Spinner: Style updates

Ref #14246
Ref gh-1588
This commit is contained in:
Alexander Schmitz 2015-08-21 00:04:59 -04:00
parent 063885f592
commit 2626be4533
4 changed files with 14 additions and 14 deletions

View File

@ -23,7 +23,7 @@ common.testWidget( "spinner", {
page: 10, page: 10,
step: 1, step: 1,
// callbacks // Callbacks
change: null, change: null,
create: null, create: null,
spin: null, spin: null,

View File

@ -23,7 +23,7 @@ common.testWidget( "spinner", {
page: 10, page: 10,
step: 1, step: 1,
// callbacks // Callbacks
change: null, change: null,
create: null, create: null,
spin: null, spin: null,

View File

@ -147,7 +147,7 @@ test( "culture, null", function() {
element.spinner( "stepUp" ); element.spinner( "stepUp" );
equal( element.val(), "¥1", "formatted after step" ); equal( element.val(), "¥1", "formatted after step" );
// reset culture // Reset culture
Globalize.culture( "default" ); Globalize.culture( "default" );
}); });

View File

@ -91,7 +91,7 @@ $.widget( "ui.spinner", {
this._on( this._events ); this._on( this._events );
this._refresh(); this._refresh();
// turning off autocomplete prevents the browser from remembering the // Turning off autocomplete prevents the browser from remembering the
// value when navigating through history, so we re-enable autocomplete // value when navigating through history, so we re-enable autocomplete
// if the page is unloaded before the widget is destroyed. #7790 // if the page is unloaded before the widget is destroyed. #7790
this._on( this.window, { this._on( this.window, {
@ -178,11 +178,11 @@ $.widget( "ui.spinner", {
} }
} }
// ensure focus is on (or stays on) the text field // Ensure focus is on (or stays on) the text field
event.preventDefault(); event.preventDefault();
checkFocus.call( this ); checkFocus.call( this );
// support: IE // Support: IE
// IE doesn't prevent moving focus even with event.preventDefault() // IE doesn't prevent moving focus even with event.preventDefault()
// so we set a flag to know when we should ignore the blur event // so we set a flag to know when we should ignore the blur event
// and check (again) if focus moved off of the input. // and check (again) if focus moved off of the input.
@ -242,7 +242,7 @@ $.widget( "ui.spinner", {
this.element.attr( "role", "spinbutton" ); this.element.attr( "role", "spinbutton" );
// button bindings // Button bindings
this.buttons = this.uiSpinner.children( "a" ) this.buttons = this.uiSpinner.children( "a" )
.attr( "tabIndex", -1 ) .attr( "tabIndex", -1 )
.button(); .button();
@ -264,7 +264,7 @@ $.widget( "ui.spinner", {
this.uiSpinner.height( this.uiSpinner.height() ); this.uiSpinner.height( this.uiSpinner.height() );
} }
// disable spinner if element was already disabled // Disable spinner if element was already disabled
if ( this.options.disabled ) { if ( this.options.disabled ) {
this.disable(); this.disable();
} }
@ -360,7 +360,7 @@ $.widget( "ui.spinner", {
var base, aboveMin, var base, aboveMin,
options = this.options; options = this.options;
// make sure we're at a valid step // Make sure we're at a valid step
// - find out where we are relative to the base (min or 0) // - find out where we are relative to the base (min or 0)
base = options.min !== null ? options.min : 0; base = options.min !== null ? options.min : 0;
aboveMin = value - base; aboveMin = value - base;
@ -369,10 +369,10 @@ $.widget( "ui.spinner", {
// - rounding is based on 0, so adjust back to our base // - rounding is based on 0, so adjust back to our base
value = base + aboveMin; value = base + aboveMin;
// fix precision from bad JS floating point math // Fix precision from bad JS floating point math
value = parseFloat( value.toFixed( this._precision() ) ); value = parseFloat( value.toFixed( this._precision() ) );
// clamp the value // Clamp the value
if ( options.max !== null && value > options.max ) { if ( options.max !== null && value > options.max ) {
return options.max; return options.max;
} }
@ -461,16 +461,16 @@ $.widget( "ui.spinner", {
isValid: function() { isValid: function() {
var value = this.value(); var value = this.value();
// null is invalid // Null is invalid
if ( value === null ) { if ( value === null ) {
return false; return false;
} }
// if value gets adjusted, it's invalid // If value gets adjusted, it's invalid
return value === this._adjustValue( value ); return value === this._adjustValue( value );
}, },
// update the value without triggering change // Update the value without triggering change
_value: function( value, allowAny ) { _value: function( value, allowAny ) {
var parsed; var parsed;
if ( value !== "" ) { if ( value !== "" ) {