Update README.md

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Enrique García 2014-09-20 10:51:01 +02:00
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@ -3,7 +3,7 @@ inspect.lua
[![Build Status](https://travis-ci.org/kikito/inspect.lua.png?branch=master)](https://travis-ci.org/kikito/inspect.lua) [![Build Status](https://travis-ci.org/kikito/inspect.lua.png?branch=master)](https://travis-ci.org/kikito/inspect.lua)
This function transform any Lua table into a human-readable representation of that table. This library transforms any Lua value into a human-readable representation. It is especially useful for debugging errors in tables.
The objective here is human understanding (i.e. for debugging), not serialization or compactness. The objective here is human understanding (i.e. for debugging), not serialization or compactness.
@ -219,16 +219,19 @@ This method is *not* appropriate for saving/restoring tables. It is meant to be
Installation Installation
============ ============
Just copy the inspect.lua file somewhere in your projects (maybe inside a /lib/ folder) and require it accordingly. If you are using luarocks, just run
luarocks install inspect
Otherwise, you can just copy the inspect.lua file somewhere in your projects (maybe inside a /lib/ folder) and require it accordingly.
Remember to store the value returned by require somewhere! (I suggest a local variable named inspect, although others might like table.inspect) Remember to store the value returned by require somewhere! (I suggest a local variable named inspect, although others might like table.inspect)
local inspect = require 'inspect' local inspect = require 'inspect'
-- or -- -- or --
table.inspect = require 'inspect' local inspect = require 'lib.inspect'
Also, make sure to read the license; the text of that license file must appear somewhere in your projects' files. For your convenience, it's Also, make sure to read the license; the text of that license file must appear somewhere in your projects' files. For your convenience, it's included at the begining of inspect.lua.
included at the begining of inspect.lua.
Specs Specs
===== =====