mirror of
https://github.com/vrld/hump.git
synced 2024-11-23 12:24:19 +00:00
192e9112e6
See pull request #73
432 lines
10 KiB
ReStructuredText
432 lines
10 KiB
ReStructuredText
hump.vector-light
|
|
=================
|
|
|
|
::
|
|
|
|
vector = require "hump.vector-light"
|
|
|
|
An table-free version of :doc:`hump.vector <vector>`. Instead of a vector type,
|
|
``hump.vector-light`` provides functions that operate on numbers.
|
|
|
|
.. note::
|
|
|
|
Using this module instead of :doc:`hump.vector <vector>` may result in
|
|
faster code, but does so at the expense of speed of development and code
|
|
readability. Unless you are absolutely sure that your code is
|
|
significantly slowed down by :doc:`hump.vector <vector>`, I recommend using
|
|
it instead.
|
|
|
|
**Example**::
|
|
|
|
function player:update(dt)
|
|
local dx,dy = 0,0
|
|
if love.keyboard.isDown('left') then
|
|
dx = -1
|
|
elseif love.keyboard.isDown('right') then
|
|
dx = 1
|
|
end
|
|
if love.keyboard.isDown('up') then
|
|
dy = -1
|
|
elseif love.keyboard.isDown('down') then
|
|
dy = 1
|
|
end
|
|
dx,dy = vector.normalize(dx, dy)
|
|
|
|
player.velx, player.vely = vector.add(player.velx, player.vely,
|
|
vector.mul(dy, dx, dy))
|
|
|
|
if vector.len(player.velx, player.vely) > player.max_velocity then
|
|
player.velx, player.vely = vector.mul(player.max_velocity,
|
|
vector.normalize(player.velx, player.vely)
|
|
end
|
|
|
|
player.x = player.x + dt * player.velx
|
|
player.y = player.y + dt * player.vely
|
|
end
|
|
|
|
|
|
Function Reference
|
|
------------------
|
|
|
|
.. function:: vector.str(x,y)
|
|
|
|
:param numbers x,y: The vector.
|
|
:returns: The string representation.
|
|
|
|
|
|
Produce a human-readable string of the form ``(x,y)``.
|
|
Useful for debugging.
|
|
|
|
**Example**::
|
|
|
|
print(vector.str(love.mouse.getPosition()))
|
|
|
|
|
|
.. function:: vector.fromPolar(angle, radius)
|
|
|
|
:param number angle: Angle of the vector in radians.
|
|
:param number radius: Length of the vector.
|
|
:returns: ``x``, ``y``: The vector in cartesian coordinates.
|
|
|
|
|
|
Convert polar coordinates to cartesian coordinates.
|
|
The ``angle`` is measured against the vector (1,0), i.e., the x axis.
|
|
|
|
**Examples**::
|
|
|
|
x,y = vector.polar(math.pi,10)
|
|
|
|
|
|
.. function:: vector.toPolar(x, y)
|
|
|
|
:param numbers x,y: A vector.
|
|
:returns: ``angle``, ``radius``: The vector in polar coordinates.
|
|
|
|
Convert the vector to polar coordinates, i.e., the angle and the radius/lenth.
|
|
|
|
**Example**::
|
|
|
|
-- complex multiplication
|
|
phase1, abs1 = vector.toPolar(re1, im1)
|
|
phase2, abs2 = vector.toPolar(re2, im2)
|
|
|
|
vector.fromPolar(phase1+phase2, abs1*abs2)
|
|
|
|
|
|
.. function:: vector.mul(s, x,y)
|
|
|
|
:param number s: A scalar.
|
|
:param numbers x,y: A vector.
|
|
:returns: ``x*s, y*s``.
|
|
|
|
|
|
Computes ``x*s,y*s``. The order of arguments is chosen so that it's possible to
|
|
chain operations (see example).
|
|
|
|
**Example**::
|
|
|
|
velx,vely = vec.mul(dt, vec.add(velx,vely, accx,accy))
|
|
|
|
|
|
.. function:: vector.div(s, x,y)
|
|
|
|
:param number s: A scalar.
|
|
:param numbers x,y: A vector.
|
|
:returns: ``x/s, y/s``.
|
|
|
|
|
|
Computes ``x/s,y/s``. The order of arguments is chosen so that it's possible to
|
|
chain operations (see example).
|
|
|
|
**Example**::
|
|
|
|
x,y = vec.div(self.zoom, x-w/2, y-h/2)
|
|
|
|
|
|
.. function:: vector.add(x1,y1, x2,y2)
|
|
|
|
:param numbers x1,y1: First vector.
|
|
:param numbers x2,y2: Second vector.
|
|
:returns: ``x1+x2, x1+x2``.
|
|
|
|
|
|
Computes the sum \\((x1+x2, y1+y2)\\)`` of two vectors. Meant to be used in
|
|
conjunction with other functions like :func:`vector.mul`.
|
|
|
|
**Example**::
|
|
|
|
player.x,player.y = vector.add(player.x,player.y, vector.mul(dt, dx,dy))
|
|
|
|
|
|
.. function:: vector.sub(x1,y1, x2,y2)
|
|
|
|
:param numbers x1,y1: First vector.
|
|
:param numbers x2,y2: Second vector.
|
|
:returns: ``x1-x2, x1-x2``.
|
|
|
|
|
|
Computes the difference \\((x1-x2, y1-y2)\\) of two vectors. Meant to be used in
|
|
conjunction with other functions like :func:`vector.mul`.
|
|
|
|
**Example**::
|
|
|
|
dx,dy = vector.sub(400,300, love.mouse.getPosition())
|
|
|
|
|
|
.. function:: vector.permul(x1,y1, x2,y2)
|
|
|
|
:param numbers x1,y1: First vector.
|
|
:param numbers x2,y2: Second vector.
|
|
:returns: ``x1*x2, y1*y2``.
|
|
|
|
|
|
Component-wise multiplication, i.e.: ``x1*x2, y1*y2``.
|
|
|
|
**Example**::
|
|
|
|
x,y = vector.permul(x,y, 1,1.5)
|
|
|
|
|
|
.. function:: vector.dot(x1,y1, x2,y2)
|
|
|
|
:param numbers x1,y1: First vector.
|
|
:param numbers x2,y2: Second vector.
|
|
:returns: ``x1*x2 + y1*y2``.
|
|
|
|
|
|
Computes the `dot product <http://en.wikipedia.org/wiki/Dot_product>`_ of two
|
|
vectors: ``x1*x2 + y1*y2``.
|
|
|
|
**Example**::
|
|
|
|
cosphi = vector.dot(rx,ry, vx,vy)
|
|
|
|
|
|
.. function:: vector.cross(x1,y1, x2,y2)
|
|
|
|
:param numbers x1,y1: First vector.
|
|
:param numbers x2,y2: Second vector.
|
|
:returns: ``x1*y2 - y1*x2``.
|
|
|
|
|
|
Computes the `cross product <http://en.wikipedia.org/wiki/Cross_product>`_ of
|
|
two vectors: ``x1*y2 - y1*x2``.
|
|
|
|
**Example**::
|
|
|
|
parallelogram_area = vector.cross(ax,ay, bx,by)
|
|
|
|
|
|
.. function:: vector.vector.det(x1,y1, x2,y2)
|
|
|
|
:param numbers x1,y1: First vector.
|
|
:param numbers x2,y2: Second vector.
|
|
:returns: ``x1*y2 - y1*x2``.
|
|
|
|
|
|
Alias to :func:`vector.cross`.
|
|
|
|
**Example**::
|
|
|
|
parallelogram_area = vector.det(ax,ay, bx,by)
|
|
|
|
|
|
.. function:: vector.eq(x1,y1, x2,y2)
|
|
|
|
:param numbers x1,y1: First vector.
|
|
:param numbers x2,y2: Second vector.
|
|
:returns: ``x1 == x2 and y1 == y2``
|
|
|
|
Test for equality.
|
|
|
|
**Example**::
|
|
|
|
if vector.eq(x1,y1, x2,y2) then be.happy() end
|
|
|
|
|
|
.. function:: vector.le(x1,y1, x2,y2)
|
|
|
|
:param numbers x1,y1: First vector.
|
|
:param numbers x2,y2: Second vector.
|
|
:returns: ``x1 <= x2 and y1 <= y2``.
|
|
|
|
Test for partial lexicographical order, ``<=``.
|
|
|
|
**Example**::
|
|
|
|
if vector.le(x1,y1, x2,y2) then be.happy() end
|
|
|
|
|
|
.. function:: vector.lt(x1,y1, x2,y2)
|
|
|
|
:param numbers x1,y1: First vector.
|
|
:param numbers x2,y2: Second vector.
|
|
:returns: ``x1 < x2 or (x1 == x2) and y1 <= y2``.
|
|
|
|
|
|
Test for strict lexicographical order, ``<``.
|
|
|
|
**Example**::
|
|
|
|
if vector.lt(x1,y1, x2,y2) then be.happy() end
|
|
|
|
|
|
.. function:: vector.len(x,y)
|
|
|
|
:param numbers x,y: The vector.
|
|
:returns: Length of the vector.
|
|
|
|
Get length of a vector, i.e. ``math.sqrt(x*x + y*y)``.
|
|
|
|
**Example**::
|
|
|
|
distance = vector.len(love.mouse.getPosition())
|
|
|
|
|
|
.. function:: vector.len2(x,y)
|
|
|
|
:param numbers x,y: The vector.
|
|
:returns: Squared length of the vector.
|
|
|
|
Get squared length of a vector, i.e. ``x*x + y*y``.
|
|
|
|
**Example**::
|
|
|
|
-- get closest vertex to a given vector
|
|
closest, dsq = vertices[1], vector.len2(px-vertices[1].x, py-vertices[1].y)
|
|
for i = 2,#vertices do
|
|
local temp = vector.len2(px-vertices[i].x, py-vertices[i].y)
|
|
if temp < dsq then
|
|
closest, dsq = vertices[i], temp
|
|
end
|
|
end
|
|
|
|
|
|
.. function:: vector.dist(x1,y1, x2,y2)
|
|
|
|
:param numbers x1,y1: First vector.
|
|
:param numbers x2,y2: Second vector.
|
|
:returns: The distance of the points.
|
|
|
|
|
|
Get distance of two points. The same as ``vector.len(x1-x2, y1-y2)``.
|
|
|
|
**Example**::
|
|
|
|
-- get closest vertex to a given vector
|
|
-- slightly slower than the example using len2()
|
|
closest, dist = vertices[1], vector.dist(px,py, vertices[1].x,vertices[1].y)
|
|
for i = 2,#vertices do
|
|
local temp = vector.dist(px,py, vertices[i].x,vertices[i].y)
|
|
if temp < dist then
|
|
closest, dist = vertices[i], temp
|
|
end
|
|
end
|
|
|
|
|
|
.. function:: vector.dist2(x1,y1, x2,y2)
|
|
|
|
:param numbers x1,y1: First vector.
|
|
:param numbers x2,y2: Second vector.
|
|
:returns: The squared distance of two points.
|
|
|
|
Get squared distance of two points. The same as ``vector.len2(x1-x2, y1-y2)``.
|
|
|
|
**Example**::
|
|
|
|
-- get closest vertex to a given vector
|
|
closest, dsq = vertices[1], vector.dist2(px,py, vertices[1].x,vertices[1].y)
|
|
for i = 2,#vertices do
|
|
local temp = vector.dist2(px,py, vertices[i].x,vertices[i].y)
|
|
if temp < dsq then
|
|
closest, dsq = vertices[i], temp
|
|
end
|
|
end
|
|
|
|
|
|
.. function:: vector.normalize(x,y)
|
|
|
|
:param numbers x,y: The vector.
|
|
:returns: Vector with same direction as the input vector, but length 1.
|
|
|
|
|
|
Get normalized vector, i.e. a vector with the same direction as the input
|
|
vector, but with length 1.
|
|
|
|
**Example**::
|
|
|
|
dx,dy = vector.normalize(vx,vy)
|
|
|
|
|
|
.. function:: vector.rotate(phi, x,y)
|
|
|
|
:param number phi: Rotation angle in radians.
|
|
:param numbers x,y: The vector.
|
|
:returns: The rotated vector
|
|
|
|
|
|
Get a rotated vector.
|
|
|
|
**Example**::
|
|
|
|
-- approximate a circle
|
|
circle = {}
|
|
for i = 1,30 do
|
|
local phi = 2 * math.pi * i / 30
|
|
circle[i*2-1], circle[i*2] = vector.rotate(phi, 0,1)
|
|
end
|
|
|
|
|
|
.. function:: vector.perpendicular(x,y)
|
|
|
|
:param numbers x,y: The vector.
|
|
:returns: A vector perpendicular to the input vector
|
|
|
|
|
|
Quick rotation by 90°. The same (but faster) as ``vector.rotate(math.pi/2, x,y)``.
|
|
|
|
**Example**::
|
|
|
|
nx,ny = vector.normalize(vector.perpendicular(bx-ax, by-ay))
|
|
|
|
|
|
.. function:: vector.project(x,y, u,v)
|
|
|
|
:param numbers x,y: The vector to project.
|
|
:param numbers u,v: The vector to project onto.
|
|
:returns: The projected vector.
|
|
|
|
|
|
Project vector onto another vector.
|
|
|
|
**Example**::
|
|
|
|
vx_p,vy_p = vector.project(vx,vy, ax,ay)
|
|
|
|
|
|
.. function:: vector.mirror(x,y, u,v)
|
|
|
|
:param numbers x,y: The vector to mirror.
|
|
:param numbers u,v: The vector defining the axis.
|
|
:returns: The mirrored vector.
|
|
|
|
|
|
Mirrors vector on the axis defined by the other vector.
|
|
|
|
**Example**::
|
|
|
|
vx,vy = vector.mirror(vx,vy, surface.x,surface.y)
|
|
|
|
|
|
.. function:: vector.angleTo(ox,y, u,v)
|
|
|
|
:param numbers x,y: Vector to measure the angle.
|
|
:param numbers u,v (optional): Reference vector.
|
|
:returns: Angle in radians.
|
|
|
|
|
|
Measures the angle between two vectors. ``u`` and ``v`` default to ``0`` if omitted,
|
|
i.e. the function returns the angle to the coordinate system.
|
|
|
|
**Example**::
|
|
|
|
lean = vector.angleTo(self.upx, self.upy, 0,1)
|
|
if lean > .1 then self:fallOver() end
|
|
|
|
|
|
.. function:: vector.trim(max_length, x,y)
|
|
|
|
:param number max_length: Maximum allowed length of the vector.
|
|
:param numbers x,y: Vector to trum.
|
|
:returns: The trimmed vector.
|
|
|
|
Trim the vector to ``max_length``, i.e. return a vector that points in the same
|
|
direction as the source vector, but has a magnitude smaller or equal to
|
|
``max_length``.
|
|
|
|
**Example**::
|
|
|
|
vel_x, vel_y = vector.trim(299792458,
|
|
vector.add(vel_x, vel_y,
|
|
vector.mul(mass * dt, force_x, force_y)))
|