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Some minor tweaks to the effects, trying to clean up code a bit + style guidance
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78
ui/jquery.effects.bounce.js
vendored
78
ui/jquery.effects.bounce.js
vendored
@ -12,30 +12,28 @@
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*/
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*/
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(function( $, undefined ) {
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(function( $, undefined ) {
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var rshowhide = /show|hide/;
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$.effects.effect.bounce = function(o) {
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$.effects.effect.bounce = function(o) {
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return this.queue(function() {
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return this.queue( function( next ) {
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// Create element
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var el = $( this ),
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var el = $( this ),
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props = [ 'position', 'top', 'bottom', 'left', 'right' ],
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props = [ "position", "top", "bottom", "left", "right" ],
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// defaults:
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// defaults:
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mode = $.effects.setMode( el, o.mode || 'effect' ),
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mode = $.effects.setMode( el, o.mode || "effect" ),
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showhide = rshowhide.test( mode ),
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hide = mode === "hide",
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direction = o.direction || 'up',
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show = mode === "show",
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direction = o.direction || "up",
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distance = o.distance || 20,
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distance = o.distance || 20,
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times = o.times || 5,
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times = o.times || 5,
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// number of internal animations
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// number of internal animations
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anims = times * 2 + showhide,
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anims = times * 2 + ( show || hide ? 1 : 0 ),
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speed = o.duration / anims,
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speed = o.duration / anims,
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easing = o.easing,
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easing = o.easing,
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// utility:
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// utility:
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ref = ( direction == 'up' || direction == 'down' ) ? 'top' : 'left',
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ref = ( direction === "up" || direction === "down" ) ? "top" : "left",
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motion = ( direction == 'up' || direction == 'left' ), // true is positive
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motion = ( direction === "up" || direction === "left" ),
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i,
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i,
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upAnim,
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upAnim,
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downAnim,
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downAnim,
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@ -45,8 +43,8 @@ $.effects.effect.bounce = function(o) {
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queuelen = queue.length;
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queuelen = queue.length;
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// Avoid touching opacity to prevent clearType and PNG issues in IE
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// Avoid touching opacity to prevent clearType and PNG issues in IE
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if ( showhide ) {
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if ( show || hide ) {
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props.push( 'opacity' );
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props.push( "opacity" );
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}
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}
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$.effects.save( el, props );
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$.effects.save( el, props );
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@ -55,41 +53,44 @@ $.effects.effect.bounce = function(o) {
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// default distance for the BIGGEST bounce is the outer Distance / 3
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// default distance for the BIGGEST bounce is the outer Distance / 3
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if ( !distance ) {
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if ( !distance ) {
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distance = el[ ref == 'top' ? 'outerHeight' : 'outerWidth' ]({ margin:true }) / 3;
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distance = el[ ref === "top" ? "outerHeight" : "outerWidth" ]({ margin:true }) / 3;
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}
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}
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if ( mode == 'show' ) {
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if ( show ) {
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upAnim = { opacity: 1 };
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downAnim = { opacity: 1 };
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upAnim[ ref ] = 0;
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downAnim[ ref ] = 0;
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// fade and set the initial position if we are showing
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// if we are showing, force opacity 0 and set the initial position
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el.css( 'opacity', 0 )
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// then do the "first" animation
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el.css( "opacity", 0 )
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.css( ref, motion ? -distance*2 : distance*2 )
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.css( ref, motion ? -distance*2 : distance*2 )
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.animate( upAnim, speed, easing );
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.animate( downAnim, speed, easing );
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}
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}
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// start at the smallest distance if we are hiding
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// start at the smallest distance if we are hiding
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if ( mode == 'hide' ) {
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if ( hide ) {
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distance = distance / ( ( times - 1 ) * 2 );
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distance = distance / ( ( times - 1 ) * 2 );
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}
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}
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// Bounces up then down (or reversed if motion) -- times * 2 animations happen here
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downAnim = {};
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downAnim[ ref ] = 0;
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// Bounces up/down/left/right then back to 0 -- times * 2 animations happen here
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for ( i = 0; i < times; i++ ) {
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for ( i = 0; i < times; i++ ) {
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upAnim = {};
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upAnim = {};
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downAnim = {};
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upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
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upAnim[ ref ] = ( motion ? '-=' : '+=' ) + distance;
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downAnim[ ref ] = ( motion ? '+=' : '-=' ) + distance;
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// add the finish callback to the last animation if we aren't hiding
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el.animate( upAnim, speed, easing )
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el.animate( upAnim, speed, easing )
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.animate( downAnim, speed, easing,
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.animate( downAnim, speed, easing,
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( i == times - 1 ) && ( mode != "hide" ) ? finish : undefined );
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( ( i === times - 1 ) && !hide ) ? finish : undefined );
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distance = mode == 'hide' ? distance * 2 : distance / 2;
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distance = hide ? distance * 2 : distance / 2;
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}
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}
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// Last Bounce
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// Last Bounce when Hiding
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if ( mode == 'hide' ) {
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if ( hide ) {
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upAnim = { opacity: 0 };
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upAnim = { opacity: 0 };
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upAnim[ ref ] = ( motion ? '-=' : '+=' ) + distance;
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upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
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el.animate( upAnim, speed, easing, function(){
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el.animate( upAnim, speed, easing, function(){
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el.hide();
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el.hide();
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@ -97,18 +98,21 @@ $.effects.effect.bounce = function(o) {
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});
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});
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}
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}
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function finish() {
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$.effects.restore( el, props );
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$.effects.removeWrapper( el );
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if ( o.complete ) {
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o.complete.apply( el[ 0 ] );
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}
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}
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// inject all the animations we just queued to be first in line (after "inprogress")
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// inject all the animations we just queued to be first in line (after "inprogress")
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if ( queuelen > 1) {
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if ( queuelen > 1) {
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queue.splice.apply( queue,
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queue.splice.apply( queue,
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[ 1, 0 ].concat( queue.splice( queuelen, anims ) ) );
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[ 1, 0 ].concat( queue.splice( queuelen, anims ) ) );
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}
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}
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el.dequeue();
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next();
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function finish() {
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$.effects.restore( el, props );
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$.effects.removeWrapper( el );
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$.isFunction( o.complete ) && o.complete.apply( el[ 0 ], arguments );
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}
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});
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});
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};
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};
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40
ui/jquery.effects.pulsate.js
vendored
40
ui/jquery.effects.pulsate.js
vendored
@ -13,45 +13,49 @@
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(function( $, undefined ) {
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(function( $, undefined ) {
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$.effects.effect.pulsate = function( o ) {
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$.effects.effect.pulsate = function( o ) {
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return this.queue( function() {
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return this.queue( function( next ) {
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var elem = $( this ),
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var elem = $( this ),
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mode = $.effects.setMode( elem, o.mode || 'show' ),
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mode = $.effects.setMode( elem, o.mode || "show" ),
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show = mode === "show" || !elem.is( ":visible" ),
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showhide = ( show || mode === "hide" ),
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// showing or hiding leave of the "last" time
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// showing or hiding leaves of the "last" animation
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times = ( ( o.times || 5 ) * 2 ) - ( mode == "show" || mode == "hide" ),
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anims = ( ( o.times || 5 ) * 2 ) - ( showhide ? 1 : 0 ),
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duration = o.duration / times,
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duration = o.duration / anims,
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show = !elem.is( ":visible" ),
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animateTo = 0,
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animateTo = 0,
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i,
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queue = elem.queue(),
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queue = elem.queue(),
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queuelen = queue.length;
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queuelen = queue.length,
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i;
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if ( show ) {
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if ( show ) {
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elem.css('opacity', 0).show();
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elem.css( "opacity", 0 ).show();
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animateTo = 1;
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animateTo = 1;
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}
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}
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for ( i = 0; i < times - 1; i++ ) {
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for ( i = 0; i < anims - 1; i++ ) {
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elem.animate({
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elem.animate({
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opacity: animateTo
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opacity: animateTo
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}, duration, o.easing );
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}, duration, o.easing );
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animateTo = 1 - animateTo;
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animateTo = 1 - animateTo;
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}
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}
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elem.animate({
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elem.animate({
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opacity: animateTo
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opacity: animateTo
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}, duration, o.easing, function() {
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}, duration, o.easing, function() {
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if (animateTo == 0) {
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if ( animateTo === 0 ) {
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elem.hide();
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elem.hide();
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}
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}
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(o.complete && o.complete.apply(this, arguments));
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if ( o.complete ) {
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o.complete.apply( this );
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}
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});
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});
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// We just queued up "anims" animations, we need to put them next in the queue
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if ( queuelen > 1) {
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if ( queuelen > 1) {
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queue.splice.apply( queue,
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queue.splice.apply( queue,
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[ 1, 0 ].concat( queue.splice( queuelen, times ) ) );
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[ 1, 0 ].concat( queue.splice( queuelen, anims ) ) );
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}
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}
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elem.dequeue();
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next();
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});
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});
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};
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};
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