h1. inspect.lua This function transform any Lua table into a human-readable representation of that table. The objective here is human understanding (i.e. for debugging), not serialization or compactness. h1. Examples of use "Array-like" tables are rendered horizontally:
inspect({1,2,3,4}) == "<1>{ 1, 2, 3, 4 }"
"dictionary-like" tables are rendered with one element per line:
inspect({a=1,b=2}) == [[<1>{
  a = 1,
  b = 2
}]]
The keys will be sorted alphanumerically when possible. "Hybrid" tables will have the array part on the first line, and the dictionary part just below them:
inspect({1,2,3,a=1,b=2}) == [[<1>{ 1, 2, 3,
  a = 1,
  b = 2
}]]
Tables can be nested, and will be indented with two spaces per level.
inspect({a={b=2}}) = [[<1>{
  a = <2>{
    b = 2
  }
}]]
By default, @inspect@ will stop rendering at a depth of 4 levels. When that point is reached, it will just return @{...}@ :
local t5 = {a = {b = {c = {d = {e = 5}}}}}
inspect(t5) == [[<1>{
  a = <2>{
    b = <3>{
      c = <4>{
        d = {...}
      }
    }
  }
}]]
You can increase/decrease the max depth with the second parameter:
inspect(t5, 2) == [[<1>{
  a = <2>{
    b = {...}
  }
}]])

inspect(t5, 7) == [[<1>{
  a = <2>{
    b = <3>{
      c = <4>{
        d = <5>{
          e = 5
        }
      }
    }
  }
}]])
Functions, userdata and threads are simply rendered as @@, @@ and @@ respectively:
inspect({ f = print, ud = some_user_data, thread = a_thread} ) == [[{
  f = ,
  u = ,
  thread = 
}]])
If the table has a metatable, inspect will include it at the end, in a special field called @@:
inspect(setmetatable({a=1}, {b=2}) == [[<1>{
  a = 1
   = <2>{
    b = 2
  }
}]])
You may have noticed that all tables are preceded by an @@ string. If a table has already been printed out, @inspect@ will just print @@ the second time it finds it. This will infinite loops.
a = {1,2}
b = {3,4,a}
a[3] = b
inspect(a) = "<1>{ 1, 2, <2>{ 3, 4, 
} }" Notice how the second appearance of @a@ was replaced by @
@ in the string above. h1. Gotchas / Warnings This method is *not* appropiate for saving/restoring tables. It is ment to be used by the programmer mainly while debugging a program. h1. Installation Just copy the inspect.lua file somewhere in your projects (maybe inside a /lib/ folder) and require it accordingly. Remember to store the value returned by require somewhere! (I suggest a local variable named inspect, altough others might like table.inspect)
local inspect = require 'inspect'
      -- or --
table.inspect = require 'inspect'
Also, make sure to read the license file; the text of that license file must appear somewhere in your projects' files. h1. Specs This project uses "telescope":https://github.com/norman/telescope for its specs. If you want to run the specs, you will have to install telescope first. Then just enter the spec folder and execute run.lua:
cd path/to/inspect.lua/specs
lua run.lua