hump/class.lua
Matthias Richter f491a92eaa Initial commit
2010-08-09 17:52:48 +02:00

43 lines
1.1 KiB
Lua

local function __NULL__() end
function Class(constructor)
-- check name and constructor
local name = '<unnamed class>'
if type(constructor) == "table" then
if constructor.name then name = constructor.name end
constructor = constructor[1]
end
assert(not constructor or type(constructor) == "function",
string.format('%s: constructor has to be nil or a function', name))
-- build class
local c = {}
c.__index = c
c.__tostring = function() return string.format("<instance of %s>", name) end
c.construct = constructor or __NULL__
local meta = {
__call = function(self, ...)
local obj = {}
self.construct(obj, ...)
return setmetatable(obj, self)
end,
__tostring = function() return tostring(name) end
}
return setmetatable(c, meta)
end
function Interface(name) return Class{name = name or "<unnamed interface>"} end
function Inherit(class, interface, ...)
if not interface then return end
-- __index and construct are not overwritten as for them class[name] is defined
for name, func in pairs(interface) do
if not class[name] and type(func) == "function" then
class[name] = func
end
end
Inherit(class, ...)
end