- when dragging a handle, the position of the relative click is respected (fixes #3972)
- when dragging two range handles to 0, the slider was broken because the nearest handle would always be the first. Implemented a workaround. (fixes #3736)
This commit is contained in:
Paul Bakaus 2009-01-28 19:10:37 +00:00
parent bdf7d24cae
commit bf6b493c90

View File

@ -196,12 +196,25 @@ $.widget("ui.slider", $.extend({}, $.ui.mouse, {
}
});
//workaround for bug #3736
if(o.range && (this.values(0) + this.values(1)) == 0) {
closestHandle = $(this.handles[++index]);
}
self._handleIndex = index;
closestHandle
.addClass("ui-state-active")
.focus();
var offset = closestHandle.offset();
var mouseOverHandle = !$(event.target).parents().andSelf().is('.ui-slider-handle');
this.clickOffset = mouseOverHandle ? { left: 0, top: 0 } : {
left: event.pageX - offset.left + (parseInt(closestHandle.css('marginLeft')) || 0),
top: event.pageY - offset.top + (parseInt(closestHandle.css('marginTop')) || 0)
}
normValue = this._normValueFromMouse(position);
this._slide(event, index, normValue);
return true;
@ -229,6 +242,7 @@ $.widget("ui.slider", $.extend({}, $.ui.mouse, {
this._stop(event);
this._change(event);
this._handleIndex = null;
this.clickOffset = null;
return false;
@ -239,10 +253,10 @@ $.widget("ui.slider", $.extend({}, $.ui.mouse, {
var pixelTotal, pixelMouse;
if ('horizontal' == this.orientation) {
pixelTotal = this.elementSize.width;
pixelMouse = position.x - this.elementOffset.left;
pixelMouse = position.x - this.elementOffset.left - (this.clickOffset ? this.clickOffset.left : 0);
} else {
pixelTotal = this.elementSize.height;
pixelMouse = position.y - this.elementOffset.top;
pixelMouse = position.y - this.elementOffset.top - (this.clickOffset ? this.clickOffset.top : 0);
}
var percentMouse = (pixelMouse / pixelTotal);
@ -303,12 +317,14 @@ $.widget("ui.slider", $.extend({}, $.ui.mouse, {
handle: handle,
value: newVal
});
if (allowed !== false)
if (allowed !== false) {
this._setData('value', newVal);
}
}
}
},
_stop: function(event) {