mirror of
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89 lines
2.9 KiB
Lua
89 lines
2.9 KiB
Lua
--[[
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Copyright (c) 2010-2012 Matthias Richter
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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Except as contained in this notice, the name(s) of the above copyright holders
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shall not be used in advertising or otherwise to promote the sale, use or
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other dealings in this Software without prior written authorization.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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]]--
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local function __NULL__() end
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-- default gamestate produces error on every callback
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local function __ERROR__() error("Gamestate not initialized. Use Gamestate.switch()") end
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local current = setmetatable({leave = __NULL__}, {__index = __ERROR__})
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local GS = {}
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function GS.new()
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return {
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init = __NULL__,
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enter = __NULL__,
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leave = __NULL__,
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update = __NULL__,
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draw = __NULL__,
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focus = __NULL__,
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keyreleased = __NULL__,
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keypressed = __NULL__,
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mousepressed = __NULL__,
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mousereleased = __NULL__,
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joystickpressed = __NULL__,
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joystickreleased = __NULL__,
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quit = __NULL__,
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}
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end
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function GS.switch(to, ...)
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assert(to, "Missing argument: Gamestate to switch to")
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current:leave()
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local pre = current
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to:init()
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to.init = __NULL__
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current = to
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return current:enter(pre, ...)
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end
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-- holds all defined love callbacks after GS.registerEvents is called
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-- returns empty function on undefined callback
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local registry = setmetatable({}, {__index = function() return __NULL__ end})
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local all_callbacks = {
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'update', 'draw', 'focus', 'keypressed', 'keyreleased',
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'mousepressed', 'mousereleased', 'joystickpressed',
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'joystickreleased', 'quit'
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}
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function GS.registerEvents(callbacks)
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callbacks = callbacks or all_callbacks
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for _, f in ipairs(callbacks) do
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registry[f] = love[f]
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love[f] = function(...) GS[f](...) end
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end
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end
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-- forward any undefined functions
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setmetatable(GS, {__index = function(_, func)
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return function(...)
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registry[func](...)
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current[func](current, ...)
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end
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end})
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return GS
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