hump/vector.lua
Matthias Richter f491a92eaa Initial commit
2010-08-09 17:52:48 +02:00

105 lines
2.2 KiB
Lua

local Vector = {}
Vector.__index = Vector
function vector(x,y)
local v = {x = x or 0, y = y or 0}
setmetatable(v, Vector)
return v
end
function isvector(v)
return getmetatable(v) == Vector
end
function Vector:clone()
return vector(self.x, self.y)
end
function Vector:unpack()
return self.x, self.y
end
function Vector:__tostring()
return "("..tonumber(self.x)..","..tonumber(self.y)..")"
end
function Vector.__unm(a)
return vector(-a.x, -a.y)
end
function Vector.__add(a,b)
assert(isvector(a) and isvector(b), "Add: wrong argument types (<vector> expected)")
return vector(a.x+b.x, a.y+b.y)
end
function Vector.__sub(a,b)
assert(isvector(a) and isvector(b), "Sub: wrong argument types (<vector> expexted)")
return vector(a.x-b.x, a.y-b.y)
end
function Vector.__mul(a,b)
if type(a) == "number" then
return vector(a*b.x, a*b.y)
elseif type(b) == "number" then
return vector(b*a.x, b*a.y)
else
assert(isvector(a) and isvector(b), "Mul: wrong argument types (<vector> or <number> expected)")
return a.x*b.x + a.y*b.y
end
end
function Vector.__div(a,b)
assert(isvector(a) and type(b) == "number", "wrong argument types (expected <vector> / <number>)")
return vector(a.x / b, a.y / b)
end
function Vector.__eq(a,b)
return a.x == b.x and a.y == b.y
end
function Vector.__lt(a,b)
return a.x < b.x or (a.x == b.x and a.y < b.y)
end
function Vector.__le(a,b)
return a.x <= b.x and a.y <= b.y
end
function Vector.permul(a,b)
assert(isvector(a) and isvector(b), "permul: wrong argument types (<vector> expected)")
return vector(a.x*b.x, a.y*b.y)
end
function Vector:len2()
return self * self
end
function Vector:len()
return math.sqrt(self*self)
end
function Vector.dist(a, b)
assert(isvector(a) and isvector(b), "dist: wrong argument types (<vector> expected)")
return (b-a):len()
end
function Vector:normalize_inplace()
local l = self:len()
self.x, self.y = self.x / l, self.y / l
return self
end
function Vector:normalized()
return self / self:len()
end
function Vector:rotate_inplace(phi)
local c, s = math.cos(phi), math.sin(phi)
self.x, self.y = c * self.x - s * self.y, s * self.x + c * self.y
return self
end
function Vector:rotated(phi)
return self:clone():rotate_inplace(phi)
end