inspect.lua =========== [![Build Status](https://travis-ci.org/kikito/inspect.lua.png?branch=master)](https://travis-ci.org/kikito/inspect.lua) This function transform any Lua table into a human-readable representation of that table. The objective here is human understanding (i.e. for debugging), not serialization or compactness. Examples of use =============== `inspect` has the following declaration: `str = inspect(value, )`. `value` can be any Lua value. `inspect` transforms simple types (like strings or numbers) into strings. Tables, on the other hand, are rendered in a way a human can understand. "Array-like" tables are rendered horizontally: inspect({1,2,3,4}) == "{ 1, 2, 3, 4 }" "dictionary-like" tables are rendered with one element per line: inspect({a=1,b=2}) == [[{ a = 1, b = 2 }]] The keys will be sorted alphanumerically when possible. "Hybrid" tables will have the array part on the first line, and the dictionary part just below them: inspect({1,2,3,b=2,a=1}) == [[{ 1, 2, 3, a = 1, b = 2 }]] Tables can be nested, and will be indented with two spaces per level. inspect({a={b=2}}) == [[{ a = { b = 2 } }]] Functions, userdata and any other custom types from Luajit are simply as ``, ``, etc.: inspect({ f = print, ud = some_user_data, thread = a_thread} ) == [[{ f = , u = , thread = }]]) If the table has a metatable, inspect will include it at the end, in a special field called ``: inspect(setmetatable({a=1}, {b=2}) == [[{ a = 1 = { b = 2 } }]]) `inspect` can handle tables with loops inside them. It will print `` right before the table is printed out the first time, and replace the whole table with `` from then on, preventing infinite loops. a = {1, 2} b = {3, 4, a} a[3] = b -- a references b, and b references a inspect(a) = "<1>{ 1, 2, { 3, 4,
} }" Notice that since both `a` appears more than once in the expression, it is prefixed by `<1>` and replaced by `
` every time it appears later on. ### options.depth `inspect`'s second parameter allows controlling the maximum depth that will be printed out. When the max depth is reached, it'll just return `{...}`: local t5 = {a = {b = {c = {d = {e = 5}}}}} inspect(t5, {depth = 4}) == [[{ a = { b = { c = { d = {...} } } } }]] inspect(t5, {depth = 2}) == [[{ a = { b = {...} } }]]) `options.depth` defaults to infinite (`math.huge`). ### options.filter Sometimes it might be convenient to "filter out" some parts of the output. The `options.filter` option can do that. `options.filter` accepts a table of values. Any value on that table will be rendered as ``. This is useful for hiding things like long complex tables that are not interesting for the task at hand, for example an unuseful complex metatable. local person = {name = 'peter'} setmetatable(person, complex_mt) inspect(x, {filter = {complex_mt}}) == [[{ name = "peter", = }]] `options.filter` can also be a function. The function must return true for the values that must be filtered out. local isEvenNumber = function(x) return type(x) == 'number' and x % 2 == 0 end inspect({1,2,3,4,5}, {filter = isEvenNumber}) == "{ 1, , 3, , 5 }" Gotchas / Warnings ================== This method is *not* appropriate for saving/restoring tables. It is meant to be used by the programmer mainly while debugging a program. Installation ============ Just copy the inspect.lua file somewhere in your projects (maybe inside a /lib/ folder) and require it accordingly. Remember to store the value returned by require somewhere! (I suggest a local variable named inspect, although others might like table.inspect) local inspect = require 'inspect' -- or -- table.inspect = require 'inspect' Also, make sure to read the license file; the text of that license file must appear somewhere in your projects' files. Specs ===== This project uses [busted](http://olivinelabs.com/busted/) for its specs. If you want to run the specs, you will have to install telescope first. Then just execute the following from the root inspect folder: busted