hump.class ========== :: Class = require "hump.class" A small, fast class/prototype implementation with multiple inheritance. Implements `class commons `_. **Example**:: Critter = Class{ init = function(self, pos, img) self.pos = pos self.img = img end, speed = 5 } function Critter:update(dt, player) -- see hump.vector local dir = (player.pos - self.pos):normalize_inplace() self.pos = self.pos + dir * Critter.speed * dt end function Critter:draw() love.graphics.draw(self.img, self.pos.x, self.pos.y) end List of Functions ----------------- * :func:`Class.new() ` * :func:`class.init(object, ...) ` * :func:`Class:include(other) ` * :func:`class:clone() ` Function Reference ------------------ .. function:: Class.new() Class.new({init = constructor, __includes = parents, ...}) :param function constructor: Class constructor. Can be accessed with ``theclass.init(object, ...)``. (optional) :param class or table of classes parents: Classes to inherit from. Can either be a single class or a table of classes. (optional) :param mixed ...: Any other fields or methods common to all instances of this class. (optional) :returns: The class. Declare a new class. ``init()`` will receive the new object instance as first argument. Any other arguments will also be forwarded (see examples), i.e. ``init()`` has the following signature:: function init(self, ...) If you do not specify a constructor, an empty constructor will be used instead. The name of the variable that holds the module can be used as a shortcut to ``new()`` (see example). **Examples**:: Class = require 'hump.class' -- `Class' is now a shortcut to new() -- define a class class Feline = Class{ init = function(self, size, weight) self.size = size self.weight = weight end; -- define a method stats = function(self) return string.format("size: %.02f, weight: %.02f", self.size, self.weight) end; } -- create two objects garfield = Feline(.7, 45) felix = Feline(.8, 12) print("Garfield: " .. garfield:stats(), "Felix: " .. felix:stats()) :: Class = require 'hump.class' -- same as above, but with 'external' function definitions Feline = Class{} function Feline:init(size, weight) self.size = size self.weight = weight end function Feline:stats() return string.format("size: %.02f, weight: %.02f", self.size, self.weight) end garfield = Feline(.7, 45) print(Feline, garfield) :: Class = require 'hump.class' A = Class{ foo = function() print('foo') end } B = Class{ bar = function() print('bar') end } -- single inheritance C = Class{__includes = A} instance = C() instance:foo() -- prints 'foo' instance:bar() -- error: function not defined -- multiple inheritance D = Class{__includes = {A,B}} instance = D() instance:foo() -- prints 'foo' instance:bar() -- prints 'bar' :: -- class attributes are shared across instances A = Class{ foo = 'foo' } -- foo is a class attribute/static member one, two, three = A(), A(), A() print(one.foo, two.foo, three.foo) --> prints 'foo foo foo' one.foo = 'bar' -- overwrite/specify for instance `one' only print(one.foo, two.foo, three.foo) --> prints 'bar foo foo' A.foo = 'baz' -- overwrite for all instances without specification print(one.foo, two.foo, three.foo) --> prints 'bar baz baz' .. function:: class.init(object, ...) :param Object object: The object. Usually ``self``. :param mixed ...: Arguments to pass to the constructor. :returns: Whatever the parent class constructor returns. Calls class constructor of a class on an object. Derived classes should use this function their constructors to initialize the parent class(es) portions of the object. **Example**:: Class = require 'hump.class' Shape = Class{ init = function(self, area) self.area = area end; __tostring = function(self) return "area = " .. self.area end } Rectangle = Class{__includes = Shape, init = function(self, width, height) Shape.init(self, width * height) self.width = width self.height = height end; __tostring = function(self) local strs = { "width = " .. self.width, "height = " .. self.height, Shape.__tostring(self) } return table.concat(strs, ", ") end } print( Rectangle(2,4) ) -- prints 'width = 2, height = 4, area = 8' .. function:: Class:include(other) :param tables other: Parent classes/mixins. :returns: The class. Inherit functions and variables of another class, but only if they are not already defined. This is done by (deeply) copying the functions and variables over to the subclass. .. note:: ``class:include()`` doesn't actually care if the arguments supplied are hump classes. Just any table will work. .. note:: You can use ``Class.include(a, b)`` to copy any fields from table ``a`` to table ``b`` (see second example). **Examples**:: Class = require 'hump.class' Entity = Class{ init = function(self) GameObjects.register(self) end } Collidable = { dispatch_collision = function(self, other, dx, dy) if self.collision_handler[other.type]) return collision_handler[other.type](self, other, dx, dy) end return collision_handler["*"](self, other, dx, dy) end, collision_handler = {["*"] = function() end}, } Spaceship = Class{ init = function(self) self.type = "Spaceship" -- ... end } -- make Spaceship collidable Spaceship:include(Collidable) Spaceship.collision_handler["Spaceship"] = function(self, other, dx, dy) -- ... end :: -- using Class.include() Class = require 'hump.class' a = { foo = 'bar', bar = {one = 1, two = 2, three = 3}, baz = function() print('baz') end, } b = { foo = 'nothing to see here...' } Class.include(b, a) -- copy values from a to b -- note that neither a nor b are hump classes! print(a.foo, b.foo) -- prints 'bar nothing to see here...' b.baz() -- prints 'baz' b.bar.one = 10 -- changes only values in b print(a.bar.one, b.bar.one) -- prints '1 10' .. function:: class:clone() :returns: A deep copy of the class/table. Create a clone/deep copy of the class. .. note:: You can use ``Class.clone(a)`` to create a deep copy of any table (see second example). **Examples**:: Class = require 'hump.class' point = Class{ x = 0, y = 0 } a = point:clone() a.x, a.y = 10, 10 print(a.x, a.y) --> prints '10 10' b = point:clone() print(b.x, b.y) --> prints '0 0' c = a:clone() print(c.x, c.y) --> prints '10 10' :: -- using Class.clone() to copy tables Class = require 'hump.class' a = { foo = 'bar', bar = {one = 1, two = 2, three = 3}, baz = function() print('baz') end, } b = Class.clone(a) b.baz() -- prints 'baz' b.bar.one = 10 print(a.bar.one, b.bar.one) -- prints '1 10' Caveats ------- Be careful when using metamethods like ``__add`` or ``__mul``: If a subclass inherits those methods from a superclass, but does not overwrite them, the result of the operation may be of the type superclass. Consider the following:: Class = require 'hump.class' A = Class{init = function(self, x) self.x = x end} function A:__add(other) return A(self.x + other.x) end function A:show() print("A:", self.x) end B = Class{init = function(self, x, y) A.init(self, x) self.y = y end} function B:show() print("B:", self.x, self.y) end function B:foo() print("foo") end B:include(A) one, two = B(1,2), B(3,4) result = one + two -- result will be of type A, *not* B! result:show() -- prints "A: 4" result:foo() -- error: method does not exist Note that while you can define the ``__index`` metamethod of the class, this is not a good idea: It will break the class mechanism. To add a custom ``__index`` metamethod without breaking the class system, you have to use ``rawget()``. But beware that this won't affect subclasses:: Class = require 'hump.class' A = Class{} function A:foo() print('bar') end function A:__index(key) print(key) return rawget(A, key) end instance = A() instance:foo() -- prints foo bar B = Class{__includes = A} instance = B() instance:foo() -- prints only foo