mirror of
https://github.com/vrld/hump.git
synced 2024-11-23 12:24:19 +00:00
67 lines
1.6 KiB
Lua
67 lines
1.6 KiB
Lua
Gamestate = {}
|
|
local function __NULL__() end
|
|
function Gamestate.new()
|
|
return {
|
|
enter = __NULL__,
|
|
leave = __NULL__,
|
|
update = __NULL__,
|
|
draw = __NULL__,
|
|
keyreleased = __NULL__,
|
|
keypressed = __NULL__,
|
|
mousereleased = __NULL__,
|
|
}
|
|
end
|
|
|
|
function Gamestate.switch(to, ...)
|
|
if not to then return end
|
|
if Gamestate.current then
|
|
Gamestate.current:leave()
|
|
end
|
|
local pre = Gamestate.current
|
|
Gamestate.current = to
|
|
Gamestate.current:enter(pre, ...)
|
|
end
|
|
|
|
local _update
|
|
function Gamestate.update(dt)
|
|
if _update then _update(dt) end
|
|
Gamestate.current:update(dt)
|
|
end
|
|
|
|
local _keypressed
|
|
function Gamestate.keypressed(key, unicode)
|
|
if _keypressed then _keyreleased(key) end
|
|
Gamestate.current:keypressed(key, unicode)
|
|
end
|
|
|
|
local _keyreleased
|
|
function Gamestate.keyreleased(key)
|
|
if _keyreleased then _keyreleased(key) end
|
|
Gamestate.current:keyreleased(key)
|
|
end
|
|
|
|
local _mousereleased
|
|
function Gamestate.mousereleased(x,y,btn)
|
|
if _mousereleased then _mousereleased(x,y,btn) end
|
|
Gamestate.current:mousereleased(x,y,btn)
|
|
end
|
|
|
|
local _draw
|
|
function Gamestate.draw()
|
|
if _draw then _draw() end
|
|
Gamestate.current:draw()
|
|
end
|
|
|
|
function Gamestate.registerEvents()
|
|
_update = love.update
|
|
love.update = Gamestate.update
|
|
_keypressed = love.keypressed
|
|
love.keypressed = Gamestate.keypressed
|
|
_keyreleased = love.keyreleased
|
|
love.keyreleased = Gamestate.keyreleased
|
|
_mousereleased = love.mousereleased
|
|
love.mousereleased = Gamestate.mousereleased
|
|
_draw = love.draw
|
|
love.draw = Gamestate.draw
|
|
end
|