mirror of
https://github.com/vrld/hump.git
synced 2024-11-23 12:24:19 +00:00
195 lines
5.5 KiB
Lua
195 lines
5.5 KiB
Lua
--[[
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Copyright (c) 2010-2015 Matthias Richter
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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Except as contained in this notice, the name(s) of the above copyright holders
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shall not be used in advertising or otherwise to promote the sale, use or
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other dealings in this Software without prior written authorization.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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]]--
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local _PATH = (...):match('^(.*[%./])[^%.%/]+$') or ''
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local cos, sin = math.cos, math.sin
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local camera = {}
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camera.__index = camera
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-- Movement interpolators (for camera locking/windowing)
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camera.smooth = {}
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function camera.smooth.none()
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return function(dx,dy) return dx,dy end
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end
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function camera.smooth.linear(speed)
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assert(type(speed) == "number", "Invalid parameter: speed = "..tostring(speed))
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return function(dx,dy, s)
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-- normalize direction
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local d = math.sqrt(dx*dx+dy*dy)
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dts = math.min((s or speed) * love.timer.getDelta(), d) -- prevent overshooting the goal
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if d > 0 then
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dx,dy = dx/d, dy/d
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end
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return dx*dts, dy*dts
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end
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end
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function camera.smooth.damped(stiffness)
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assert(type(stiffness) == "number", "Invalid parameter: stiffness = "..tostring(stiffness))
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return function(dx,dy, s)
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local dts = love.timer.getDelta() * (s or stiffness)
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return dx*dts, dy*dts
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end
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end
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local function new(x,y, zoom, rot, smoother)
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x,y = x or love.graphics.getWidth()/2, y or love.graphics.getHeight()/2
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zoom = zoom or 1
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rot = rot or 0
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smoother = smoother or camera.smooth.none() -- for locking, see below
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return setmetatable({x = x, y = y, scale = zoom, rot = rot, smoother = smoother}, camera)
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end
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function camera:lookAt(x,y)
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self.x, self.y = x, y
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return self
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end
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function camera:move(dx,dy)
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self.x, self.y = self.x + dx, self.y + dy
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return self
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end
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function camera:position()
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return self.x, self.y
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end
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function camera:rotate(phi)
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self.rot = self.rot + phi
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return self
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end
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function camera:rotateTo(phi)
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self.rot = phi
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return self
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end
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function camera:zoom(mul)
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self.scale = self.scale * mul
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return self
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end
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function camera:zoomTo(zoom)
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self.scale = zoom
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return self
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end
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function camera:attach()
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local cx,cy = love.graphics.getWidth()/(2*self.scale), love.graphics.getHeight()/(2*self.scale)
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love.graphics.push()
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love.graphics.scale(self.scale)
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love.graphics.translate(cx, cy)
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love.graphics.rotate(self.rot)
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love.graphics.translate(-self.x, -self.y)
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end
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function camera:detach()
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love.graphics.pop()
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end
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function camera:draw(func)
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self:attach()
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func()
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self:detach()
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end
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function camera:cameraCoords(x,y)
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-- x,y = ((x,y) - (self.x, self.y)):rotated(self.rot) * self.scale + center
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local w,h = love.graphics.getWidth(), love.graphics.getHeight()
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local c,s = cos(self.rot), sin(self.rot)
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x,y = x - self.x, y - self.y
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x,y = c*x - s*y, s*x + c*y
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return x*self.scale + w/2, y*self.scale + h/2
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end
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function camera:worldCoords(x,y)
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-- x,y = (((x,y) - center) / self.scale):rotated(-self.rot) + (self.x,self.y)
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local w,h = love.graphics.getWidth(), love.graphics.getHeight()
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local c,s = cos(-self.rot), sin(-self.rot)
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x,y = (x - w/2) / self.scale, (y - h/2) / self.scale
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x,y = c*x - s*y, s*x + c*y
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return x+self.x, y+self.y
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end
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function camera:mousePosition()
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return self:worldCoords(love.mouse.getPosition())
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end
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-- camera scrolling utilities - adapted from
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--- Lock camera's x coordinate.
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-- @param x X coordinate (in world coordinates) to lock to.
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-- @param smoother Overriding smoothing function (optional).
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-- @param ... Additional parameters to the smoothing function (optional).
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-- @return The camera.
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function camera:lockX(x, smoother, ...)
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local dx, dy = (smoother or self.smoother)(x - self.x, self.y, ...)
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self.x = self.x + dx
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return self
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end
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function camera:lockY(y, smoother, ...)
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local dx, dy = (smoother or self.smoother)(self.x, y - self.y, ...)
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self.y = self.y + dy
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return self
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end
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function camera:lockPosition(x,y, smoother, ...)
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return self:move((smoother or self.smoother)(x - self.x, y - self.y, ...))
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end
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function camera:lockWindow(x, y, x_min, x_max, y_min, y_max, smoother, ...)
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-- figure out displacement in camera coordinates
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x,y = self:cameraCoords(x,y)
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local dx, dy = 0,0
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if x < x_min then
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dx = x - x_min
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elseif x > x_max then
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dx = x - x_max
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end
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if y < y_min then
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dy = y - y_min
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elseif y > y_max then
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dy = y - y_max
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end
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-- transform displacement to movement in world coordinates
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local c,s = cos(-self.rot), sin(-self.rot)
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dx,dy = (c*dx - s*dy) / self.scale, (s*dx + c*dy) / self.scale
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-- move
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self:move((smoother or self.smoother)(dx,dy,...))
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end
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-- the module
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return setmetatable({new = new, smooth = camera.smooth},
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{__call = function(_, ...) return new(...) end})
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