jquery-ui/ui/jquery.ui.droppable.js

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/*
* jQuery UI Droppable @VERSION
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*
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* Copyright 2011, AUTHORS.txt (http://jqueryui.com/about)
* Dual licensed under the MIT or GPL Version 2 licenses.
* http://jquery.org/license
*
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* http://docs.jquery.com/UI/Droppables
*
* Depends:
* jquery.ui.core.js
* jquery.ui.widget.js
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* jquery.ui.draggable.js
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*/
(function( $, undefined ) {
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$.widget("ui.droppable", {
version: "@VERSION",
widgetEventPrefix: "drop",
allowedTolerance: ["touch","intersect"],
options: {
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// accept: '*',
// activeClass: false,
// addClasses: true,
// greedy: false,
// hoverClass: false,
// scope: 'default',
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tolerance: 'intersect'
},
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// draggableProportions: width and height of currently dragging draggable
// over: whether or not a draggable is currently over droppable
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// proportions: width and height of droppable
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refreshPosition: function() {
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// Store current location
this.offset = this.element.offset();
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//Store the droppable's proportions
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this.proportions = { width: this.element[0].offsetWidth, height: this.element[0].offsetHeight };
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},
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_create: function() {
this.refreshPosition();
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// TODO: Use $.Callbacks or .on from 1.7
$('*').live( "drag", $.proxy( this._drag, this ) );
$('*').live( "dragstart", $.proxy( this._dragStart, this ) );
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this._bind( this.document, {
mouseup: "_mouseUp"
});
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},
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_drag: function( event, ui ) {
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var handleFunc, edges,
tolerance = this.options.tolerance,
over = false;
switch ( tolerance ) {
case "intersect":
case "touch":
edges = {
right: ( this.offset.left + this.proportions.width ),
bottom: ( this.offset.top + this.proportions.height ),
draggableRight: ( ui.offset.left + this.draggableProportions.width ),
draggableBottom: ( ui.offset.top + this.draggableProportions.height )
};
handleFunc = "_handle" + tolerance.substr(0, 1 ).toUpperCase() + tolerance.substr( 1 );
over = this[ handleFunc ]( edges, ui );
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break;
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default:
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throw( "Invalid tolerance passed: " + this.options.tolerance + ". Allowed: " + this.allowedTolerance.join( ", " ) );
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}
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// If there is sufficient overlap as deemed by tolerance
if ( over === true ) {
this._trigger( "over", event, this._uiHash() );
this.over = true;
}
// If there isn't enough overlap and droppable was previously flagged as over
else if ( this.over === true ) {
this.over = false;
this._trigger( "out", event, this._uiHash() );
}
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},
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_dragStart: function( event, ui ) {
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var draggable = $( event.target );
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// TODO: Possibly move into draggable hash, so if there are multiple droppables, it's not recalculating all the time
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this.draggableProportions = { width: draggable[0].offsetWidth, height: draggable[0].offsetHeight };
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},
// Determines if draggable is over droppable based on intersect tolerance
_handleIntersect: function( edges, ui ) {
var xDiff = edges.draggableRight - this.offset.left,
yDiff = edges.draggableBottom - this.offset.top,
xHalfway = Math.round( this.proportions.width / 2 ),
yHalfway = Math.round( this.proportions.height / 2 ),
xHalfOverlap = false;
yHalfOverlap = false;
// If Coming from left or right
xHalfOverlap = ( ui.offset.left < this.offset.left ) ?
( xDiff >= xHalfway ) :
( xDiff <= xHalfway + this.proportions.width );
// If Coming from top or bottom
yHalfOverlap = ( ui.offset.top < this.offset.top ) ?
( yDiff >= yHalfway ) :
( yDiff <= yHalfway + this.proportions.height );
return ( xHalfOverlap && yHalfOverlap );
},
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// Determines if draggable is over droppable based on touch tolerance
_handleTouch: function( edges, ui ) {
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var xOverlap = ( edges.draggableRight >= this.offset.left && ui.offset.left <= edges.right ),
yOverlap = ( edges.draggableBottom >= this.offset.top && ui.offset.top <= edges.bottom );
return ( xOverlap && yOverlap );
},
_mouseUp: function( event ) {
if ( this.over ) {
this._trigger( "drop", event, this._uiHash() );
}
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this.over = false;
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},
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// TODO: fill me out
_uiHash: function() {
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return {};
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}
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});
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})(jQuery);