mirror of
https://github.com/vrld/hump.git
synced 2024-11-23 12:24:19 +00:00
173 lines
4.9 KiB
Lua
173 lines
4.9 KiB
Lua
--[[
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Copyright (c) 2010-2011 Matthias Richter
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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Except as contained in this notice, the name(s) of the above copyright holders
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shall not be used in advertising or otherwise to promote the sale, use or
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other dealings in this Software without prior written authorization.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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]]--
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local function __NULL__() end
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-- default gamestate produces error on every callback
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local function __ERROR__() error("Gamestate not initialized. Use Gamestate.switch()") end
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current = {
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init = __ERROR__,
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enter = __ERROR__,
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leave = __NULL__,
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update = __ERROR__,
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draw = __ERROR__,
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focus = __ERROR__,
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keyreleased = __ERROR__,
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keypressed = __ERROR__,
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mousepressed = __ERROR__,
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mousereleased = __ERROR__,
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joystickpressed = __ERROR__,
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joystickreleased = __ERROR__,
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quit = __ERROR__,
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}
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local function new()
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return {
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init = __NULL__,
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enter = __NULL__,
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leave = __NULL__,
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update = __NULL__,
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draw = __NULL__,
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focus = __NULL__,
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keyreleased = __NULL__,
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keypressed = __NULL__,
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mousepressed = __NULL__,
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mousereleased = __NULL__,
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joystickpressed = __NULL__,
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joystickreleased = __NULL__,
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quit = __NULL__,
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}
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end
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local function switch(to, ...)
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assert(to, "Missing argument: Gamestate to switch to")
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current:leave()
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local pre = current
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to:init()
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to.init = __NULL__
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current = to
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return current:enter(pre, ...)
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end
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local _update
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local function update(...)
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if _update then _update(...) end
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return current:update(...)
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end
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local _draw
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local function draw(...)
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if _draw then _draw(...) end
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return current:draw(...)
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end
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local _focus
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local function focus(...)
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if _focus then _focus(...) end
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return current:focus(...)
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end
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local _keypressed
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local function keypressed(...)
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if _keypressed then _keypressed(...) end
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return current:keypressed(...)
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end
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local _keyreleased
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local function keyreleased(...)
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if _keyreleased then _keyreleased(...) end
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return current:keyreleased(...)
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end
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local _mousepressed
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local function mousepressed(...)
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if _mousereleased then _mousepressed(...) end
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return current:mousepressed(...)
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end
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local _mousereleased
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local function mousereleased(...)
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if _mousereleased then _mousereleased(...) end
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return current:mousereleased(...)
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end
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local _joystickpressed
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local function joystickpressed(...)
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if _joystickpressed then _joystickpressed(...) end
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return current:joystickpressed(...)
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end
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local _joystickreleased
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local function joystickreleased(...)
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if _joystickreleased then _joystickreleased(...) end
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return current:joystickreleased(...)
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end
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local _quit
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local function quit(...)
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if _quit then _quit(...) end
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return current:quit(...)
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end
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local function registerEvents()
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_update = love.update
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love.update = update
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_draw = love.draw
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love.draw = draw
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_focus = love.focus
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love.focus = focus
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_keypressed = love.keypressed
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love.keypressed = keypressed
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_keyreleased = love.keyreleased
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love.keyreleased = keyreleased
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_mousepressed = love.mousepressed
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love.mousepressed = mousepressed
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_mousereleased = love.mousereleased
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love.mousereleased = mousereleased
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_joystickpressed = love.joystickpressed
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love.joystickpressed = joystickpressed
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_joystickreleased = love.joystickreleased
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love.joystickreleased = joystickreleased
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_quit = love.quit
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love.quit = quit
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end
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-- the module
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return {
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new = new,
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switch = switch,
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update = update,
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draw = draw,
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focus = focus,
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keypressed = keypressed,
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keyreleased = keyreleased,
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mousepressed = mousepressed,
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mousereleased = mousereleased,
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joystickpressed = joystickpressed,
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joystickreleased = joystickreleased,
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quit = quit,
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registerEvents = registerEvents
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}
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