updated readme with wishes

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kikito 2014-09-07 17:54:37 +02:00
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README.md
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@ -10,72 +10,101 @@ The objective here is human understanding (i.e. for debugging), not serializatio
Examples of use Examples of use
=============== ===============
`inspect` has the following declaration: `str = inspect(value, <options>)`. `inspect` has the following declaration: `local str = inspect(value, <options>)`.
`value` can be any Lua value. `inspect` transforms simple types (like strings or numbers) into strings. Tables, on the other `value` can be any Lua value.
hand, are rendered in a way a human can understand.
`inspect` transforms simple types (like strings or numbers) into strings.
```lua
assert(inspect(1) == "1")
assert(inspect("Hello") == '"Hello"')
```
Tables, on the other hand, are rendered in a way a human can read easily.
"Array-like" tables are rendered horizontally: "Array-like" tables are rendered horizontally:
inspect({1,2,3,4}) == "{ 1, 2, 3, 4 }" ```lua
assert(inspect({1,2,3,4}) == "{ 1, 2, 3, 4 }")
```
"dictionary-like" tables are rendered with one element per line: "Dictionary-like" tables are rendered with one element per line:
inspect({a=1,b=2}) == [[{ ```lua
assert(inspect({a=1,b=2}) == [[{
a = 1, a = 1,
b = 2 b = 2
}]] }]])
```
The keys will be sorted alphanumerically when possible. The keys will be sorted alphanumerically when possible.
"Hybrid" tables will have the array part on the first line, and the dictionary part just below them: "Hybrid" tables will have the array part on the first line, and the dictionary part just below them:
inspect({1,2,3,b=2,a=1}) == [[{ 1, 2, 3, ```lua
assert(inspect({1,2,3,b=2,a=1}) == [[{ 1, 2, 3,
a = 1, a = 1,
b = 2 b = 2
}]] }]])
```
Tables can be nested, and will be indented with two spaces per level. Subtables are indented with two spaces per level.
inspect({a={b=2}}) == [[{ ```lua
assert(inspect({a={b=2}}) == [[{
a = { a = {
b = 2 b = 2
} }
}]] }]])
```
Functions, userdata and any other custom types from Luajit are simply as `<function x>`, `<userdata x>`, etc.: Functions, userdata and any other custom types from Luajit are simply as `<function x>`, `<userdata x>`, etc.:
inspect({ f = print, ud = some_user_data, thread = a_thread} ) == [[{ ```lua
assert(inspect({ f = print, ud = some_user_data, thread = a_thread} ) == [[{
f = <function 1>, f = <function 1>,
u = <userdata 1>, u = <userdata 1>,
thread = <thread 1> thread = <thread 1>
}]]) }]])
```
If the table has a metatable, inspect will include it at the end, in a special field called `<metatable>`: If the table has a metatable, inspect will include it at the end, in a special field called `<metatable>`:
inspect(setmetatable({a=1}, {b=2}) == [[{ ```lua
assert(inspect(setmetatable({a=1}, {b=2}) == [[{
a = 1 a = 1
<metatable> = { <metatable> = {
b = 2 b = 2
} }
}]]) }]]))
```
`inspect` can handle tables with loops inside them. It will print `<id>` right before the table is printed out the first time, and replace the whole table with `<table id>` from then on, preventing infinite loops. `inspect` can handle tables with loops inside them. It will print `<id>` right before the table is printed out the first time, and replace the whole table with `<table id>` from then on, preventing infinite loops.
a = {1, 2} ```lua
b = {3, 4, a} local a = {1, 2}
local b = {3, 4, a}
a[3] = b -- a references b, and b references a a[3] = b -- a references b, and b references a
inspect(a) = "<1>{ 1, 2, { 3, 4, <table 1> } }" assert(inspect(a) == "<1>{ 1, 2, { 3, 4, <table 1> } }")
```
Notice that since both `a` appears more than once in the expression, it is prefixed by `<1>` and replaced by `<table 1>` every time it appears later on. Notice that since both `a` appears more than once in the expression, it is prefixed by `<1>` and replaced by `<table 1>` every time it appears later on.
### options.depth ### options
`inspect`'s second parameter allows controlling the maximum depth that will be printed out. When the max depth is reached, it'll just return `{...}`: `inspect` has a second parameter, called `options`. It is not mandatory, but when it is provided, it must be a table.
#### options.depth
`options.depth` sets the maximum depth that will be printed out.
When the max depth is reached, `inspect` will stop parsing tables and just return `{...}`:
```lua
local t5 = {a = {b = {c = {d = {e = 5}}}}} local t5 = {a = {b = {c = {d = {e = 5}}}}}
inspect(t5, {depth = 4}) == [[{ assert(inspect(t5, {depth = 4}) == [[{
a = { a = {
b = { b = {
c = { c = {
@ -83,17 +112,102 @@ Notice that since both `a` appears more than once in the expression, it is prefi
} }
} }
} }
}]] }]])
inspect(t5, {depth = 2}) == [[{ assert(inspect(t5, {depth = 2}) == [[{
a = { a = {
b = {...} b = {...}
} }
}]]) }]])
```
`options.depth` defaults to infinite (`math.huge`). `options.depth` defaults to infinite (`math.huge`).
### options.filter ### options.process
`options.process` is a function which allow altering the passed object before transforming it into a string.
A typical way to use it would be to remove certain values so that they don't appear at all.
`options.process` has the following signature:
``` lua
local processed_item = function(item, path)
```
* `item` is either a key or a value on the table, or any of its subtables
* `path` is an array-like table built with all the keys that have been used to reach `item`, from the root.
* For values, it is just a regular list of keys. For example, to reach the 1 in `{a = {b = 1}}`, the `path`
will be `{'a', 'b'}`
* For keys, a special value called `<key>` is inserted. For example, to reach the `c` in `{a = {b = {c = 1}}}`,
the path will be `{'a', 'b', 'c', '<key>' }`
* For metatables, a special value called `<metatable>` is inserted. For `{a = {b = 1}}}`, the path
`{'a', 'b', '<metatable>'}` means "the metatable of the table `{b = 1}`".
* `processed_item` is the value returned by `options.process`. If it is equal to `item`, then the inspected
table will look unchanged. If it is different, then the table will look different; most notably, if it's `nil`,
the item will dissapear on the inspected table.
#### Examples
Remove a particular metatable from the result:
``` lua
local t = {1,2,3}
local mt = {b = 2}
setmetatable(t, mt)
local remove_mt = function(item)
if item ~= mt then return item end
end
-- mt does not appear
assert(inspect(t, {process = remove_mt}) == "{ 1, 2, 3 }")
```
The previous exaple only works for a particular metatable. If you want to make *all* metatables, you can use `path`:
``` lua
local t, mt = ... -- (defined as before)
local remove_all_metatables = function(item, path)
if path[#path] ~= '<metatable>' then return item end
end
-- Removes all metatables
assert(inspect(t, {process = remove_mt}) == "{ 1, 2, 3 }")
```
Filter a value:
```lua
local anonymize_password = function(item, path)
if path[#path] == 'password' then return "XXXX" end
return item
end
local info = {user = 'peter', password = 'secret'}
assert(inspect(info, {process = anonymize_password}) == [[{
password = "XXXX",
user = "peter"
}]])
```
Sometimes it might be convenient to "filter out" some parts of the output. The `options.filter` option can do that. Sometimes it might be convenient to "filter out" some parts of the output. The `options.filter` option can do that.