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Effects: General Code Cleanup
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20
ui/jquery.effects.blind.js
vendored
20
ui/jquery.effects.blind.js
vendored
@ -15,30 +15,28 @@
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$.effects.blind = function(o) {
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return this.queue(function() {
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// Create element
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var el = $(this),
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props = ['position','top','bottom','left','right'],
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mode = $.effects.setMode( el, o.mode || 'hide' ),
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direction = o.direction || 'vertical',
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ref = (direction == 'vertical') ? 'height' : 'width',
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wrapper, distance; // Default direction
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animation = {},
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wrapper, distance;
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// Adjust
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$.effects.save(el, props); el.show(); // Save & Show
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wrapper = $.effects.createWrapper(el).css({overflow:'hidden'}); // Create Wrapper
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distance = wrapper[ direction == 'vertical' ? "height" : "width" ]();
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if(mode == 'show') wrapper.css(ref, 0); // Shift
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// Animation
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var animation = {};
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animation[ref] = mode == 'show' ? distance : 0;
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wrapper = $.effects.createWrapper(el).css({overflow:'hidden'}); // Create Wrapper
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animation[ref] = ( mode == 'show' ? wrapper[ ref ]() : 0 );
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(mode == 'show' && wrapper.css(ref, 0)); // start at 0 if we are showing
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// Animate
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wrapper.animate(animation, o.duration, o.easing, function() {
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if(mode == 'hide') el.hide(); // Hide
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wrapper.animate( animation, o.duration, o.easing, function() {
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(mode == 'hide' && el.hide()); // Hide
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$.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
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if(o.complete) o.complete.apply(el[0], arguments); // Callback
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(o.complete && o.complete.apply(el[0], arguments)); // Callback
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el.dequeue();
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});
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57
ui/jquery.effects.bounce.js
vendored
57
ui/jquery.effects.bounce.js
vendored
@ -12,6 +12,8 @@
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*/
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(function( $, undefined ) {
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var rshowhide = /show|hide/;
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$.effects.bounce = function(o) {
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return this.queue(function() {
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@ -19,56 +21,63 @@ $.effects.bounce = function(o) {
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// Create element
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var el = $( this ),
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props = [ 'position', 'top', 'bottom', 'left', 'right' ],
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// defaults:
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mode = $.effects.setMode( el, o.mode || 'effect' ),
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direction = o.direction || 'up', // Default direction
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distance = o.distance || 20, // Default distance
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times = o.times || 5, // Default # of times
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speed = o.duration || 250; // Default speed per bounce
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if (/show|hide/.test(mode)) props.push('opacity'); // Avoid touching opacity to prevent clearType and PNG issues in IE
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direction = o.direction || 'up',
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distance = o.distance || 20,
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times = o.times || 5,
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speed = (o.duration || 250),
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// utility:
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ref = ( direction == 'up' || direction == 'down' ) ? 'top' : 'left',
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motion = ( direction == 'up' || direction == 'left' ), // true is positive
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distance = o.distance || false;
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// Avoid touching opacity to prevent clearType and PNG issues in IE
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if ( rshowhide.test(mode) ) props.push('opacity');
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// Adjust
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$.effects.save(el, props); el.show(); // Save & Show
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$.effects.createWrapper(el); // Create Wrapper
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var ref = (direction == 'up' || direction == 'down') ? 'top' : 'left';
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var motion = (direction == 'up' || direction == 'left') ? 'pos' : 'neg';
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var distance = o.distance || (ref == 'top' ? el.outerHeight({margin:true}) / 3 : el.outerWidth({margin:true}) / 3);
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if (mode == 'show') el.css('opacity', 0).css(ref, motion == 'pos' ? -distance : distance); // Shift
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if ( !distance ) {
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distance = el[ref == 'top' ? 'outerHeight' : 'outerWidth' ]( { margin:true } ) / 3;
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}
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if (mode == 'show') el.css('opacity', 0).css(ref, motion ? -distance : distance ); // Shift
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if (mode == 'hide') distance = distance / (times * 2);
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if (mode != 'hide') times--;
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// Animate
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if (mode == 'show') { // Show Bounce
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var animation = {opacity: 1};
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animation[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
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el.animate(animation, speed / 2, o.easing);
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var animation = { opacity: 1 };
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animation[ref] = (motion ? '+=' : '-=') + distance;
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el.animate( animation, speed / 2, o.easing);
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distance = distance / 2;
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times--;
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};
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for (var i = 0; i < times; i++) { // Bounces
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var animation1 = {}, animation2 = {};
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animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
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animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
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el.animate(animation1, speed / 2, o.easing).animate(animation2, speed / 2, o.easing);
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animation1[ref] = (motion ? '-=' : '+=') + distance;
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animation2[ref] = (motion ? '+=' : '-=') + distance;
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el.animate( animation1, speed / 2, o.easing ).animate( animation2, speed / 2, o.easing );
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distance = (mode == 'hide') ? distance * 2 : distance / 2;
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};
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if (mode == 'hide') { // Last Bounce
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var animation = {opacity: 0};
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animation[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
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el.animate(animation, speed / 2, o.easing, function(){
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var animation = { opacity: 0 };
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animation[ref] = (motion ? '-=' : '+=') + distance;
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el.animate( animation, speed / 2, o.easing, function(){
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el.hide(); // Hide
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$.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
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if(o.complete) o.complete.apply(this, arguments); // Callback
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$.effects.restore( el, props ); $.effects.removeWrapper( el ); // Restore
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if ( o.complete ) o.complete.apply( this, arguments ); // Callback
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});
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} else {
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var animation1 = {}, animation2 = {};
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animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
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animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
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animation1[ref] = (motion ? '-=' : '+=') + distance;
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animation2[ref] = (motion ? '+=' : '-=') + distance;
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el.animate(animation1, speed / 2, o.easing).animate(animation2, speed / 2, o.easing, function(){
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$.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
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if(o.complete) o.complete.apply(this, arguments); // Callback
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});
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};
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el.queue('fx', function() { el.dequeue(); });
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el.queue('fx', function(next) { next(); });
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el.dequeue();
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});
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