hump/sequence.lua
2010-08-17 20:32:42 +02:00

65 lines
1.3 KiB
Lua

require 'ringbuffer'
local sequence = {}
sequence.__index = sequence
function Sequence(...)
local seq = {}
seq.scenes = Ringbuffer(...)
return setmetatable(seq, sequence)
end
function sequence:add(...)
self.scenes:append(...)
end
function sequence:select(k)
self.scenes.current = k % self.scenes:size()
local scene = assert(self.scenes:get(), "No scene in sequence")
scene.time = 0
end
function sequence:rewind()
self:select(1)
end
function sequence:prevScene()
local scene = assert(self.scenes:prev(), "No scene in sequence")
scene.time = 0
end
function sequence:nextScene()
local scene = assert(self.scenes:next(), "No scene in sequence")
scene.time = 0
end
function sequence:draw()
local scene = assert(self.scenes:get(), "No scene in sequence")
scene:draw()
end
function sequence:update(dt)
local scene = assert(self.scenes:get(), "No scene in sequence")
scene:update(dt)
scene.time = scene.time + dt
if scene:isFinished() then
self:nextScene()
end
end
local scene = {}
scene.__index = scene
local function __NULL__() end
function Scene(length)
local sc = {time = 0, length = length or -1}
sc.update = __NULL__
sc.enter = __NULL__
sc.leave = __NULL__
return setmetatable(sc, scene)
end
function scene:isFinished()
return self.length > 0 and self.time >= self.length
end