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Added a truncate function to Vector Module. Based on this article: http://blog.signalsondisplay.com/?p=336
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2013-04-25 23:07:57 -03:00 |
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Matthias Richter
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8d4e5bb65f
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Update license header
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2013-02-20 16:54:57 +01:00 |
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Matthias Richter
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f78bfa3ca8
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Make normalisation in hump.vector-light consistent with hump.vector
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2012-05-19 01:36:10 +02:00 |
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Matthias Richter
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78308d9aab
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Include add/sub again
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2012-04-12 16:08:36 +02:00 |
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Matthias Richter
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ca7977d7da
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Make hump.camera use vector-light
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2012-04-10 17:32:01 +02:00 |
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Matthias Richter
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4441aa7e1b
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Add light vector module
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2012-04-10 17:00:15 +02:00 |
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