hump/camera.lua
Matthias Richter f5adba2cb8 Camera to require vector in any case.
Before custom vector classes named Vector or vector could override hump
vector class. This feature may result in confusing bugs, so it should
better be removed.
2012-02-17 21:13:18 +01:00

92 lines
2.9 KiB
Lua

--[[
Copyright (c) 2010 Matthias Richter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
Except as contained in this notice, the name(s) of the above copyright holders
shall not be used in advertising or otherwise to promote the sale, use or
other dealings in this Software without prior written authorization.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]--
local _PATH = (...):match('^(.*[%./])[^%.%/]+$') or ''
local vector = require(_PATH..'vector')
local camera = {}
camera.__index = camera
local function new(pos, zoom, rot)
local pos = pos or vector(love.graphics.getWidth(), love.graphics.getHeight()) / 2
local zoom = zoom or 1
local rot = rot or 0
return setmetatable({pos = pos, zoom = zoom, rot = rot}, camera)
end
function camera:rotate(phi)
self.rot = self.rot + phi
return self
end
function camera:move(p,q)
p = type(p) == "number" and vector(p,q) or p
self.pos = self.pos + p
return self
end
function camera:attach()
local center = vector(love.graphics.getWidth(), love.graphics.getHeight()) / (self.zoom * 2)
love.graphics.push()
love.graphics.scale(self.zoom)
love.graphics.translate(center:unpack())
love.graphics.rotate(self.rot)
love.graphics.translate((-self.pos):unpack())
end
function camera:detach()
love.graphics.pop()
end
function camera:draw(func)
self:attach()
func()
self:detach()
end
function camera:cameraCoords(p, q)
p = type(p) == "number" and vector(p,q) or p
local w,h = love.graphics.getWidth(), love.graphics.getHeight()
p = (p - self.pos):rotate_inplace(self.rot)
return vector(p.x * self.zoom + w/2, p.y * self.zoom + h/2)
end
function camera:worldCoords(p, q)
p = type(p) == "number" and vector(p,q) or p
local w,h = love.graphics.getWidth(), love.graphics.getHeight()
p = vector((p.x-w/2) / self.zoom, (p.y-h/2) / self.zoom):rotate_inplace(-self.rot)
return p + self.pos
end
function camera:mousepos()
return self:worldCoords(vector(love.mouse.getPosition()))
end
-- the module
return setmetatable({new = new},
{__call = function(_, ...) return new(...) end})