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Update README.md
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README.md
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README.md
@ -3,7 +3,7 @@ inspect.lua
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[![Build Status](https://travis-ci.org/kikito/inspect.lua.png?branch=master)](https://travis-ci.org/kikito/inspect.lua)
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[![Build Status](https://travis-ci.org/kikito/inspect.lua.png?branch=master)](https://travis-ci.org/kikito/inspect.lua)
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This function transform any Lua table into a human-readable representation of that table.
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This library transforms any Lua value into a human-readable representation. It is especially useful for debugging errors in tables.
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The objective here is human understanding (i.e. for debugging), not serialization or compactness.
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The objective here is human understanding (i.e. for debugging), not serialization or compactness.
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@ -219,16 +219,19 @@ This method is *not* appropriate for saving/restoring tables. It is meant to be
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Installation
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Installation
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============
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============
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Just copy the inspect.lua file somewhere in your projects (maybe inside a /lib/ folder) and require it accordingly.
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If you are using luarocks, just run
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luarocks install inspect
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Otherwise, you can just copy the inspect.lua file somewhere in your projects (maybe inside a /lib/ folder) and require it accordingly.
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Remember to store the value returned by require somewhere! (I suggest a local variable named inspect, although others might like table.inspect)
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Remember to store the value returned by require somewhere! (I suggest a local variable named inspect, although others might like table.inspect)
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local inspect = require 'inspect'
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local inspect = require 'inspect'
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-- or --
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-- or --
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table.inspect = require 'inspect'
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local inspect = require 'lib.inspect'
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Also, make sure to read the license; the text of that license file must appear somewhere in your projects' files. For your convenience, it's
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Also, make sure to read the license; the text of that license file must appear somewhere in your projects' files. For your convenience, it's included at the begining of inspect.lua.
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included at the begining of inspect.lua.
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Specs
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Specs
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=====
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=====
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