--[[ Copyright (c) 2010-2012 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Except as contained in this notice, the name(s) of the above copyright holders shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local function __NULL__() end -- default gamestate produces error on every callback local function __ERROR__() error("Gamestate not initialized. Use Gamestate.switch()") end local current = setmetatable({leave = __NULL__}, {__index = __ERROR__}) local GS = {} function GS.new() return { init = __NULL__, enter = __NULL__, leave = __NULL__, update = __NULL__, draw = __NULL__, focus = __NULL__, keyreleased = __NULL__, keypressed = __NULL__, mousepressed = __NULL__, mousereleased = __NULL__, joystickpressed = __NULL__, joystickreleased = __NULL__, quit = __NULL__, } end function GS.switch(to, ...) assert(to, "Missing argument: Gamestate to switch to") current:leave() local pre = current to:init() to.init = __NULL__ current = to return current:enter(pre, ...) end -- holds all defined love callbacks after GS.registerEvents is called -- returns empty function on undefined callback local registry = setmetatable({}, {__index = function() return __NULL__ end}) local all_callbacks = { 'update', 'draw', 'focus', 'keypressed', 'keyreleased', 'mousepressed', 'mousereleased', 'joystickpressed', 'joystickreleased', 'quit' } function GS.registerEvents(callbacks) callbacks = callbacks or all_callbacks for _, f in ipairs(callbacks) do registry[f] = love[f] love[f] = function(...) GS[f](...) end end end -- forward any undefined functions setmetatable(GS, {__index = function(_, func) return function(...) registry[func](...) current[func](current, ...) end end}) return GS