mirror of
https://github.com/kikito/inspect.lua.git
synced 2024-12-15 14:34:21 +00:00
Human-readable representation of Lua tables
spec | ||
BSD-LICENSE.txt | ||
inspect.lua | ||
README.textile |
h1. inspect.lua This function transform any Lua table into a human-readable representation of that table. The objective here is human understanding (i.e. for debugging), not serialization or compactness. h1. Examples of use "Array-like" tables are rendered horizontally: <pre>inspect({1,2,3,4}) == "{ 1, 2, 3, 4 }"</pre> "dictionary-like" tables are rendered with one element per line: <pre>inspect({a=1,b=2}) == [[{ a = 1, b = 2 }]]</pre> The keys will be sorted alphanumerically when possible. "Hybrid" tables will have the array part on the first line, and the dictionary part just below them: <pre> inspect({1,2,3,a=1,b=2}) == [[{ 1, 2, 3, a = 1, b = 2 }]] </pre> Tables can be nested, and will be indented with two spaces per level. <pre> inspect({a={b=2}}) = [ a = { b = 2 } }]] </pre> By default, @inspect@ will stop rendering at a depth of 4 levels. When that point is reached, it will just return @{...}@ : <pre> local t5 = {a = {b = {c = {d = {e = 5}}}}} inspect(t5) == [[ a = { b = { c = { d = {...} } } } }]] </pre> You can increase/decrease the max depth with the second parameter: <pre> inspect(t5, 2) == [[{ a = { b = {...} } }]]) inspect(t5, 7) == [[{ a = { b = { c = { d = { e = 5 } } } } }]]) </pre> Functions, userdata and threads are simply rendered as @<function>@, @<userdata>@ and @<thread>@ respectively: <pre> inspect({ f = print, ud = some_user_data, thread = a_thread} ) == [[{ f = <function>, u = <userdata>, thread = <thread> }]]) </pre> If the table has a metatable, inspect will include it at the end, in a special field called @<metatable>@: <pre> inspect(setmetatable({a=1}, {b=2}) == [[{ a = 1 <metatable> = { b = 2 } }]]) </pre> h1. Gotchas / Warnings This method is *not* appropiate for saving/restoring tables. It is ment to be used by the programmer mainly while debugging a program. h1. Installation Just copy the inspect.lua file somewhere in your projects (maybe inside a /lib/ folder) and require it accordingly. Remember to store the value returned by require somewhere! (I suggest a local variable named inspect, altough others might like table.inspect) <pre> local inspect = require 'inspect' -- or -- table.inspect = require 'inspect' </pre> Also, make sure to read the license file; the text of that license file must appear somewhere in your projects' files. h1. Specs This project uses "telescope":https://github.com/norman/telescope for its specs. If you want to run the specs, you will have to install telescope first. Then just enter the spec folder and execute run.lua: <pre> cd path/to/inspect.lua/specs lua run.lua </pre>