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https://github.com/jquery/jquery-ui.git
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Merge remote branch 'gnarf37/ticket-7067'
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commit
b546f316be
@ -14,12 +14,14 @@ $(function() {
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$(el).bind("click", function() {
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$(this).addClass("current").hide(n, o, duration, function() {
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var self = this;
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window.setTimeout(function() {
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$(self).show(n, o, duration, function() { $(this).removeClass("current"); });
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}, wait);
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});
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$(this).addClass("current")
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// delaying the initial animation makes sure that the queue stays in tact
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.delay( 10 )
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.hide( n, o, duration )
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.delay( wait )
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.show( n, o, duration, function() {
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$( this ).removeClass("current");
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});
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});
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};
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148
ui/jquery.effects.bounce.js
vendored
148
ui/jquery.effects.bounce.js
vendored
@ -12,89 +12,107 @@
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*/
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(function( $, undefined ) {
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var rshowhide = /show|hide/;
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$.effects.effect.bounce = function(o) {
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return this.queue(function() {
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// Create element
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return this.queue( function( next ) {
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var el = $( this ),
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props = [ 'position', 'top', 'bottom', 'left', 'right' ],
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props = [ "position", "top", "bottom", "left", "right" ],
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// defaults:
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mode = $.effects.setMode( el, o.mode || 'effect' ),
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direction = o.direction || 'up',
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distance = o.distance || 20,
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times = o.times || 5,
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speed = (o.duration || 250),
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mode = $.effects.setMode( el, o.mode || "effect" ),
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hide = mode === "hide",
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show = mode === "show",
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direction = o.direction || "up",
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distance = o.distance,
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times = o.times || 5,
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// number of internal animations
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anims = times * 2 + ( show || hide ? 1 : 0 ),
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speed = o.duration / anims,
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easing = o.easing,
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// utility:
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ref = ( direction == 'up' || direction == 'down' ) ? 'top' : 'left',
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motion = ( direction == 'up' || direction == 'left' ), // true is positive
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i, animation, animation1, animation2;
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ref = ( direction === "up" || direction === "down" ) ? "top" : "left",
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motion = ( direction === "up" || direction === "left" ),
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i,
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upAnim,
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downAnim,
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// we will need to re-assemble the queue to stack our animations in place
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queue = el.queue(),
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queuelen = queue.length;
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// Avoid touching opacity to prevent clearType and PNG issues in IE
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if ( rshowhide.test( mode ) ) {
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props.push( 'opacity' );
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if ( show || hide ) {
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props.push( "opacity" );
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}
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$.effects.save( el, props );
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el.show();
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$.effects.createWrapper( el ); // Create Wrapper
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// default distance for the BIGGEST bounce is the outer Distance / 3
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if ( !distance ) {
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distance = el[ ref == 'top' ? 'outerHeight' : 'outerWidth' ]({ margin:true }) / 3;
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}
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if ( mode == 'show' ) el.css( 'opacity', 0 ).css( ref, motion ? -distance : distance ); // Shift
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if ( mode == 'hide' ) distance = distance / (times * 2);
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if ( mode != 'hide' ) times--;
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// Animate
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if ( mode == 'show' ) {
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animation = {
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opacity: 1
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};
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animation[ ref ] = ( motion ? '+=' : '-=' ) + distance;
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el.animate( animation, speed / 2, o.easing);
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distance = distance / 2;
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times--;
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};
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// Bounces
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for (i = 0; i < times; i++) {
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animation1 = {};
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animation2 = {};
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animation1[ ref ] = ( motion ? '-=' : '+=' ) + distance;
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animation2[ ref ] = ( motion ? '+=' : '-=' ) + distance;
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el.animate( animation1, speed / 2, o.easing ).animate( animation2, speed / 2, o.easing );
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distance = ( mode == 'hide' ) ? distance * 2 : distance / 2;
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distance = el[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3;
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}
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// Last Bounce
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if ( mode == 'hide' ) {
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animation = {
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opacity: 0
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};
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animation[ ref ] = ( motion ? '-=' : '+=' ) + distance;
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el.animate( animation, speed / 2, o.easing, function(){
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if ( show ) {
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downAnim = { opacity: 1 };
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downAnim[ ref ] = 0;
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// if we are showing, force opacity 0 and set the initial position
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// then do the "first" animation
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el.css( "opacity", 0 )
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.css( ref, motion ? -distance*2 : distance*2 )
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.animate( downAnim, speed, easing );
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}
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// start at the smallest distance if we are hiding
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if ( hide ) {
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distance = distance / Math.pow( 2, times - 1 );
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}
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downAnim = {};
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downAnim[ ref ] = 0;
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// Bounces up/down/left/right then back to 0 -- times * 2 animations happen here
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for ( i = 0; i < times; i++ ) {
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upAnim = {};
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upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
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// add the finish callback to the last animation if we aren't hiding
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el.animate( upAnim, speed, easing )
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.animate( downAnim, speed, easing,
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( ( i === times - 1 ) && !hide ) ? finish : undefined );
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distance = hide ? distance * 2 : distance / 2;
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}
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// Last Bounce when Hiding
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if ( hide ) {
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upAnim = { opacity: 0 };
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upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
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el.animate( upAnim, speed, easing, function(){
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el.hide();
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$.effects.restore( el, props );
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$.effects.removeWrapper( el );
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$.isFunction( o.complete ) && o.complete.apply( this, arguments );
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finish();
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});
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} else {
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animation1 = {};
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animation2 = {};
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animation1[ ref ] = ( motion ? '-=' : '+=' ) + distance;
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animation2[ ref ] = ( motion ? '+=' : '-=' ) + distance;
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el
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.animate( animation1, speed / 2, o.easing )
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.animate( animation2, speed / 2, o.easing, function() {
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$.effects.restore( el, props );
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$.effects.removeWrapper( el );
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$.isFunction( o.complete ) && o.complete.apply( this, arguments );
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});
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}
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el.dequeue();
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function finish() {
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$.effects.restore( el, props );
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$.effects.removeWrapper( el );
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if ( o.complete ) {
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o.complete.apply( el[ 0 ] );
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}
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}
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// inject all the animations we just queued to be first in line (after "inprogress")
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if ( queuelen > 1) {
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queue.splice.apply( queue,
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[ 1, 0 ].concat( queue.splice( queuelen, anims ) ) );
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}
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next();
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});
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};
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51
ui/jquery.effects.pulsate.js
vendored
51
ui/jquery.effects.pulsate.js
vendored
@ -13,39 +13,50 @@
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(function( $, undefined ) {
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$.effects.effect.pulsate = function( o ) {
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return this.queue( function() {
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return this.queue( function( next ) {
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var elem = $( this ),
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mode = $.effects.setMode( elem, o.mode || 'show' ),
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times = ( ( o.times || 5 ) * 2 ) - 1,
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duration = o.duration / 2,
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isVisible = elem.is( ':visible' ),
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mode = $.effects.setMode( elem, o.mode || "effect" ),
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show = mode === "show" || elem.is( ":hidden" ),
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showhide = ( show || mode === "hide" ),
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// showing or hiding adds an extra "half" animation
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anims = ( ( o.times || 5 ) * 2 ) + ( showhide ? 1 : 0 ),
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duration = o.duration / anims,
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animateTo = 0,
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queue = elem.queue(),
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queuelen = queue.length,
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i;
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if ( !isVisible ) {
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elem.css('opacity', 0).show();
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if ( show ) {
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elem.css( "opacity", 0 ).show();
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animateTo = 1;
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}
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if ( ( mode == 'hide' && isVisible ) || ( mode == 'show' && !isVisible ) ) {
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times--;
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}
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for ( i = 0; i < times; i++ ) {
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elem.animate({
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opacity: animateTo
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// anims - 1 opacity "toggles"
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for ( i = 1; i < anims; i++ ) {
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elem.animate({
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opacity: animateTo
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}, duration, o.easing );
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animateTo = ( animateTo + 1 ) % 2;
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animateTo = 1 - animateTo;
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}
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elem.animate({
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opacity: animateTo
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elem.animate({
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opacity: animateTo
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}, duration, o.easing, function() {
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if (animateTo == 0) {
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if ( animateTo === 0 ) {
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elem.hide();
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}
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(o.complete && o.complete.apply(this, arguments));
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}).dequeue();
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if ( o.complete ) {
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o.complete.apply( this );
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}
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});
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// We just queued up "anims" animations, we need to put them next in the queue
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if ( queuelen > 1) {
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queue.splice.apply( queue,
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[ 1, 0 ].concat( queue.splice( queuelen, anims ) ) );
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}
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next();
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});
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};
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